Bellwright

Bellwright

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Placing buildings
Can someone give me some pointers on how the placement system works? I don't understand it.
Why am I told that other objects are blocking placement, even though there is nothing there to justify this. No rocks/stones, no bushes... and even if there were... it must be possible to overwrite a small bush or a small stone with an object blueprint.
When I once built a water collector, three mineable rocks disappeared when it was finished, even though they were about 2 meters away from the collector... the tree that was right next to the collector remained standing.
Why is it so complicated to place a building? Sometimes you can't find a spot where the "blocked" message doesn't appear. And sometimes you can place the blueprint in the middle of a forest.
It's all a bit inconsistent and incomprehensible.
I understand that you can't build an object in the middle or halfway through a house-sized/huge obstacle, but anything that you can remove with the tools you have shouldn't be a problem when it comes to placement.
The distances that are allowed between the buildings are also somewhat random, I have the feeling.
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Showing 1-8 of 8 comments
Kryten Jun 3, 2024 @ 5:12am 
Yeah, I would like to know as well. I tried placing a trap in the forest...no placement nearly anywhere because of that. The spot where I finally was able to place it down was definitely less clear then other spots I tried....
Carrot Carl Jun 3, 2024 @ 7:16am 
I'm currently building (or at least trying to) my (hopefully) final settlement. Needless to say, the Tier 3 buildings are ridiculously large... compared to the added value/benefit.
I'm trying to build the large residential houses. Where I want to place one of the houses, the game won't let me do it... for reasons not apparent (as described above).
I've just been playing around and I could place the house in a spot where there is/are a larger mineable stone and a couple of trees. But why can't I place the house where there are two bushes and a tiny mineable stone? The terrain is flat.
I just don't understand it.
Misper  [developer] Jun 3, 2024 @ 7:23am 
Chances are there is something on the ground where you're trying to build. Something like flax on the ground will block where you can build so you might have to harvest it. Further, it might be because you're building too close to another construction. There are invisible colliders with every construction to avoid you building too tightly together so it could be any measure of that which is preventing you from building.
Carrot Carl Jun 3, 2024 @ 11:17am 
Thank you for the information.
Is it the case that this place/area (where all the material you need to build is stacked) is also part of the "blueprint"?
And if this area is in an area where you can't build (due to collision), is the entire construction blocked even though the area where the object is supposed to be built is free? I've also seen small rocks that I couldn't mine with my pike... even though there is a note saying that you can mine them.
And is the respawn of flax, for example, prevented if I build something in this spot?
c-***** Jun 9, 2024 @ 5:50am 
1, ground objects in the way - rocks, stumps, and trees are the problems I've had. But I don't think normal resources hurt, like berry bushes, stones, mushrooms, etc. Yes, it would be best if the game at least highlighted the objects in the way, or removed them... but that's not this game.

2. each building has a different 'protected space' around them. You can build chests immediately next to each other, but stockpiles have enough space between them that villagers can get stuck! And that you cannot build fences to prevent villagers from entering that space!

3. Watch out because there's also the "object not fully supported" error message will pop up, too. This means the ground is too uneven to place the building. There is NO fix for this at present: you just have to move it/twist it/shift it... or build smaller buildings (chests are great for this!).
Originally posted by Misper:
Chances are there is something on the ground where you're trying to build. Something like flax on the ground will block where you can build so you might have to harvest it. Further, it might be because you're building too close to another construction. There are invisible colliders with every construction to avoid you building too tightly together so it could be any measure of that which is preventing you from building.

There are stone nodes that are too low into the ground to get a "hit" on so they can't be mined yet they block placement. Basically a perma-block at present. This needs a fix as soon as reasonably possible.
CrisGer Jul 24, 2024 @ 8:20am 
the higher end buidings take up WAAAYYY too much room there is no need for all of that eye candy, it makes it almost imposible to make a compact neat orderly village. The built in towns are a total mess real villages would not be so chaotic and haphazard. there would be orderly roads... so please reduce the footprint of the structures and let us be able to make normal orderly towns. I have tried to do all of the structures and it has taken up a huge area and is not very orerly at all. This issue needs attention.
Tanyon Jul 24, 2024 @ 8:51am 
Originally posted by CrisGer:
the higher end buidings take up WAAAYYY too much room there is no need for all of that eye candy, it makes it almost imposible to make a compact neat orderly village. The built in towns are a total mess real villages would not be so chaotic and haphazard. there would be orderly roads... so please reduce the footprint of the structures and let us be able to make normal orderly towns. I have tried to do all of the structures and it has taken up a huge area and is not very orerly at all. This issue needs attention.

On top of that heaven forbid you place something wrong.. or need to add a building in a place that you didn't know you needed one because you unlocked a new building you didn't know existed. There is no easy way to "move" buildings and you don't get 100% of the resourced back when you delete a building. They need to make this a bit more user friendly.
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Showing 1-8 of 8 comments
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Date Posted: Jun 3, 2024 @ 4:35am
Posts: 8