Bellwright

Bellwright

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Decado Apr 24, 2024 @ 10:31pm
Combat feedback
The game is pretty damned challenging right now (which i like) - specifically due to the combat difficulty.

I at least am struggling with it, and I have 350+ hours in last oasis - so have a lot of experience with this fluid blocking/fighting system.

I think the issue is primarily - every enemy gets RIGHT in your face to the point it's very difficult to actually tell what direction they're attacking from.

This is made worse by the fact if its against 3 targets, they'll all come in close together as a bunch and will repeatedly hit without tiring.

I think the enemy ai/pathfinding could use some work where they're 1. not crowding so unrealistically - by rights they'd be damaging each other. And 2. don't get in so close when attacking, all at once.

I welcome a difficult melee fight - some of the rupus in last oasis were seriously challenging to fight and punished you if you werent properly blocking etc, but right now Bellwright's uncarnation of it feels a bit awkward in terms of implementation.

Archer enemies on the other hand are cool. Havent had much against shield users yet (although one just belted me) but even he was pushpushpushing into my face point blank.

I've lost 3 out of 3 raids on my base so far because it's just impossible to hold out against even 3 unarmoured foes with basically bad weapons - thats with 3 followers myself.

How are you guys finding the combat?
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Showing 1-11 of 11 comments
Mnrykou Apr 24, 2024 @ 11:16pm 
Combat is janky indeed. (This is putting it very mildly.)

Personally, I move clockwise around the enemy and just keep mashing attack the whole time to win any melee fight. I do this because the character animation will play as if they're hacking down a tree which is short and quick--the character is right handed so it'll just "bounce" after contact and reset to "swing" immediately after.

Don't bother using a shield imo. The AI do way too much damage to it for it to last more than 3-4 hits.

IF this game doesn't get abandoned like all the other Snail Game titles then it'll easily replace Mount and Blade--should they expand to the point of multimap/conquest-ish features.

Outside of that, using a bow is just as bad. My personal experience is you'll only fire your arrow around 25%-50% of the time because your character doesn't know how to loose an arrow properly after letting go of the attack button. (Again this is just my experience.)
Decado Apr 24, 2024 @ 11:38pm 
I just defeated my first base raid. Put my four guys in a defensive line under hold position then as the bandits met them, hewed em to death with my mighty pitchfork
Karabeep Apr 24, 2024 @ 11:46pm 
the combat is probably some of the worst ive seen in any game similar.

the hit boxes are broken 90% of the time the AI is inside you and cant be blocked the other 10% the AI swings like the flash and its impossible to judge the block angle.

when you swing back id say 90% of the time the Ai instantly teleports their weapon to block you and the other 10 the hit box doesn't register.

enemy's with shields even when lowered and not blocking cant be shot with arrows even head shots register as hitting the shield.

range is not too bad needs small tweaks, mostly just to the arrow physics, the worste part is the games hit boxes and a separate issue to being a fix to range.

arrows do what ever the hell they feel like some times they drop instantly sometimes there's no drop and its just a laser beam, pair that with the games terrible hit boxes and hit reg and ive seen its a bout 50/50 you hit then another 50/50 if the arrow just goes straight through the enemy.

its a shame cos besides the horrid combat the games not bad.
Last edited by Karabeep; Apr 24, 2024 @ 11:46pm
Decado Apr 25, 2024 @ 12:11am 
Can’t say I agree on the combat being horrid. It’s janky but it’s fine overall
Reitak Apr 25, 2024 @ 1:27am 
combat system is crazy stupid and need change it and bandit loot system have no sense, he come with bow, i kill him and he have 1 mushroom only, why i cant take his bow and arrows?
Lifter Apr 25, 2024 @ 2:27am 
The crowding and pushing is the worst part of it for me. It´s the same as in Mount & Blade, they just try to stand in your spot while forming a big blob of swinging weapons.
As for archery, arrows are way too slow wich makes hunting a pain in the ass and combat a big gamble. Arrows barely fly faster than a person can run.
Redhalo May 22, 2024 @ 7:13pm 
Getting caught in the middle of one of those melee balls is like that dance floor scene in 'Night at the Roxbury'. It's a comedy of errors. Trying to land a bow shot without hitting your own is equally laughable. Some maneuvering and posturing would be great.
Also, why is it that when I attack an archer with a melee weapon, he pulls out his own melee weapon to counter me, but when my archers get attacked with melee, they keep trying to shoot point blank? Even though they all have melee weapons..
I'm glad this is being discussed, because after Last Oasis combat, this game feels horrendously under polished. I know it isn't a copy paste type deal, but the framework is there and should be easy to implement.

