The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall

is it worth playing?
I am a person who considers the graphics on PS1 to be better than PS2 (don't judge) and clunkiness is not a problem for me. Should I play it or should I just skip it?
P.S i forgot to say that i've never played any 3d rpg before
Last edited by dżentelmen; Mar 24 @ 9:57am
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Showing 1-11 of 11 comments
fracs Mar 24 @ 9:53am 
Play it if you like diceroll combat.
Bonzai Mar 24 @ 11:29am 
Daggerfall is a sandbox game. It has a plot but mostly you're gonna be on your own. Also can be quite tedius and frustrating. Everything is huge in this game: The wolrd map is massive, cities are massive and dungeons are equally massive. And unless you want chunkiness for chunkiness' sake, try Daggerfall Unity. It fixes a ton of bugs and modernizes the game a lot. It also has mod support.
P.S. Oh, and YES it's very worth playing. It's a game like no other.
Last edited by Bonzai; Mar 24 @ 11:31am
Khern Mar 24 @ 3:04pm 
Daggerfall unity is available, a more modern take of the base game, less tidious for new player.
yes, but be sure to get the unity version, you need the original files to use that version so get this on steam, then get the unity version and follow the intructions and then once in game go to the advanced options and turn on simple dungeons, trust me, the vanilla one's are literal labyrinths and suck.

also don't be afraid to mod the game, my recommendation out of anything is the simple 3D tree's and the skybox mods, because otherwise you will be dealing with spinning sprites.

the game is really fun though, it maybe mostly procedurally generated but there is so much to pull from in the game that you won't be encountering repeats of locations you are told to go or people to meet any time soon.

oh but if you are planning on going with magic then you will want the basic mana regen mod, the game doesn't normally let you regenerate mana outside of resting.
lonetrav Mar 25 @ 12:36am 
Originally posted by fracs:
Play it if you like diceroll combat.
It's mainly skill-based.
Bonzai Mar 25 @ 4:14am 
Originally posted by The Mayonnaise Man:
turn on simple dungeons, trust me, the vanilla one's are literal labyrinths and suck.
But isn't that the point? It's a dungeon crawler. It's like ordering a hot dog but without a sausage. I'd recommend the OP to try the default setting and see if they like it.
Also, the game is not procedurally generated. It was pregenerated once and that's it. All dungeons have the same layout for everyone. It's a common misconception though.
Originally posted by The Mayonnaise Man:
oh but if you are planning on going with magic then you will want the basic mana regen mod, the game doesn't normally let you regenerate mana outside of resting.
And that's a problem how? Mana regen would severely imbalance the game, considering how magic scales with your level. You'd still need to rest often anyway to raise your skills.
Overall a strange advice to someone who's about to play the game for the first time.
Originally posted by Bonzai:
Originally posted by The Mayonnaise Man:
turn on simple dungeons, trust me, the vanilla one's are literal labyrinths and suck.
But isn't that the point? It's a dungeon crawler. It's like ordering a hot dog but without a sausage. I'd recommend the OP to try the default setting and see if they like it.
Also, the game is not procedurally generated. It was pregenerated once and that's it. All dungeons have the same layout for everyone. It's a common misconception though.
Originally posted by The Mayonnaise Man:
oh but if you are planning on going with magic then you will want the basic mana regen mod, the game doesn't normally let you regenerate mana outside of resting.
And that's a problem how? Mana regen would severely imbalance the game, considering how magic scales with your level. You'd still need to rest often anyway to raise your skills.
Overall a strange advice to someone who's about to play the game for the first time.
the simple dungeons option turns the dungeons from huge GIGANTIC laybranths (bigger t hen mazes) into manageable mazes to explore and you will be going to them CONSTANTLY so having all 1000's of dungeons be these massive GIGANTIC labyrinths would be very very annoying.

as for the mana regen, it adds a regen feature similar to modern games, if a player wants magic to be more active in combat and not swinging a weapon as often, a pure mage if you will, then they will need that mod, you can even adjust how often it ticks and how much it gives per tick.

thats it, it doesn't give some massive boost to hit rate with spells, it just allows magic to be more active while exploring the dungeons and not having to rest every few seconds, even letting you fire more spells in the middle of combat, that's not being unbalanced.

espeically when you have my set up, with horrible hordes that adds WAY more monsters per spawn, like a squad of 7 orcs including a sargent that may or may not have a shaman in there or 7 bats per bat spawn or 5 rats per rat pawn.
Bonzai Mar 25 @ 8:38am 
Originally posted by The Mayonnaise Man:
espeically when you have my set up
Nothing wrong with modding a game to one's preferences, but OP has never played the game. I simply suggested to try it as vanilla as possible and change some aspects of it later (with mods and Unity enhancements according to their liking).
Personally I like non-regening mana in both Morrowind and Daggerfall and I did play both with pure mage chars without spell absorption exploits. It's not that hard, just more tactical. Besides, it's not WoW or diablo. Being a mage doesn't mean you have to kill everything with magic. Spending magicka on a rat is a waste, just hit it with your staff. This is how the game was originally designed, nothing more.
Last edited by Bonzai; Mar 25 @ 11:16am
Originally posted by Bonzai:
Originally posted by The Mayonnaise Man:
espeically when you have my set up
Nothing wrong with modding a game to one's preferences, but OP has never played the game. I simply suggested to try it as vanilla as possible and change some aspects of it later (with mods and Unity enhancements according to their liking).
Personally I like non-regening mana in both Morrowind and Daggerfall and I did play both with pure mage chars without spell absorption exploits. It's not that hard, just more tactical. Besides, it's not WoW or diablo. Being a mage doesn't mean you have to kill everything with magic. Spending magicka on a rat is a waste, just hit it with your staff. This is how the game was originally designed, nothing more.
and most people coming into the game now are use to the other system of having a small regen feature and pure mage refers to using magic for your attacks, not hitting them with a blunt weapon.

course all i was doing was letting OP know about the different mods available, one i found very useful and knocks down the tedius parts of the game.

i can tell you that i've done both non regen and used the regen and having a small regen of mana just makes the game better especially if you use magic for utility like levitate when the dungeon has a ton of holes going through the different levels
Yes mod it to your liking
lonetrav Mar 27 @ 11:22am 
Originally posted by Bonzai:
But isn't that the point? It's a dungeon crawler. It's like ordering a hot dog but without a sausage....
Well said. The dungeons are what makes Daggerfall unique, And they are certainlly manageable.
If I had to choose between playing Daggerfall with the smaller dungeons Daggerfall Unity admits (it's a setting, not mandatory) and, say, Morrowind or Oblivion, I'd always choose Morrowind or Oblivion.
But its the player's choice.
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