Bellwright

Bellwright

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TioPew Jun 2, 2024 @ 6:50am
Food Management
Is it just me, or do NPCs not manage to feed themselves? I’ve created farms, hunter camps, bought seeds, set up cooking stations, and even built fireplaces with pots—everything necessary for NPCs to survive. However, none of them can provide their own sustenance. There’s no way to assign professions; it would be great to have an option to designate NPCs as cooks, hunters, or farmers. (The farmer role works.) But unfortunately, they don’t prepare their own food. When battle time comes, they venture out without any provisions and end up abandoning the fight. It’s both hilarious and frustrating—I usually head into battle alone to avoid the annoyance.
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TioPew Jun 2, 2024 @ 6:54am 
Okay, so here’s the deal: my NPCs are like a bunch of hangry toddlers at a birthday party. I’ve set up farms, hunter camps, and even culinary workstations—basically, I’ve turned my world into a foodie paradise. But do they appreciate it? Nope. They’re the pickiest eaters you’ve ever seen.

I mean, I’ve got this one NPC who’s supposed to be a farmer. He’s got the whole overalls-and-straw-hat look going on. But instead of tending to the crops, he’s out there doing interpretive dance moves in the cornfield. I swear, he thinks he’s auditioning for ‘Farmers Got Talent.’

And don’t get me started on the so-called ‘cooks.’ They’re more like culinary anarchists. They take a carrot, a tomato, and a chicken leg, throw it all in a pot, and call it ‘experimental fusion cuisine.’ Last night, they served me a dish that tasted like regret and desperation. I’m pretty sure Gordon Ramsay would have a meltdown.

As for the hunters, they’re a special breed. They go out into the wilderness armed with sticks and determination. But instead of bringing back game, they return with random stuff—feathers, rocks, a broken compass. I asked one of them, ‘Where’s the venison?’ He just shrugged and said, ‘Well, I found this shiny pebble. It’s practically gourmet.’

And let’s not forget battle time. These NPCs charge into combat with empty stomachs. No wonder they’re so hangry—they’re fighting on an empty calorie deficit. I tried to give them a pep talk: ‘Remember, guys, victory tastes better with a side of mashed potatoes.’ But they just stared at me like I’d lost my marbles.

So yeah, I’ve given up. Now I head into battle solo. At least I know I won’t be abandoned mid-fight because someone’s craving a snack. Maybe I’ll start a new guild: ‘Lone Warriors Who Pack Their Own Lunch.’ We’ll be unstoppable!
JayD Jun 2, 2024 @ 7:35am 
Replying to the OP, you can assign professions but in a round about way by setting all other priorities to zero except the one you want them to do the most. I've never had an issue since I started using this technique. Cooks only cook they do nothing else, farmers the same thing but, set priority to 1 for farming but also priority 2 for deliveries everything else set to zero, use the same with other professions except cooking. Experiment for a while until you find what works best for you.

As for the issue with NPC's feeding themselves before battle, the staging ground was introduced to help alleviate this problem, make sure to centralise the staging ground for easy access to weapons, food and gear.. also, you can now make food bags for you and your companions which is used to store extra food for those long journeys it also reduces food from spoiling.
Last edited by JayD; Jun 2, 2024 @ 9:23am
TioPew Jun 2, 2024 @ 9:03am 
Originally posted by JayD:
Replying to the OP, you can assign professions but in a round about way by setting all other priorities to zero except the one you want them to do the most. I've never had an issue since I started using this technique. Cooks only cook they do nothing else, farmers the same thing but, set priority to 1 for farming but also priority 2 for deliveries everything else set to zero, use the same with other professions except cooking. Experiment for a while until you find what works best for you.

As for the issue with NPC's feeding themselves before battle, the staging ground was introduced to help alleviate this problem, make sure to centralise the staging ground for easy access to weapons, food and gear.. also, you can now make food bags which are used to store extra food for those long journeys it also reduces food stored from spoiling as fast as normal.
Thank you. Ill try that.
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Date Posted: Jun 2, 2024 @ 6:50am
Posts: 3