Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thats not true. at least not in my game. traps need to be placed in areas u see critters roaming around. if u see a field with rabbits place traps and u will catch them. if u see rabbits in the woods place traps and u will catch them. being in the wood is not mandatory. its mandatory to have critters in the area. and don't forget to use bait. i use blue berries and my traps are full every time i check them. but placing traps in the wood just because isn't going to work. u might get something on occasion. but traps work in fields so long as u see rabbits in the area.
Wrong, and needs corrections:
Traps are capable in the game to catch critters directly - this can be verified with literaly placing the trap in their path.
Traps are functinal everywhere but their efficiency is wrecked if placed in other areas then forests!!!
- i have 7 traps as close as possible approximately 20 meters behind my shack in darkgreen forest. They all are filled every 3 - 4 times a day even though I never saw rabits in the area.
This summs up how traps work at the current build.
Press B and there is an option in top right I think which states something like disassemble, click it. Now which building you choose will be destroyed. If the trap would be ok, it woild retunr it into inventory, if its destroyed, it should simply remove it from map, no resources returned.
AMEN
trapper traps perhaps? :-P
Didnt know that and i was making a new trap and using that to replace, now i dont need to, just dismantle (aka pick up) trap and put it down again and fully repaired for 2 more catch's
yep, thats how they used to work, but there were some nerfs but also some things made easier, because too many players are kids that cant hunt :-D so no Idea what mechanic work at the moment, but I am using outpost for trapper with several traps distant from my main setlement and he allways keep bringing in some game :-D. ALthough it doe snot matter much because food is no problem in this game whatsoever.
But basically I also believe that it's a bug and doesn't work as it should.