Bellwright

Bellwright

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VVeiner_Hund May 15, 2024 @ 12:12pm
Game is broken and solution is obvious - just let NPCs fast travel already
You can't move your squad around fast enough to intercept reclamation parties. The only solution is to build right next to the main brigand base in the high difficulty part of the map, which makes the early game almost impossible. This is why only 0.3% of players have finished the main quest line, which is pathetic. If the devs don't make the main quest achievable, people are going to stop playing this game fast and reviews will bomb. The solution is obvious and the basic architecture is already there. Just let NPCs fast travel along with the main character.
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Showing 1-15 of 41 comments
Bazzle May 15, 2024 @ 1:13pm 
Games fine. You aren't playing properly. Change your play style and figure it out instead of whining on here demanding the game to be made easier for you mate. The reason .03% finished the main quest line is cause not everyone jumped in to speed run the story. Try speaking for yourself ;) it's all you can do.
Mac May 15, 2024 @ 1:22pm 
i dont know about any one else but the reason why i haven't finished the main quest is just waiting for some more updates.

No if you let npcs fast travel it cuts a chuck of gameplay out of the game, set up out posts and other villages thats the point of the game, stuff takes time and preparation, its not skyrim or mount and blade, stop trying to get the devs to dumb down the game or make it more accessible, if you want constant battles go play mount and blade man its a great game.

i mean i suppose the devs could make it a option to allow npcs to fast travel so people can play the way they want to play i guess but doesnt make sense to me, if i want that style of game ill go play bannerlord.
Mac May 15, 2024 @ 1:22pm 
Originally posted by Bazzle:
Games fine. You aren't playing properly. Change your play style and figure it out instead of whining on here demanding the game to be made easier for you mate. The reason .03% finished the main quest line is cause not everyone jumped in to speed run the story. Try speaking for yourself ;) it's all you can do.
im 80 hours in ive done bugger all of the main quest lol
FPStewy May 16, 2024 @ 5:09am 
Originally posted by Mac:
if i want that style of game ill go play bannerlord.

But that's just it, to adapt to this game mechanic without fast travel you're gona need NPC's in the 100's scattered around multiple bases all over the map.

Either fast travel or give warnings which is the essence of this game, OP is right this is the broken part.
TheFrackingDane May 16, 2024 @ 5:20am 
Originally posted by Bazzle:
Games fine. You aren't playing properly. Change your play style and figure it out instead of whining on here demanding the game to be made easier for you mate. The reason .03% finished the main quest line is cause not everyone jumped in to speed run the story. Try speaking for yourself ;) it's all you can do.
+1
JII May 16, 2024 @ 8:20am 
I second this without fast travel you are 100% correct a simple base requires 7 guys to walk half way across the map. It takes 20 minutes. half your tribe heads home unless you baby sit them on the walk there. Then when they get there. You get one chance and if you flub it they attack you the next day.
Dawgs4ever May 16, 2024 @ 8:55am 
Fast traveling with villagers would really make the game too simple. I do look forward to food management being much easier for long trips with villagers, tho. Having to periodically fast travel back to base to get more food to keep them happy is annoying. Let food stack in inventories to enjoy the same benefit as you get in buildings.
Calimar_T May 16, 2024 @ 9:01am 
This is not an MMO. Everyone can play at their own leisure. Give us as many Options as you can, dear Devs. The more the better. If someone then decides to play in creative mode, so be it. If anyone wants to play hardcore, so be it. It does not hinder my gameplay if there is an Option which i decide not to use.
Bbautista May 16, 2024 @ 9:02am 
LOL i absolutely love how mad these power gamers get when they cant play a hard game easy... only to stream it on their failed youtube channel :D lol
FPStewy May 16, 2024 @ 9:37am 
Originally posted by Bbautista:
they cant play a hard game

It's not that the game is hard, but there's a difference when you have a broken game mechanic or where the game theory itself is just wrong.

Take a look the not having trees repsawn, other major survival games out there they all have tree re-growth for a reason. It's just a broken game mechanic that will hopefully be fixed.

When you don't fix these QoL issues, at one point it becomes detrimental to the games growth as a whole, In 10 days the game has lost %50 of it's player peak, you can be psychotic about it and do nothing and force players to adapt but eventually the game itself will suffer even more.

I really like the game, it pushes all the buttons of a survival game, don't like fast travel then fine just make it optional. One thing for sure trees/logs have to be a renewable resource.
_KayEss_ May 16, 2024 @ 9:51am 
Originally posted by Bazzle:
Games fine. You aren't playing properly. Change your play style and figure it out instead of whining on here demanding the game to be made easier for you mate. The reason .03% finished the main quest line is cause not everyone jumped in to speed run the story. Try speaking for yourself ;) it's all you can do.

