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No if you let npcs fast travel it cuts a chuck of gameplay out of the game, set up out posts and other villages thats the point of the game, stuff takes time and preparation, its not skyrim or mount and blade, stop trying to get the devs to dumb down the game or make it more accessible, if you want constant battles go play mount and blade man its a great game.
i mean i suppose the devs could make it a option to allow npcs to fast travel so people can play the way they want to play i guess but doesnt make sense to me, if i want that style of game ill go play bannerlord.
But that's just it, to adapt to this game mechanic without fast travel you're gona need NPC's in the 100's scattered around multiple bases all over the map.
Either fast travel or give warnings which is the essence of this game, OP is right this is the broken part.
It's not that the game is hard, but there's a difference when you have a broken game mechanic or where the game theory itself is just wrong.
Take a look the not having trees repsawn, other major survival games out there they all have tree re-growth for a reason. It's just a broken game mechanic that will hopefully be fixed.
When you don't fix these QoL issues, at one point it becomes detrimental to the games growth as a whole, In 10 days the game has lost %50 of it's player peak, you can be psychotic about it and do nothing and force players to adapt but eventually the game itself will suffer even more.
I really like the game, it pushes all the buttons of a survival game, don't like fast travel then fine just make it optional. One thing for sure trees/logs have to be a renewable resource.
+1
There is NO "broken game", the game give you a challange that you have to master and your only solution is to ask the developers to remove that challange?!
In your real life is there also an "developer" that fix your problems?
Intime there is a simple solution that can fix your "my villagers are to slow to respond"
Just fix your starting point your villagers respond from!
The Brigant reclamation parties start from the mittle of the map....hm....maybe if you build an military outpost near the mittle an put all your best fighters in there shiny Armor in it. Let your other people run your Maincity and make a autodelivery for food to your new outpost....... tada problem solved
Would be even nicer if you could designate 1 stockpile as the Battle Box and have it topped off with food, weapons, armor etc for your chosen loadouts that would be off limits to the rest of the Settlement/Village to take from during the rest of the time. Then when you call up the troops, hit "E" on that storage and they kit up and load up ready to get moving.
These boxes should be available in each outpost and you would have to stock them up ahead of time so it's not like an Insta win, but if you put in the proper planning and pre-stage your troops and equipment you would have a better chance of success.
The game has been out about 3 weeks. It's early access for a reason. Perhaps give it time because the devs have a lot of work to do and making big changes could very easily break other parts of the game. It's also not a subscription game so losing some players who have already paid for the game isn't going to really hurt the company that much outside of a few who complain.
Personally, I like the game and how it takes a long time to actually to do things. If I want to win a game in a few hours, I'll go play Civ6 or I could buy Farming Sim22 and just let the computer play the game for me. I have over 100 hours in and restarted twice. I finally just built the Town Hall and opened up tier 3 tech last night (90 days into this start). I've been trying different strategies, different start locations, outposts vs no outposts, manually hunting vs hunting shack etc etc. I've also just explored the map. Go up on the flat mountain east of Bradford on a clear night and look to the west once. The view is amazing overlooking that lake in the moonlight. Or go to the hillly plains west of Farnsworth at dawn, fantastic views as the grass and trees light up with the morning sun. The map in this game is stunning imo.
I think some of that exists already. They will take bronze arrows over simple arrows if available. I think they will also take the best weapon they can use. I'll check tonight as I have some morningstars in a barn and my villagers have been using maces. I'll test to see if they actually switch to the better weapon for those that have the stats to use them.