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Nahlásit problém s překladem
2 no
3 its the same system but you wont be arrested in another region for crimes you commited in current region
4 no just run away or kill them
5 its random
6 it does not matter
If your regional reputation is too low, guards will appear every time you enter a settlement.
I think they could have handled it a lot better than they did - even with the technology they had available at the time. There are several things they could have done which would have made a lot more sense, logically, than what ended up in the game.
Not sure how much of a crunch they were under to get the game out. Maybe this was a casualty of that?
It was a small, functionally indie, dev team and there was massive project creep.
#5: breaking into a house using Lockpicking shouldn't garner any attention from the guards. Problem is, you can only try once per instance (i.e. when you load a save), so it takes a long time to level Lockpicking and even with Lockpicking and INT 100, you're not guaranteed a successful break-in. Bashing the door down has a random chance of spawning guards though, the longer you do it, the higher the chance of the guards spawning.
#6: Once you're inside a building, and if no guards spawned in the process, you're pretty much free to loot the place (if it's a store, houses and ironically, banks, have worthless loot so don't even bother). Only clicking on containers that pop the "This is private property - are you sure you want to look inside? Y/N" prompt has a chance to spawn the guards. Being stealthed, as fracs said, doesn't matter. If you manage to break into an "Incense and soft music"-level store of any kind, empty the shelves directly into your wagon and leave a rich person.
Another word of warning:
be careful if you get a random quest called "The Escort". If you complete it (i.e. escort your questgiver to a location), it will plummet that regions reputation by a whopping 20 points, since you basically helped a criminal or persona non-grata escape. However, you can complete the quest and not lose rep: you will get attacked by the faction that is looking for your questgiver at some point during the quest, provided you don't immediately fast travel. Just turn the questgiver in and you'll be fine (if the faction happens to be town guards, you'll actually gain +10 regional rep).
You can check your standing with the law in every region by hitting tilde (~) and typing print_legalrep into the console. This will generate a long list of all the "In the eyes of the law of <insert region>, you are <insert reputation description>" and their numerical values. If any value is -20 or lower, you'll get arrested on sight.
Lastly, if you feel the Thief experience in Daggerfall is underwhelming, you could give the mod Skullduggery - A Thief Overhaul a try.
https://www.nexusmods.com/daggerfallunity/mods/217
I haven't tried it myself but on paper it looks nice.