+1
sgruene May 16, 2024 @ 10:19am 
Originally posted by FPStewy:
Originally posted by Bbautista:
they cant play a hard game

It's not that the game is hard, but there's a difference when you have a broken game mechanic or where the game theory itself is just wrong.

Take a look the not having trees repsawn, other major survival games out there they all have tree re-growth for a reason. It's just a broken game mechanic that will hopefully be fixed.

When you don't fix these QoL issues, at one point it becomes detrimental to the games growth as a whole, In 10 days the game has lost %50 of it's player peak, you can be psychotic about it and do nothing and force players to adapt but eventually the game itself will suffer even more.

I really like the game, it pushes all the buttons of a survival game, don't like fast travel then fine just make it optional. One thing for sure trees/logs have to be a renewable resource.

There is NO "broken game", the game give you a challange that you have to master and your only solution is to ask the developers to remove that challange?!
In your real life is there also an "developer" that fix your problems?

Intime there is a simple solution that can fix your "my villagers are to slow to respond"
Just fix your starting point your villagers respond from!
The Brigant reclamation parties start from the mittle of the map....hm....maybe if you build an military outpost near the mittle an put all your best fighters in there shiny Armor in it. Let your other people run your Maincity and make a autodelivery for food to your new outpost....... tada problem solved
BAR May 16, 2024 @ 10:36am 
What would be a huge help with the Companions is being able to set a hard loadout for each follower as far as going to battle with that when you "E" them onto your storage they automatically kit out in if it is available. You could set each follower to take "X" amount of food and equip "Y" weapons subject to those items being available in the storage selected.

Would be even nicer if you could designate 1 stockpile as the Battle Box and have it topped off with food, weapons, armor etc for your chosen loadouts that would be off limits to the rest of the Settlement/Village to take from during the rest of the time. Then when you call up the troops, hit "E" on that storage and they kit up and load up ready to get moving.

These boxes should be available in each outpost and you would have to stock them up ahead of time so it's not like an Insta win, but if you put in the proper planning and pre-stage your troops and equipment you would have a better chance of success.
Electric6601 May 16, 2024 @ 10:49am 
Originally posted by FPStewy:
Originally posted by Bbautista:
they cant play a hard game

It's not that the game is hard, but there's a difference when you have a broken game mechanic or where the game theory itself is just wrong.

Take a look the not having trees repsawn, other major survival games out there they all have tree re-growth for a reason. It's just a broken game mechanic that will hopefully be fixed.

When you don't fix these QoL issues, at one point it becomes detrimental to the games growth as a whole, In 10 days the game has lost %50 of it's player peak, you can be psychotic about it and do nothing and force players to adapt but eventually the game itself will suffer even more.

I really like the game, it pushes all the buttons of a survival game, don't like fast travel then fine just make it optional. One thing for sure trees/logs have to be a renewable resource.

The game has been out about 3 weeks. It's early access for a reason. Perhaps give it time because the devs have a lot of work to do and making big changes could very easily break other parts of the game. It's also not a subscription game so losing some players who have already paid for the game isn't going to really hurt the company that much outside of a few who complain.

Personally, I like the game and how it takes a long time to actually to do things. If I want to win a game in a few hours, I'll go play Civ6 or I could buy Farming Sim22 and just let the computer play the game for me. I have over 100 hours in and restarted twice. I finally just built the Town Hall and opened up tier 3 tech last night (90 days into this start). I've been trying different strategies, different start locations, outposts vs no outposts, manually hunting vs hunting shack etc etc. I've also just explored the map. Go up on the flat mountain east of Bradford on a clear night and look to the west once. The view is amazing overlooking that lake in the moonlight. Or go to the hillly plains west of Farnsworth at dawn, fantastic views as the grass and trees light up with the morning sun. The map in this game is stunning imo.
Electric6601 May 16, 2024 @ 10:51am 
Originally posted by BAR:
What would be a huge help with the Companions is being able to set a hard loadout for each follower as far as going to battle with that when you "E" them onto your storage they automatically kit out in if it is available. You could set each follower to take "X" amount of food and equip "Y" weapons subject to those items being available in the storage selected.

Would be even nicer if you could designate 1 stockpile as the Battle Box and have it topped off with food, weapons, armor etc for your chosen loadouts that would be off limits to the rest of the Settlement/Village to take from during the rest of the time. Then when you call up the troops, hit "E" on that storage and they kit up and load up ready to get moving.

These boxes should be available in each outpost and you would have to stock them up ahead of time so it's not like an Insta win, but if you put in the proper planning and pre-stage your troops and equipment you would have a better chance of success.

I think some of that exists already. They will take bronze arrows over simple arrows if available. I think they will also take the best weapon they can use. I'll check tonight as I have some morningstars in a barn and my villagers have been using maces. I'll test to see if they actually switch to the better weapon for those that have the stats to use them.
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Date Posted: May 15, 2024 @ 12:12pm
Posts: 41