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P.S. Oh, and YES it's very worth playing. It's a game like no other.
also don't be afraid to mod the game, my recommendation out of anything is the simple 3D tree's and the skybox mods, because otherwise you will be dealing with spinning sprites.
the game is really fun though, it maybe mostly procedurally generated but there is so much to pull from in the game that you won't be encountering repeats of locations you are told to go or people to meet any time soon.
oh but if you are planning on going with magic then you will want the basic mana regen mod, the game doesn't normally let you regenerate mana outside of resting.
Also, the game is not procedurally generated. It was pregenerated once and that's it. All dungeons have the same layout for everyone. It's a common misconception though.
And that's a problem how? Mana regen would severely imbalance the game, considering how magic scales with your level. You'd still need to rest often anyway to raise your skills.
Overall a strange advice to someone who's about to play the game for the first time.
as for the mana regen, it adds a regen feature similar to modern games, if a player wants magic to be more active in combat and not swinging a weapon as often, a pure mage if you will, then they will need that mod, you can even adjust how often it ticks and how much it gives per tick.
thats it, it doesn't give some massive boost to hit rate with spells, it just allows magic to be more active while exploring the dungeons and not having to rest every few seconds, even letting you fire more spells in the middle of combat, that's not being unbalanced.
espeically when you have my set up, with horrible hordes that adds WAY more monsters per spawn, like a squad of 7 orcs including a sargent that may or may not have a shaman in there or 7 bats per bat spawn or 5 rats per rat pawn.
Personally I like non-regening mana in both Morrowind and Daggerfall and I did play both with pure mage chars without spell absorption exploits. It's not that hard, just more tactical. Besides, it's not WoW or diablo. Being a mage doesn't mean you have to kill everything with magic. Spending magicka on a rat is a waste, just hit it with your staff. This is how the game was originally designed, nothing more.
course all i was doing was letting OP know about the different mods available, one i found very useful and knocks down the tedius parts of the game.
i can tell you that i've done both non regen and used the regen and having a small regen of mana just makes the game better especially if you use magic for utility like levitate when the dungeon has a ton of holes going through the different levels
If I had to choose between playing Daggerfall with the smaller dungeons Daggerfall Unity admits (it's a setting, not mandatory) and, say, Morrowind or Oblivion, I'd always choose Morrowind or Oblivion.
But its the player's choice.