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But today? I'm aware that the size of the Daggerfall GOG Cut is 6 GB - this is not classic Daggerfall, but classic Daggerfall + DFU (which in itself isn't much either) + DFU mods (among them huge graphics mods). If you don't want them, just delete them (or don't install them in the first place). My personal installation of classic Daggerfall + DFU + DFU mods is less than 800 MB.
Edit: As Thaecrasis pointed out correctly (see next post), I misinterpreted the topic issue: It's about map size, not file size. My apologies!
"Daggerfall contains a total of 15,251 cities, inns, homes, temples, graveyards and dungeons. Contrary to the randomly-generated wilderness separating them, these locations are all pre-determined. ... There is a total of 4,229 dungeons in Daggerfall, which contain various enemies and block types. Depending on the location, they can include haunts, dens, laboratories, caves or graveyards, among others. ... The total amount of Towns in Daggerfall is 5,090."
There are many political entities, factions, guilds, temples, etc. you can join and make career in (or fight against) scattered across Daggerfall - a role-player's paradise (in my opinion, Morrowind and Oblivion are more immersive, but Daggerfall has a lot of content for people who don't expect handholding and direction for every step they take). Moreover, you can play vampires or werewolves, and / or get in touch with witch covens. I wouldn't call this "nothing happens outside of population areas".
In addition to the content of classic Daggerfall I mentioned above, DFU mods add more factions, quests and other role-playing content.
But there's only one main quest.
I don't know how to explain it but once you actually bother to do the main quest. You'll find the game is pretty shallow. 99% of the cities exist only to be a destination to deliver some item or to kill some person in a house.
And if you don't fast travel, It's alot of empty terrain.
I have completed the main quests of the first four TES games, but spent most of my time playing these four games doing other things, associated with living (in a roleplaying sense) in the social and political worlds with all their inhabitants (including the less friendly ones) and assuming different roles.
Moreover, you can complete the main quests in many different ways. I've completed the Daggerfall main quest only once, a long time ago, as a spellsword, but, for example, the Morrowind main quest at least three times, among them as a fighter with hand-to-hand fighting only, or as someone who tries to avoid fights completely (doesn't work perfectly, but quite well), the Oblivion main quest several times, too, for example as a conjurer who doesn't fight himself but uses healing spells, if necessary, and who uses no weapons and no armour at all (eventually, the conjurer learnt some destruction spells, for convenience). Right now I've started playing Daggerfall again using a custom race character with a stronger focus on magic and the ability to wear highly protective equipment. For the time being, I'm ignoring the main quest, but will eventually play it I suppose.
You can also climb the hierarchy ladders of the Daggerfall factions, guilds, temples, etc., of the Thieves Guild, the Dark Brotherhood, you can play as a vampire or as a werewolf. Just travel cross-country and visit the places (not only the towns) you find (there's more than 15,000 of them!), try to find work or loot or simply adventures. What more do you expect?
By the way: How many main quests did you expect?
As opposed to?
I am honestly having a real problem thinking of a single RPG with more than one Main Quest.
Heck, Daggerfall basically has two main quests. They just end up getting combined at the very end.