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I do agree, the food in this game rots fairly quickly and the food timers seem to fade fast because the days are super short. I'd like to see this slowed down a bit.
also for the food problem here is a list:
https://www.gamewatcher.com/games/bellwright/mods?no_footer=true
Garlic and mushroom make fine stew out of your meat - big meat = 4 stew = 32 hours satiated + combat bonus.
One meat makes 3 fine stews = one person for the whole day.
Not broken, more complicated then you thought
Traps + trapping camp makes easy small meat, this gives 2 fine stews when combined with garlic and a mushroom.
The cauldron is your friend, also you can set orders - I do NOT give npc acces to smoking rack or fireplace, because I cannot limit their actions. These are my "refrigiators" - I can store meat for a longer period of time without decay.
When it is Raid Day or another fight has to be done - everyone get's smoked meat to pump up their HP.
Exactly this is the way to go !
At the beginning there is a little less food until you have researched the cauldron. WIth trappers and later with hunters,and a farm for garlic and a harvester you drown in food, and you need these buildings anyway, so it's not a problem. I actually have to throw food away just to make room in the storage.
But the eating habits, especially for compagnions is ridiculous. i can't walk to the next city with a handfull of soldiers without the half of them leaving because they have tummy grumbling. Compagnions should't quit at all while they are being drafted, one day without food shouldn't be a problem at all.
Maybe just add a little negative trait after 24 hours or so, but this babysitting must stop, it's in direct conflict with the main game feature of building armies to conquer and defend cities.
You need to create traps in your storage, then the trapper will replace the broken traps. He will just not build them himself.
They also won't get replaced because of that.