Bellwright

Bellwright

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blastxu 19 JUN 2024 a las 19:39
How to auto fix broken items?
How can we set the management menu to make the villagers fix broken stuff like axes and pickaxes? Also how can we make the outposts send the broken tools back to the main settlement for repair?
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DemonKing 19 JUN 2024 a las 20:47 
idk about the outpost but my main settlement normally repairs tools (may take 3 or 4mins) but they'll do it
Kryten 19 JUN 2024 a las 23:54 
One problem with this is that they only repair completely broken items that are not usable anymore
Axe got one durability point left? Better go all the way to the treeline to start chopping, just to break the axe and return :)
Última edición por Kryten; 19 JUN 2024 a las 23:54
HunZolka 20 JUN 2024 a las 2:56 
If you have a somewhat bigger outpost, you can get a forager hut to also collect some wood and crude stone, if you have it available and you also have a T1 workbench built in your outpost, the basic tools will get repaired there as long as there is someone to prioritize crafting.

You can also set up regular deliveries, like weekly '7 broken simple axe' to your main village, and '7 simple axe' to your outpost from the main village (the numbers may need tweeking).

Broken tools get automatically repaired at workbenches/toolmakers by crafters, but you may need dedicated delivery people to actually bring the broken stuff to the workstations.
Última edición por HunZolka; 20 JUN 2024 a las 2:57
blastxu 21 JUN 2024 a las 11:32 
Thank you! So the "keep 1 axe topped up" command for example works for making new axes from scratch and repairing them then?
HunZolka 21 JUN 2024 a las 11:51 
Publicado originalmente por blastxu:
Thank you! So the "keep 1 axe topped up" command for example works for making new axes from scratch and repairing them then?
I think that orders people to make sure at least 1 usable item is always in the settlement, that may(?) not take into account the broken items (it may be registered as a different item), nor will it take into account the items that are equipped by your people.

So say you have 1 axe equipped by a villager, 1 broken axe in storage, meaning 0 'axe' in the village, the crafter will make one. At the end of the day the worker deposits the axe in storage, 1 new axe is made, and the broken one also gets fixed, which ends the day with 3 axes in storage registry.

Repairing broken stuff doesn't need player interaction, when a villager (or the player) deposits the broken item in the relevant workstation, a new work order is automatically generated in the list, which the crafter villager will eventually do on his own.
The repaired stuff may sit in the workstation until a delivery guy/gal takes it to storage.
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Publicado el: 19 JUN 2024 a las 19:39
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