Bellwright

Bellwright

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MLK 26/mai./2024 às 10:29
Yo, We Need Dedicated Servers for Bellwright Game Co-op!
Hey everyone,

So, here's the deal. We're all here because we dig Bellwright Game, right? But playing co-op is a bit of a hassle right now. The whole thing depends on the host being online, and if they've gotta bounce or their internet goes kaput, so does our game. Not cool.

What’s Up Right Now
Right now, if you wanna co-op in Bellwright Game, you gotta have the host online and kicking. This means:

Waiting Game: Only play when the host can, which can be a bummer if they have a weird schedule.
Connection Roulette: If the host's internet is shaky, everyone's game could crash.

What We Need: Dedicated Servers!
Here’s what I’m thinking: wouldn’t it be awesome to have dedicated servers? Check out the perks:

Anytime Play: Jump into the game whenever you feel like it, host or no host.
Smooth Sailing: More stable connections, less crashing.
All Are Welcome: Everyone can play whenever, without waiting around for someone else to log on.

Let’s Make It Happen
I think dedicated servers would seriously level up our co-op game. What do you guys think? Any devs around who can weigh in on how hard this would be to set up? Let’s chat about this and push for a change that’ll make all our gaming lives a bit easier.

Catch you in the game,

MLK
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Exibindo comentários 1630 de 39
Steinaar 27/mai./2024 às 11:06 
Escrito originalmente por Yria:
who is we ?
Me, I am interested in this feature. It's the right way to co-op vs what is currently offered.

Escrito originalmente por Ruffio:
Nothing like you can't get on for a few days and then come back and find yourself nothing to do because the other guys cleared out everything... you mean that kind of fun?
That can be said about any other game similar. Conan, 7Days, Ark, Myth of Empires, Rust, The Front, Project Zomboid, enshrouded, heck even LiF:YO etc any other survival game in the same type of genre has dedicated hosting options for co-op gameplay. Once your friends progress too far it can ruin the experience for the rest of the group. That's more of a personal group issue vs what the OP is talking about.



Escrito originalmente por tacoshy:
Considing both down and up sides tod edicated server it would not be a good diea to do that in the current state. The tiem and efford to spend on such features and allowing the servers to stay up to date and such would be more work then good. Especially if you update nearly daily you can eb out of sync fast. While the feature would be good at a later point I wouldnt add this at this and hope they spend their time on more helpful content.
I disagree, I've hosted many server for aforementioned game list above to include clusters. Game client on Steam auto-updates, hosting panel for most of these dedicated servers also have auto-updates and you can set how often it restarts and even checks for said updates. Most of which is all automatic. Updating game client or hosting server is ez pz no matter how many updates the developers desire to throw out. The only complication with mass regular updates is modding. The mod authors have to update their mods after the fact which is usually a little behind. No such thing as out of sync based on daily updates, which I doubt this game will have again.



Escrito originalmente por Ruffio:
[
If camps did respawn randomly around, if towns gave out repeat/random quests etc... it would been another thing. For a server based setup content is king imho.
This could be something the developers changed if they decided to add proper server hosting. This will bring more gamers together into co-op multiplayer vs the current system that isn't favorable requiring host to always be online to play.



Escrito originalmente por Nouur9:
yes yes
+1
Escrito originalmente por Arissa:
Yes, please we need dedicated servers for Bellwright Game Co-op. :steamthumbsup:
+1
Escrito originalmente por =OP=JCFreakEd:
I agree I do like the idea of dedicated servers.
+1
loy1 27/mai./2024 às 11:10 
Yes, we want this very much. The game must stand out from others. It will be a truly wonderful thing:steamthumbsup:
MLK 27/mai./2024 às 12:03 
Escrito originalmente por =OP=JCFreakEd:
Escrito originalmente por Ruffio:
Nothing like you can't get on for a few days and then come back and find yourself nothing to do because the other guys cleared out everything... you mean that kind of fun?
Thats when you add PVP into the game <3

Hi JCFreakEd,

That's an intriguing twist! Adding PvP could indeed spice things up and provide continuous engagement, even for those returning after a break. It adds a whole new dynamic to the gameplay. Definitely something for the devs to consider if it fits the overall theme and balance of the game. Thanks for the suggestion!
MLK 27/mai./2024 às 12:03 
Escrito originalmente por loy1:
Yes, we want this very much. The game must stand out from others. It will be a truly wonderful thing:steamthumbsup:

Great to hear you're on board with the idea of dedicated servers, JCFreakEd! It seems like this could be a popular move that many in our community would appreciate. More stability and flexibility could really enhance our gaming sessions. Let’s hope we can get enough momentum behind this idea to make it a reality!
Zalzany 27/mai./2024 às 12:13 
Escrito originalmente por loy1:
Yes, we want this very much. The game must stand out from others. It will be a truly wonderful thing:steamthumbsup:
Um this would make it not stand out from others but I kind get what you saying. It woudl be nice but it would make it very much like other games. And it something they want but will take more time to create, and offer least amount of growth and "standing out" I mean forester hut makes it stand out more then rest of the genre lol
tacoshy 27/mai./2024 às 12:37 
Escrito originalmente por Steinaar:
I disagree, I've hosted many server for aforementioned game list above to include clusters. Game client on Steam auto-updates, hosting panel for most of these dedicated servers also have auto-updates and you can set how often it restarts and even checks for said updates. Most of which is all automatic. Updating game client or hosting server is ez pz no matter how many updates the developers desire to throw out. The only complication with mass regular updates is modding. The mod authors have to update their mods after the fact which is usually a little behind. No such thing as out of sync based on daily updates, which I doubt this game will have again.

