The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall

I bought this game in 1998
i bought this game n 1998, it still makes me laugh how big the map is :) i remember sitting on the bus on the way home from buying it so excited. yes its old yes its out of date yes its rubbish compared to modern games but its charm and unbelievable ambition make it one of the best games to ever be made.
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Showing 1-5 of 5 comments
PhamTrinli Dec 7, 2024 @ 12:46pm 
It hit different back then because procedural stuff wasn't done-to-death yet, but it doesn't really offer any value other than a thin veneer of immersion in terms of the world being a world and not a little sandbox. But there still isn't a ton of meaningful content in the vast spaces in between the various POIs.
Gengarbey Dec 7, 2024 @ 4:05pm 
Daggerfall was my first Elder Scrolls game. Though I played it in year 2019.
Life is weird, eh?
lonetrav Dec 7, 2024 @ 11:48pm 
Originally posted by PhamTrinli:
... procedural stuff wasn't done-to-death yet ...
I don't know what you think is "procedural" in the context of Daggerfall - the world and its dungeons isn't.
The maps (world and towns) and all locations are the same in all games. The main quest dungeons are hand-crafted, the other ones were created with the help of some procedural software (as it woud be called today) and using a set of standard building blocks during development. But once implemented, all dungeons of Daggerfall were persistent from the beginning - nothing random (as far as the dungeons themselves are concerned). What changes is that you may be sent to different dungeons for the same quest in different games.

I mention it because it seems to be a wide-spread rumour that Daggerfall's dungeons are "random". For more information, see https://en.uesp.net/wiki/Daggerfall:Dungeons
Last edited by lonetrav; Dec 7, 2024 @ 11:49pm
I play at TES games more than 20 years already, and still found what Daggerfall is the best for me, because extreme amount of ways to create your character is still bringing joy to me. Morrowind is good, but never was for me with extremely fantasy world of big shrooms (it's not a complain, but mine personal subjective unsatisfaction) and oblivion and skyrim are extremely sterile and flat, there are no even basic fly spells, which can be decent with lots of mods only.

I guess, it's just a way of modern (how I can call "modern" games more that decade old) game design, more casual and simplistic. I was always the fan of Gothic, Sea Dogs, Neverwinter Nights and all oldschool games, where you can easily screw up, but if you're keen - you got hundreds of different ways to create a really powerful character.

Alas, not many games of this genre today are accessible to the masses are mostly put into the deep freezer. I hope what someday The Wayward Realms will be released and will be awesome. There are few decent RPGs like BG3 or Pillars of Eternity, but I really wait for some first/third person RPG with a wide selection of skills, attributes and spells in a big open world. Especial spells, not only basic as fireball, freeze ray e.t.c. but with major utility, like levitation, open/close locks, transform entity live and not, and so on. :BEgloomy:
lonetrav Dec 15, 2024 @ 12:17am 
Originally posted by ⚜︎Dmitry Light:
...you got hundreds of different ways to create a really powerful character. ...
... and a less powerful character, too - these are often more interesting to play.
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