The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall

Feeling directionless. Any tips on how to find quest?
FYI, I have the unity version. So I haven't put much time into the game, but when I go around asking NPCs for quest, I am met with generic dialog and no direction to finding some sort of objective. The few quest I have found were very generic that felt more like skyrim's radiant quest (go here, get this, return) and I was wondering if anyone had any tips to finding quest/questlines/objectives that feel a little bit more structured/hand crafted? I would like to do a quest that has a bit of a story, not just fetch quest. Also, even the fetch quest can be hard to find when I talk to 10+ NPCs that tell me nothing other than that they don't like me and to go away. I'm trying to get into the game, the oldness doesn't really bother me, but the lack of knowing what kind of content to do and where to find it is killing my momentum if I am being honest.
< >
Showing 1-15 of 16 comments
fracs Oct 16, 2022 @ 12:36pm 
Join any guild and do their quests.
76561199273953362 Oct 16, 2022 @ 5:15pm 
You can ask the same person over and over and sometimes this works for getting a map marker answer.

The vast majority of the quests are just those 'meet/fetch/kill' type quests (Skyrim radiant), the main story-line is much the same but is a bit different in places. It is worth doing the main story-line quests for the 'bit different', and because it is a larger context for the meet/fetch/kill quests to fit into, as opposed to side quests and guild quests.

For Inspiration: Look in UESP for Daggerfall, subsections: Quests, Skills, Attributes, Spells, Enchanting, Leveling and Skills, Magic and Spells; and Bestiary for the monster stats. Try out different (custom) character builds to maximize the enjoyment of what there is to this game beyond quests and a truly massive environment.

Mods help make the game way better as well. The D.R.E.A.M. mod for better graphics and sound. Get the Better Archery mod in DF Workshop to fix a glitch and do a better archer class. Basic Magic Regen mod from Nexus for an easier wizard. Hotkeys. Wilderness NPC. And more.
Last edited by Golden Dawn; Oct 25, 2022 @ 7:30am
lonetrav Oct 17, 2022 @ 6:39am 
Originally posted by Morte tha Talking Skull:
... when I go around asking NPCs for quest,...
Are you talking about NPCs you meet in the streets? Don't expect these guys to give you quests. Ask them for work instead - they may tell you where you get it. Ask inn-keepers, or shop-owners, ask certain people in temples, guilds, or in the palace, and you might be more successful. You may have to join a guild or temple before they give you quests (haven't tried without for a long time). Visit dungeons shown on your world map (you may find maps, too, adding more dungeons to the world map) - no quests, but you can explore them, fight whatever you find there, and get a lot of loot.
The local quests get boring soon, but they are an easy way to get income, loot and to improve your reputation. Most other quests send you to dungeons with the goal to find or kill something or someone (the time-limits may be challenging, as the dungeons tend to be huge).
There are other quests, too (artifact or daedric quests, for example - see UESP), and there are DFU mods adding more quests or even whole quest sequences,
I'm pretty sure you'll never be able to complete them all :-), except possibly by using console commands freely.
Last edited by lonetrav; Oct 17, 2022 @ 6:53am
Originally posted by lonetrav:
Originally posted by Morte tha Talking Skull:
... when I go around asking NPCs for quest,...
Are you talking about NPCs you meet in the streets? Don't expect these guys to give you quests. Ask them for work instead - they may tell you where you get it. Ask inn-keepers, or shop-owners, ask certain people in temples, guilds, or in the palace, and you might be more successful. You may have to join a guild or temple before they give you quests (haven't tried without for a long time). Visit dungeons shown on your world map (you may find maps, too, adding more dungeons to the world map) - no quests, but you can explore them, fight whatever you find there, and get a lot of loot.
The local quests get boring soon, but they are an easy way to get income, loot and to improve your reputation. Most other quests send you to dungeons with the goal to find or kill something or someone (the time-limits may be challenging, as the dungeons tend to be huge).
There are other quests, too (artifact or daedric quests, for example - see UESP), and there are DFU mods adding more quests or even whole quest sequences,
I'm pretty sure you'll never be able to complete them all :-), except possibly by using console commands freely.