yesyou are an user that hsot server ... nto a developer that has to programm that features... That is a compeltely different story. While you say it is ez pz I doubt that you have had to programm dedicated server support. I have to do that on daily basis. The issue is not writing cronjobs on a server. The real issue is programming the supprot for that feature.
MLK 27/mai./2024 às 13:43 
Escrito originalmente por loy1:
Yes, we want this very much. The game must stand out from others. It will be a truly wonderful thing:steamthumbsup:

Hey loy1, I appreciate your enthusiasm for making our game stand out with new features! 🎮👍
MLK 27/mai./2024 às 13:44 
Escrito originalmente por Zalzany:
Escrito originalmente por loy1:
Yes, we want this very much. The game must stand out from others. It will be a truly wonderful thing:steamthumbsup:
Um this would make it not stand out from others but I kind get what you saying. It woudl be nice but it would make it very much like other games. And it something they want but will take more time to create, and offer least amount of growth and "standing out" I mean forester hut makes it stand out more then rest of the genre lol

Zalzany, you bring up a great point that while new features like dedicated servers are appealing, they could make Bellwright similar to other games. It’s a delicate balance between uniqueness and functionality.
MLK 27/mai./2024 às 13:47 
Escrito originalmente por Steinaar:
Escrito originalmente por Yria:
who is we ?
Me, I am interested in this feature. It's the right way to co-op vs what is currently offered.

Escrito originalmente por Ruffio:
Nothing like you can't get on for a few days and then come back and find yourself nothing to do because the other guys cleared out everything... you mean that kind of fun?
That can be said about any other game similar. Conan, 7Days, Ark, Myth of Empires, Rust, The Front, Project Zomboid, enshrouded, heck even LiF:YO etc any other survival game in the same type of genre has dedicated hosting options for co-op gameplay. Once your friends progress too far it can ruin the experience for the rest of the group. That's more of a personal group issue vs what the OP is talking about.



Escrito originalmente por tacoshy:
Considing both down and up sides tod edicated server it would not be a good diea to do that in the current state. The tiem and efford to spend on such features and allowing the servers to stay up to date and such would be more work then good. Especially if you update nearly daily you can eb out of sync fast. While the feature would be good at a later point I wouldnt add this at this and hope they spend their time on more helpful content.
I disagree, I've hosted many server for aforementioned game list above to include clusters. Game client on Steam auto-updates, hosting panel for most of these dedicated servers also have auto-updates and you can set how often it restarts and even checks for said updates. Most of which is all automatic. Updating game client or hosting server is ez pz no matter how many updates the developers desire to throw out. The only complication with mass regular updates is modding. The mod authors have to update their mods after the fact which is usually a little behind. No such thing as out of sync based on daily updates, which I doubt this game will have again.



Escrito originalmente por Ruffio:
[
If camps did respawn randomly around, if towns gave out repeat/random quests etc... it would been another thing. For a server based setup content is king imho.
This could be something the developers changed if they decided to add proper server hosting. This will bring more gamers together into co-op multiplayer vs the current system that isn't favorable requiring host to always be online to play.



Escrito originalmente por Nouur9:
yes yes
+1
Escrito originalmente por Arissa:
Yes, please we need dedicated servers for Bellwright Game Co-op. :steamthumbsup:
+1
Escrito originalmente por =OP=JCFreakEd:
I agree I do like the idea of dedicated servers.
+1

Hi Steinaar,

Great insights on dedicated servers, drawing from your extensive hosting experience. Your suggestions for game design adjustments, like auto-respawning camps and dynamic quests, could indeed make co-op play more engaging for everyone. Appreciate your detailed input—it helps shape a richer discussion on enhancing Bellwright Game Co-op.

Thanks for contributing!
Steinaar 27/mai./2024 às 14:09 
Escrito originalmente por tacoshy:
yesyou are an user that hsot server ... nto a developer that has to programm that features... That is a compeltely different story. While you say it is ez pz I doubt that you have had to programm dedicated server support. I have to do that on daily basis. The issue is not writing cronjobs on a server. The real issue is programming the supprot for that feature.
I've 3d modeled before, I've coded before too. However you're correct I am not a video game developer by trade. That doesn't mean I don't know things or can't ask for a games direction to have certain common features. If making video games as you say is too hard of work than just maybe you need more experience or your in the wrong type of work.

Code is done by AI anyways or at the least we've been using programs to clean our code for a long time now. Don't reinvent the wheel, find someone that knows how to use whatever engine you are on and has experience with getting dedicated servers and hire them. Even if it's for a short duration. Contract work, doesn't have to be for a full year's salary unless the work requires it.



