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Laporkan kesalahan penerjemahan
Most weapons you just sort of deduce it logically. A flail is a 2h blunt weapon. A wakizashi would be a 1h short blade. There's also the UESP you can check out online.
You gain level ups according to your class skills, each time they increase.. After a combination of 15, you gain a level.
- All of your Primary skills contribute to your exp.
- Your 2 highest Majors.
- Your highest Minor.
Your first level only requires 2 point instead of 15.
I don't think there's any real downside to armor other than its weight. Depending on how you built your class, you may be restricted from certain armor or material types, but that's about it.
As for stealth, crouching and stealth are separate functions. You have to press the key to enter stealth mode to use it, then when you enter an NPC's detection radius, you perform stealth checks based on how fast you're moving (walking vs running), your skill, spell effects, etc.
I don't think Daggerfall has Sneak Attacks, but you can Backstab any time you strike the opponent from behind, which grants a huge bonus to your attack and dmg. I haven't tried it, but maybe you could try paralyzing an opponent first? I'm not sure if it stops them from changing what direction they face, tbh. I'm sure others here could tell you for sure.
A Skyrim style stealth archer build would probably see marginal success in this game just because the mechanics are so different.
if a stealth skill check succeeds the enemy will be turned around and the first attack with any weapon will be a backstab, including bows
there are one or two dungeon structures where you have to crouch-jump through a small passage, zero other use for crouch
weapon types are obvious - mace is blunt, dagger is short blade, swords are long blade, etc.
short sword is short blade that's the only one where there is any doubt
Stealth's governing attribute is Agility.