Thank you! Since I've never really played any games like daggerfall, this was helpful. I used to smaller towns where everyone can point you to something to do. Daggerfall on the other hand has a billion towns with a billion random ppl in it so I was a little unsure on how to find the right ppl I should be talking to. reading your post makes it seem so obvious lol. I guess I was just expecting those street ppl to tell me to go to those temples or guilds or to a shop where someone was waiting with a quest.
lonetrav Oct 17, 2022 @ 9:27am 
Originally posted by Morte tha Talking Skull:
... I guess I was just expecting those street ppl to tell me to go to those temples or guilds or to a shop where someone was waiting with a quest.
Some of them do (tell you to go to shops or inns rather than temples or guilds). Depends on several factors, among them your reputation with the person (depending on race, etc.).
Please do yourself the favour to have a look at uesp.net - the most comprehensive repository of information related with Daggerfall (and the TES games as a whole). It's built in a modular fashion, so you can go there and focus on what you're looking for (the search function of this site is not the best, but the index (when you click Daggerfall in the left column) is well-structured.
Jimbusoid Oct 18, 2022 @ 5:37pm 
a lot of the time you just have to wait around until youre the right level to get letters from people, otherwise the only people you won't get letters from but should talk to are the two chicks in the daggerfall castle private quarters (near the throne area) and medora direnni, but youre guided to talk to her from other quests anyway

if you're ever stuck or wonder what the specific prerequisites for progression are the UESP has a good flowchart of the main quests
lonetrav Oct 19, 2022 @ 1:02am 
Originally posted by Jimbusoid:
a lot of the time you just have to wait around until youre the right level to get letters from people, ...
To avoid confusion and misunderstandings: This is all about the main quest only. All other quests can be obtained by talking to the quest-givers (guilds, temples, other organisations, shop- and inn-keepers, other individuals (sometimes there are prerequisites, like reputation in the respective context).
Iommonaut Oct 20, 2022 @ 8:56am 
Go to the DFU nexus and install all the quest mods available there especially QP1. It adds a lot of variety and flavor to the quest system.
Thermal Lance Oct 20, 2022 @ 2:10pm 
Always take a look at your journal after main quests. I noticed some don't leave relevant infos in the journal. Add some notes so you dont forget important stuff.
jchaosmaster Oct 23, 2022 @ 10:49am 
https://m.youtube.com/watch?v=16YEMiNxNCs

This videos showed me the daggerfall for its good and bad. As to generic remeber like 85% of the game is random number generator based.
lonetrav Oct 23, 2022 @ 11:05am 
Originally posted by jchaosmaster:
... 85% of the game is random number generator based.
The general problem with all statistics is that the percentage number is meaningless as long as you don't fully understand what 100% is. I don't know what 100% your 85% are based upon, all i know is that most of Daggerfall is making decisions, and these are not RNG-based (unless make RNG-based decisions themselves :-)).
Last edited by lonetrav; Oct 23, 2022 @ 11:08am
jchaosmaster Oct 23, 2022 @ 3:20pm 
Originally posted by lonetrav:
Originally posted by jchaosmaster:
... 85% of the game is random number generator based.
The general problem with all statistics is that the percentage number is meaningless as long as you don't fully understand what 100% is. I don't know what 100% your 85% are based upon, all i know is that most of Daggerfall is making decisions, and these are not RNG-based (unless make RNG-based decisions themselves :-)).


Ok yes I agree with you, but most of the game was / is pro generated. Meaning semi randomly generated. So no two games will ever be completely alike.

As to what I based my 85% on. The mean quest and one of the fighter guild quest line are set. Meaning those don't change. All the other guests do.
lonetrav Oct 24, 2022 @ 3:31am 
Well, according to uesp there are 227 different quests in Daggerfall. 15% of these is about 34 quests. In the sense that you'll always get these same 34 quests in all games, while all other quests are randomly selected among the remaining 193 quests. this may actually be the case.
Nevertheless, the quests are not "the game". In particular the world map (including all dungeons) is fixed, and the dungeon layouts are fixed, too (except that quest locations inside a dungeon may differ somewhat between games). You don't have access to all dungeons initially though, and there is some randomness in the dungeons you get access to during a game (driven, for example, by quests or maps you find).
jchaosmaster Oct 24, 2022 @ 7:26am 
Originally posted by lonetrav:
Well, according to uesp there are 227 different quests in Daggerfall. 15% of these is about 34 quests. In the sense that you'll always get these same 34 quests in all games, while all other quests are randomly selected among the remaining 193 quests. this may actually be the case.
Nevertheless, the quests are not "the game". In particular the world map (including all dungeons) is fixed, and the dungeon layouts are fixed, too (except that quest locations inside a dungeon may differ somewhat between games). You don't have access to all dungeons initially though, and there is some randomness in the dungeons you get access to during a game (driven, for example, by quests or maps you find).

really i did not know that, i always thought the quests were build as, NPC gives random location and random action to perform at random location.
lonetrav Oct 24, 2022 @ 7:35am 
If you're interested in this kind of information, you may want to go to uesp.net, the biggest repository of information related with TES games.
Link for Daggerfall: https://en.uesp.net/wiki/Daggerfall:Daggerfall
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Oct 16, 2022 @ 8:06am
Posts: 16