Bellwright

Bellwright

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starman01 May 3, 2024 @ 12:19am
Got wood ? Some questions regarding woods
Hi all,

i would like to ask some questions regarding the wood economy for better planning...

Saplings :

- Do they grow on their own ?
- Will they grow into "young trees" if left alone ?

Young trees :

- Will they grow into normal trees ?
- Or do they regrow otherwise ?

Normal trees :

- Are they regrowing ? I though i read somewhere they don't.

Stumps:

How are they generated ? When I cut down a large tree, it's stump remain but is not interactable. However, since i have stumps in my logging area, do these not - interactable stumps morph into the interactable that can be dug out ?

Thanks for helping :)
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Bizevil May 3, 2024 @ 2:45am 
Saplings do regrow, but stay saplings.

Young trees regrow, but stay young trees.

Trees do not regrow, yet...

Stumps, as far as I know they don't do anything. Except for the ones you can dig with a shovel, I'm not sure if they respawn though.

Essentially you have infinite woof from saplings and young trees, logs though you will have to expand further and further out
starman01 May 3, 2024 @ 3:34am 
K, thanks... I was especially wondering about the stumps.... The ones that can't be dug out will become a problem then for building ( a bit)
Vorshin May 3, 2024 @ 3:43am 
Stumjps are dug out with a shovel EXCEPT the stumps that are from cut down tree's that give LOGs, these not able to be dug out. I believe they eventually de-spawn, how long after i am not sure.
Astra May 3, 2024 @ 7:43am 
Is it just me or are you all decimating forests to grow your town? I'm constantly wood starved.

I suppose this is a game mechanic to push us into creating outposts and setup supply chains, but it seems a little over the top and could be refined.

I would love to see three things: 1) I would love to see more wood from logs, and 2) for the trees to grow into their next stages (ie sapling -> young tree -> tree with 1 log -> tree with 2 logs -> tree with 3 log -> etc), and 3) for there to be control over which size tree your sims harvest. With this combo we could effectively use the logging stations and the lumberjacks together to produce wood at a more reasonable scale, and only harvest the most mature trees. We could also avoid clear-cutting. I hate returning to my village from the wilds and seeing medieval apocalypse.


I do wonder if the current state of affairs, ie vast swaths of culled forests, is closer to what actually occurred in medieval times, and is a message about conservation the game devs wanted to drive home?
Ferimer May 3, 2024 @ 7:46am 
Originally posted by starman01:
Hi all,

i would like to ask some questions regarding the wood economy for better planning...

Saplings :

- Do they grow on their own ?
- Will they grow into "young trees" if left alone ?

Young trees :

- Will they grow into normal trees ?
- Or do they regrow otherwise ?

Normal trees :

- Are they regrowing ? I though i read somewhere they don't.

Stumps:

How are they generated ? When I cut down a large tree, it's stump remain but is not interactable. However, since i have stumps in my logging area, do these not - interactable stumps morph into the interactable that can be dug out ?

Thanks for helping :)
Saplings will turn to young trees and then stay young trees. Allow them to turn into young trees before taking the wood. LOG trees do not repopulate as of now so get rid of lumberjack spot and don't use it as LOGS are finite currently. MAKE outposts for delivering logs to make things easier. GET RID OF STUMPS to help the growth of saplings and young trees again as the diameter of the stumps growth stoppage is quite large ive found. Remove stumps and young trees and saplings will repopulate.
starman01 May 3, 2024 @ 8:51am 
Thanks for the infos...

I agree however that the wood economy should be made a bit more ressourceful. One or two logs more per tree (some pines or whatever only give 1 log)... Also more planks and more wood for breaking down one of the logs would be nice too... Currently, it really creates a local deforestation problem.

Thanks for the sappling tip, definitly something too look after.
Last edited by starman01; May 3, 2024 @ 8:52am
Ferimer May 3, 2024 @ 8:55am 
Originally posted by starman01:
Thanks for the infos...

I agree however that the wood economy should be made a bit more ressourceful. One or two logs more per tree (some pines or whatever only give 1 log)... Also more planks and more wood for breaking down one of the logs would be nice too... Currently, it really creates a local deforestation problem.

Thanks for the sappling tip, definitly something too look after.
I read on reddit that you NEED to create outsposts for wood. I read that you just build the logging camp, but a couple houses, storage and food and set your villagers there for a day to gather like 50 logs, then at the end of the day check the production tab to see how much was produced then you can gauge when they will be done, check on them and then start delivery of the goods. But just leave them to it.
starman01 May 3, 2024 @ 8:59am 
Sounds not bad actually... But how to deliver the goods ? Is there later a system other then by hand ? Otherwise i (or the dudes) would have to walk dozend of times for long distances.
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Date Posted: May 3, 2024 @ 12:19am
Posts: 8