The murder blob is annoying and must be stopped. Thankfully, they can't seem to climb. Though, they do tend to run infinitely.

Do they have a stamina? Are they set unlimited stamina?
Decado May 22, 2024 @ 8:52pm 
Originally posted by SpeakFromYourSquanch:
I'm glad this is being discussed, because after Last Oasis combat, this game feels horrendously under polished. I know it isn't a copy paste type deal, but the framework is there and should be easy to implement.

The murder blob is annoying and must be stopped. Thankfully, they can't seem to climb. Though, they do tend to run infinitely.

Do they have a stamina? Are they set unlimited stamina?

Was a big fan of last oasis combat too and agree it was far more fluid but I think also a lot lighter. I feel the combat in this is more appropriate to the setting - I certainly wouldn’t say no to any improvements that made it feel better however.
Zalzany May 22, 2024 @ 9:25pm 
Originally posted by SpeakFromYourSquanch:
I'm glad this is being discussed, because after Last Oasis combat, this game feels horrendously under polished. I know it isn't a copy paste type deal, but the framework is there and should be easy to implement.

The murder blob is annoying and must be stopped. Thankfully, they can't seem to climb. Though, they do tend to run infinitely.

Do they have a stamina? Are they set unlimited stamina?
Its because you are cheesing they run infinatly because you hiding from them and they can't attack so they run away from you instead. And honestly I can't wait for them to be able to climbe or break the fences sigh. So many people going "why I no solo in game I run army!!" Its like why are you soloing in a game where you lead troops into battle? I mean bandits are freaking joke second you get your first plank shield on a follower its easy mode taking on the groups once you know how to fight at least. And brigands are suppose to be hard and you can LET THEM RECLAIM VILLAGES and it lowers brigand threat. You can just take a town have like 2500 or more renown get the apprentices you need, let them retake it till you are strong enough to fight them.

I mean just upgrading planks to round sheilds and giving them anything better freaking sax that is weaker then a reinforced club can change you KO ratio greatly in battles. Like its not as hard as you guys force it to be. You, get smith, and weaver, from first town, then get farn grab the innkeeper and laborer. BOOM you can now make all t2 weapons and armor sigh, just let them take the damn towns back if you can't handle it then wait a bit and go back you have better armor, and weapons. Also stop USING TRASH people. The white shirts you can get with out liberating they got better combat skills use them for war not the freaking cannon fodder.

The red shirts are even better BUT you got liberate the villages first. And also you can send them away for 2/3 refund in renown and they do spawns new people to take their place so you can even force respawns I think is every day if you really want to just farm bandit raids and patrols for easy renown and do some quests. Like you guys making this way freaking harder of a game then you need to do.

Its like you have good options and you don't know it, now you do sigh so stop running head first into a damn wall you made yourself when the door is 2 feet to the damn left of you been there whole damn time its wide open just spend a little more time and everything gets easier. And again combat SCALES so you decide how hard it is want hold 3 villages? Cool they gonna be toughter now so do not get made when you can surrender one or all them and they no tone it down sigh.

You can also group them up and break them up into mroe then one squad put them on hold tell them to not charge they hold a line, then send in some others who are on chart boom game changer sigh. You the ones making it harder all the tools are there for you sigh...
Last edited by Zalzany; May 22, 2024 @ 9:27pm
SpeakFromYourSquanch May 24, 2024 @ 8:37pm 
Sorry, I didn't bother to read that. People will play how they want, and the combat is buggy, hence the discussion. You do you though.
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Date Posted: Apr 24, 2024 @ 10:31pm
Posts: 11