Bellwright

Bellwright

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yai200439 Apr 30, 2024 @ 7:31am
does the rabbits deplete over time?
My small traps would not catch anything even with bait and everything, Which leads me to wonder, is there a finite amount of rabbit in a certain area and you need to constantly replace traps to a new locations?

P.S: Done some experiments. It seems like if the traps are placed within certain distance with your town, and if there are no trees in the area, a invisible respawn rate of the rabbits is deactivated, eventually catching nothing.

Did not know the wolves and boars multiply when you leave them alone. I have a army(1.5 dozen) of wolves at west of Padstow.
Last edited by yai200439; Apr 30, 2024 @ 5:56pm
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Showing 1-15 of 22 comments
Legadian Apr 30, 2024 @ 7:34am 
You need to constantly move them further away from your settlement as it expands. The rabbits will stay away from traps that are too near villagers/buildings.
Swato85 Apr 30, 2024 @ 7:35am 
Are you serious? 😁I believe I caught few hundred of them and the traps still work.
yai200439 Apr 30, 2024 @ 7:52am 
Originally posted by Swato85:
Are you serious? 😁I believe I caught few hundred of them and the traps still work.
Yeah, I placed it right next to my town and it works. However, the rabbits will not be caught after 7~8 times. Still not quite sure if this is a bug or not.
Ultimoron Apr 30, 2024 @ 10:43am 
that would make sence, relocate the traps to other parts of forest from time to time.
thats what i am trying at the moment....

its probably simily to how wolves and boars spawn.... if you overhunt an area respawn is punishing.... or mabe it diminishes with building density... rabbit are shy, a busy camp might spook them ;)

also rabbit might only be a viable food source early game and you have to come up with farmwork and manual hunting
Reitak Apr 30, 2024 @ 10:59am 
i or my hunter not catch rabbit last 10 game days and are far from base in forest
Swato85 Apr 30, 2024 @ 1:45pm 
Originally posted by yai200439:
Originally posted by Swato85:
Are you serious? 😁I believe I caught few hundred of them and the traps still work.
Yeah, I placed it right next to my town and it works. However, the rabbits will not be caught after 7~8 times. Still not quite sure if this is a bug or not.

Dont know, two winters in a row, allways catching them still.
Swato85 Apr 30, 2024 @ 1:46pm 
If there would be anyking of depletion mechanics liek the one with wolves, than just spread the traps across. for works to have many in one place no idea why. Maybe they are pulled from far away to my traps, no clue. But as long as it works :-D
Aponik Apr 30, 2024 @ 2:01pm 
There is a bug with those trap.
I still have it no mater what.

Normally a trap break after X catch.
then, if you have an hunter they will replace the trap. Taking into consideration you have some in storage.

Problem of the bug is (if you have this bug)...
Trap wont break visually. But they will stop catching rabbit.
Since it's not broken visually, Your hunter won't replace what they think isn't broken. But it actually is broken, since it's no longer catching rabbit.

To fix this, just remove and replace the trap at the very same exact place and they will start to work again. until the bug happen again.

Bad thing is you have to micro manage your trap by manually replacing it when you start to notice no more meat is catch. Very annoying.

Good thing, you will never need trap again, cause when you pick them back up and replace them, it look like its resetting it's durability and the bait will be on the ground where the trap was.

This bug happened to me after day 2 patch and ever since.
Tried to craft new trap and still the same.
yai200439 Apr 30, 2024 @ 5:38pm 
Originally posted by Aponik:
There is a bug with those trap.
I still have it no mater what.

Problem of the bug is (if you have this bug)...
Trap wont break visually. But they will stop catching rabbit.
Since it's not broken visually, Your hunter won't replace what they think isn't broken. But it actually is broken, since it's no longer catching rabbit.

To fix this, just remove and replace the trap at the very same exact place and they will start to work again. until the bug happen again.

This bug happened to me after day 2 patch and ever since.
Tried to craft new trap and still the same.

I first thought this is a bug, as my traps are acting exactly like you said. However, even though I manually disassembled & relocated them it was not fixed.
Since all of the traps were placed right next to my village(I made my village right in the middle of the forest.), I think there are some logic with the location of the traps.
Decado Apr 30, 2024 @ 6:02pm 
From mmy testing I think bugged.

I’ve tried moving them. Reducing how many. Rebuilding. Changing locations. Setting priorities etc
They all seem to work for a time or two then bug out and remain in a perma baited state.
Aponik May 1, 2024 @ 3:41pm 
Originally posted by yai200439:
Originally posted by Aponik:
*snip*

I first thought this is a bug, as my traps are acting exactly like you said. However, even though I manually disassembled & relocated them it was not fixed.
Since all of the traps were placed right next to my village(I made my village right in the middle of the forest.), I think there are some logic with the location of the traps.

Strange cause mine work, but not as long as I would like 2 or 2 catch.
Kinda have to reset them each day or so.

I'll try and move them farther. Altho, I find them pretty far already.
But I'll give it a try see if I get more luck and that they actually start to break for real.
yai200439 May 1, 2024 @ 8:09pm 
Originally posted by Aponik:

Strange cause mine work, but not as long as I would like 2 or 2 catch.
Kinda have to reset them each day or so.

I'll try and move them farther. Altho, I find them pretty far already.
But I'll give it a try see if I get more luck and that they actually start to break for real.

Found out it is not a bug but a intended feature. The traps works fine if you put it on areas that still have some trees standing.
Muladas May 1, 2024 @ 8:13pm 
the may 1 patch turned off the depopulation feature for deer/rabbits so there should still be stuff to catch now assuming the traps work
Swato85 May 1, 2024 @ 11:33pm 
Originally posted by feelingluckyusa:
the may 1 patch turned off the depopulation feature for deer/rabbits so there should still be stuff to catch now assuming the traps work

Yeah, it officialy started. Removing mechanics to make it "easier" for less management capable players. This tends to not end well in the end. Removing chalenge so that some can mass catch rabbits without need to go out... Lol. Well, it had bugs, but the simplest solution was to have more of them, dedicate a hunter and not rush overpopulation when you dont have essentials secured. What will be next, hmmm... deer will start to ignore player, be incapable of running, or move just five steps if hit, bird feathers will become world collectable and fish can be found while walking along water areas... 😆. I get that some players really need this, but would be nice if such things would be allowed to be optional and not removed for everyone.
Decado May 1, 2024 @ 11:54pm 
If anything there should be an indicator if they’ve left.

I still think it was bugged as my traps are all under trees and away from any buildings.

Only explanation would be a radius around buildings which becomes a no go zone. If so there needs to be an indicator.

It’s not a difficulty factor if the game doesn’t help to inform otherwise.

Will see if my traps in the same place start producing. My money is on them not.
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Date Posted: Apr 30, 2024 @ 7:31am
Posts: 22