Escrito originalmente por MLK:
Hi Steinaar,

Great insights on dedicated servers, drawing from your extensive hosting experience. Your suggestions for game design adjustments, like auto-respawning camps and dynamic quests, could indeed make co-op play more engaging for everyone. Appreciate your detailed input—it helps shape a richer discussion on enhancing Bellwright Game Co-op.

Thanks for contributing!
That was Ruffio that was mentioning the content needing to be a bit richer for dedicated servers. Also Ruffio on the idea of making the dedicated server multiplayer version vs single player have slightly different variables such as quests/camps respawn to keep the world feeling alive longer. We can def go into more and better details about the shape of the dedicated servers if the developers need those ideas and or supports adding dedicated servers in the first place.
Ruffio 27/mai./2024 às 14:17 
Imho focus on make a great co-op game as it is now first. Then whatever else later. It's not like just flip a switch and you have a server based game.

I did buy this game for what it is, not what other people want it to be. As with any games. I play for my enjoyment and entertainment, not yours. And the thought of devs invest time and resources into make it a server based game with all the bells and whistles really needed for that.... that is far down on my list. -)

There is plenty of survival type, serrver based games out there... not every game need to be one.
MLK 28/mai./2024 às 9:18 
Escrito originalmente por Steinaar:
Escrito originalmente por tacoshy:
yesyou are an user that hsot server ... nto a developer that has to programm that features... That is a compeltely different story. While you say it is ez pz I doubt that you have had to programm dedicated server support. I have to do that on daily basis. The issue is not writing cronjobs on a server. The real issue is programming the supprot for that feature.
I've 3d modeled before, I've coded before too. However you're correct I am not a video game developer by trade. That doesn't mean I don't know things or can't ask for a games direction to have certain common features. If making video games as you say is too hard of work than just maybe you need more experience or your in the wrong type of work.

Code is done by AI anyways or at the least we've been using programs to clean our code for a long time now. Don't reinvent the wheel, find someone that knows how to use whatever engine you are on and has experience with getting dedicated servers and hire them. Even if it's for a short duration. Contract work, doesn't have to be for a full year's salary unless the work requires it.



Escrito originalmente por MLK:
Hi Steinaar,

Great insights on dedicated servers, drawing from your extensive hosting experience. Your suggestions for game design adjustments, like auto-respawning camps and dynamic quests, could indeed make co-op play more engaging for everyone. Appreciate your detailed input—it helps shape a richer discussion on enhancing Bellwright Game Co-op.

Thanks for contributing!
That was Ruffio that was mentioning the content needing to be a bit richer for dedicated servers. Also Ruffio on the idea of making the dedicated server multiplayer version vs single player have slightly different variables such as quests/camps respawn to keep the world feeling alive longer. We can def go into more and better details about the shape of the dedicated servers if the developers need those ideas and or supports adding dedicated servers in the first place.

Hi Steinaar,

Thanks for clarifying that and my apologies for the mix-up with attributing ideas. Your points about leveraging existing tools and expertise in dedicated server setup are well-taken. It's a practical approach that can streamline development without reinventing the wheel. Your perspective on contract work for specialized tasks is particularly insightful and could be a viable strategy for the development team. Let’s hope they consider these feasible and effective solutions to enhance the game's co-op experience. Looking forward to more of your thoughts!
MLK 28/mai./2024 às 9:19 
Escrito originalmente por Ruffio:
Imho focus on make a great co-op game as it is now first. Then whatever else later. It's not like just flip a switch and you have a server based game.

I did buy this game for what it is, not what other people want it to be. As with any games. I play for my enjoyment and entertainment, not yours. And the thought of devs invest time and resources into make it a server based game with all the bells and whistles really needed for that.... that is far down on my list. -)

There is plenty of survival type, serrver based games out there... not every game need to be one.

Hi Ruffio,

You make a valid point about perfecting the current co-op experience before expanding into new territories like server-based gameplay. It’s crucial that the core game remains enjoyable for those who appreciate it as it is. Balancing the original appeal with potential enhancements is definitely a challenge for developers. Thanks for sharing your perspective on prioritizing the game’s current strengths!
Abody404 28/mai./2024 às 9:27 
its good idea if i wanna play i have to wait for my friend to come online and play thee game so i can play with him we start on his server it will be a good thing to have a dedicated server to join and play any time
Zalzany 28/mai./2024 às 9:33 
Escrito originalmente por MLK:
Escrito originalmente por Zalzany:
Um this would make it not stand out from others but I kind get what you saying. It woudl be nice but it would make it very much like other games. And it something they want but will take more time to create, and offer least amount of growth and "standing out" I mean forester hut makes it stand out more then rest of the genre lol

Zalzany, you bring up a great point that while new features like dedicated servers are appealing, they could make Bellwright similar to other games. It’s a delicate balance between uniqueness and functionality.
Also they already stated they want to add dedicated, but its not priority right now but it is something they like the idea of. So again its not completely out, they just got bigger things to work on.
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Publicado em: 26/mai./2024 às 10:29
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