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Do all those toothless wolves still deal damage?
Wolf pelts are a dime a dozen, but prove that you killed a wolf that didn't gum its food to death, and then people will trust you enough to help you track down a murderer?
It doesn't make much narrative sense, or contribute much to the story of vengeance and rebellion.
And in terms of game play, killing a couple hundred wolves in hopes of someday getting a tooth from one of them so that you can build a trophy to complete the Proving Mettle quest is pure grind.
If the narrative is going to be about building trust, having a trophy made of wolves teeth doesn't seem like it would actually make you trustworthy. Building trust should involve something to demonstrate that your interests are aligned with theirs. Prove that their enemies are your enemies as well.
It could be that during your talk with Dobron the village is suddenly raided by bandits, and you and your companions can step in to save the day. That would demonstrate that you were someone whose back was worth scratching.
Or if it has to be wolf-related, it could be a single boss dire wolf that has the villagers in constant fear to step outside, and you can loot the head from after you defeat it.
Or if it absolutely has to be a grind of hundreds of wolves, you could have each wolf drop a tooth every time, and then just require a number of teeth for however many hundreds of wolves we are supposed to kill. Then we could at least see ourselves making some progress toward the objective as we collected our grind-teeth.
Any of those would be better than bottle-necking story progression behind a super-rare RNG drop.
You will need food as resource in this game anyways, that's why you go out for a hunt every now and then. So you will def end up finding wolf fangs. It doesn't even take an ingame day to find them if you just focus on hunting wolves alone. Plenty of them spawn around the surrounding forrests.
Besides that it's a videogame and the gameplay is driven in a way that makes you, you could've guessed it, play the game. And it wants to clearly keep a certain pace at this. Nothing wrong about that.
Maybe you just did not fully understand the concept of the game yet. It's absolutely nothing about rushing through a 30 hrs story driven triple A action adventure.
I spent a few days just hunting wolves to try and make the last trophy. I got more wolf meat than my villagers could possibly eat before it spoils. I got dozens and dozens of wolf pelts. But no teeth. They seem super rare from my experience, and it sounded like pogosan was confirming that they are, in fact, super rare.
I get that videogames don't need to tell a story. I've had plenty of fun playing Tetris with no story. But this is not that game. This game is attempting to tell a story, or so the store page claims.
Putting wolves on the endangered list in hopes of finding some wolf out there somewhere that has a tooth in order to get a village to trust me isn't telling a compelling story. If they wan't to drop the whole storytelling angle and just make a wolf-shooting simulator, they are of course welcome to do so.
But since they have said that they are trying to tell a story, and since that is one of the things that drew me to the game, and since they have invited feedback during EA, I am giving the feedback that the wolf-tooth grind is neither narratively compelling, nor is it challenging and engaging gameplay, nor is RNG even the best way to enforce a tedious grind, since it gives no sense of progression toward the objective.
There are parts of this game that are very fun, and the concept of the game is one the best games concepts I have ever seen. This isn't one of those fun parts though.
But I'm hopeful that if I slog through enough tedium, I will eventually get to another fun part of the game.