Bellwright

Bellwright

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MLK May 26, 2024 @ 10:29am
Yo, We Need Dedicated Servers for Bellwright Game Co-op!
Hey everyone,

So, here's the deal. We're all here because we dig Bellwright Game, right? But playing co-op is a bit of a hassle right now. The whole thing depends on the host being online, and if they've gotta bounce or their internet goes kaput, so does our game. Not cool.

What’s Up Right Now
Right now, if you wanna co-op in Bellwright Game, you gotta have the host online and kicking. This means:

Waiting Game: Only play when the host can, which can be a bummer if they have a weird schedule.
Connection Roulette: If the host's internet is shaky, everyone's game could crash.

What We Need: Dedicated Servers!
Here’s what I’m thinking: wouldn’t it be awesome to have dedicated servers? Check out the perks:

Anytime Play: Jump into the game whenever you feel like it, host or no host.
Smooth Sailing: More stable connections, less crashing.
All Are Welcome: Everyone can play whenever, without waiting around for someone else to log on.

Let’s Make It Happen
I think dedicated servers would seriously level up our co-op game. What do you guys think? Any devs around who can weigh in on how hard this would be to set up? Let’s chat about this and push for a change that’ll make all our gaming lives a bit easier.

Catch you in the game,

MLK
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Showing 1-15 of 39 comments
Yria May 26, 2024 @ 10:30am 
who is we ?
MLK May 26, 2024 @ 10:34am 
"we" refers to the community of players who play the game, particularly those interested in the co-op.
Ruffio May 26, 2024 @ 10:40am 
Nothing like you can't get on for a few days and then come back and find yourself nothing to do because the other guys cleared out everything... you mean that kind of fun?
V8 May 26, 2024 @ 10:45am 
I totally agree, actually a q came across my mind. how this is a cooperative game if I can't join the server and do my part if the host is away?

whoever came with this unreasonable idea need to reconsider his suggestions in future.
tacoshy May 26, 2024 @ 10:49am 
Considing both down and up sides tod edicated server it would not be a good diea to do that in the current state. The tiem and efford to spend on such features and allowing the servers to stay up to date and such would be more work then good. Especially if you update nearly daily you can eb out of sync fast. While the feature would be good at a later point I wouldnt add this at this and hope they spend their time on more helpful content.
Ruffio May 26, 2024 @ 10:55am 
Originally posted by tacoshy:
Considing both down and up sides tod edicated server it would not be a good diea to do that in the current state. The tiem and efford to spend on such features and allowing the servers to stay up to date and such would be more work then good. Especially if you update nearly daily you can eb out of sync fast. While the feature would be good at a later point I wouldnt add this at this and hope they spend their time on more helpful content.

Just need to let people host their own servers, like you do with "7 days to die" etc. Thing is, this game is not really that suitable for a server based setup. Content get consumed, bandit camps etc get cleared, towns get claimed. You could find yourself out of the game for a few days and then come back with nothing to do because the other guys cleared out a lot of stuff.

If camps did respawn randomly around, if towns gave out repeat/random quests etc... it would been another thing. For a server based setup content is king imho.
Nouur9 May 26, 2024 @ 11:03am 
yes yes
MLK May 26, 2024 @ 11:08am 
Originally posted by Ruffio:
Nothing like you can't get on for a few days and then come back and find yourself nothing to do because the other guys cleared out everything... you mean that kind of fun?

You've touched on a real pain point, Ruffio. That's exactly why I think dedicated servers could help. With servers, even if some folks advance, the game could be structured to ensure there are always engaging activities for everyone, no matter when they log in. What do you think could be a good balance here?
MLK May 26, 2024 @ 11:08am 
Originally posted by hj.58:
I totally agree, actually a q came across my mind. how this is a cooperative game if I can't join the server and do my part if the host is away?

whoever came with this unreasonable idea need to reconsider his suggestions in future.

You've raised a great point, hj.58. The current setup does limit when we can contribute, which isn't ideal for a true cooperative experience. I believe dedicated servers could offer a solution by allowing us to join and contribute on our own schedules. It’s definitely a feature worth considering to improve our gameplay experience.
MLK May 26, 2024 @ 11:09am 
Originally posted by tacoshy:
Considing both down and up sides tod edicated server it would not be a good diea to do that in the current state. The tiem and efford to spend on such features and allowing the servers to stay up to date and such would be more work then good. Especially if you update nearly daily you can eb out of sync fast. While the feature would be good at a later point I wouldnt add this at this and hope they spend their time on more helpful content.

Valid concerns, tacoshy. The logistics and maintenance of dedicated servers, especially with frequent updates, can indeed be challenging. It's a balance between improving accessibility and managing additional resources. Perhaps initially, this could be optional or tested in a beta phase to gauge its impact without diverting too much from other essential development. What do you think?
MLK May 26, 2024 @ 11:09am 
Originally posted by Ruffio:
Originally posted by tacoshy:
Considing both down and up sides tod edicated server it would not be a good diea to do that in the current state. The tiem and efford to spend on such features and allowing the servers to stay up to date and such would be more work then good. Especially if you update nearly daily you can eb out of sync fast. While the feature would be good at a later point I wouldnt add this at this and hope they spend their time on more helpful content.

Just need to let people host their own servers, like you do with "7 days to die" etc. Thing is, this game is not really that suitable for a server based setup. Content get consumed, bandit camps etc get cleared, towns get claimed. You could find yourself out of the game for a few days and then come back with nothing to do because the other guys cleared out a lot of stuff.

If camps did respawn randomly around, if towns gave out repeat/random quests etc... it would been another thing. For a server based setup content is king imho.

Ruffio, you bring up some excellent points about the potential pitfalls of a persistent server environment. Allowing players to host their own like in '7 Days to Die' could be an intermediate solution. Also, incorporating mechanisms like respawning camps or dynamic quests could keep the world alive and engaging for everyone, regardless of when they play. These are definitely ideas worth exploring further. Thanks for your insights!
Arissa May 27, 2024 @ 3:01am 
Yes, please we need dedicated servers for Bellwright Game Co-op. :steamthumbsup:
MLK May 27, 2024 @ 9:30am 
Originally posted by Arissa:
Yes, please we need dedicated servers for Bellwright Game Co-op. :steamthumbsup:

Hey Arissa,

I'm with you on this! Dedicated servers seem like they could really enhance our co-op experience in Bellwright Game by allowing more flexibility and reliability. It's great to see more of us voicing support for this upgrade. Hopefully, if enough of us get behind this idea, it might catch the developers' attention. Let's keep the conversation going and gather more support!

Thanks for chiming in!"
=]OP[=JCFreakEd May 27, 2024 @ 10:47am 
Originally posted by Ruffio:
Nothing like you can't get on for a few days and then come back and find yourself nothing to do because the other guys cleared out everything... you mean that kind of fun?
Thats when you add PVP into the game <3
=]OP[=JCFreakEd May 27, 2024 @ 10:48am 
I agree I do like the idea of dedicated servers.
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Date Posted: May 26, 2024 @ 10:29am
Posts: 39