The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall

PhamTrinli Dec 2, 2024 @ 12:57pm
Game seems super easy
Not sure if I just made a really good custom class but the game, to me at least, so far seems super easy. First time checking it out.

Back in the day my first tes game was morrowind when it first came out. Never tried this one before now. I'm using the unity version so maybe that makes a difference as well?

I read some helpful things on the wiki like the dodge skill actually increasing your chance to miss targets so I was able to avoid broken things like that in the game.

I am pretty much breezing through all the dungeons. Toughest thing I've killed is giants and I have no idea where that is in the grand scale of enemies in this game, but if my character keeps scaling like he is right now through the rest of the game I don't foresee much of a challenge. The only challenge in my mind right now is figuring out where to go, who to talk to etc. to complete the investigation portions of the MSQ.
Last edited by PhamTrinli; Dec 2, 2024 @ 12:57pm
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Showing 1-15 of 29 comments
Zsrai Dec 2, 2024 @ 1:26pm 
That is kind of the main challenge, that and any grind you need (skills mostly).

https://en.uesp.net/wiki/Daggerfall:Dodging#Bugs DFU fixes Dodge btw.
Last edited by Zsrai; Dec 2, 2024 @ 1:26pm
lonetrav Dec 3, 2024 @ 1:06am 
Originally posted by PhamTrinli:
... I'm using the unity version so maybe that makes a difference as well?...
Possibly. It depends on how you configure DFU, which mods you use, and how exactly you play. For example, using the "smaller dungeons" option makes dungeon crawling much easier - dungeon navigation is one of the major challenges of Daggerfall.
Another major challenge is side quests, because you may encounter enemies which are much stronger than your character. On the other hand, you have to do them, because of the level thresholds of the main quest.
Then there is the DFU UI. Controlling your character is much easier than in DF, and you can fight by mouse-click only, if you want (in DF you have to right-click and swing).
And, of course, there are many many ways to make your life easier by using certain DFU mods. Lastly, using guides, walkthroughs, maps and other help makes the game much easier, too.

I can assure you that playing classic DF (or even unmodded DFU with default configuration) without additional documentation (except the official manual) is not "super easy".
fracs Dec 3, 2024 @ 7:40am 
Originally posted by PhamTrinli:
I just made a really good custom class
Thats why.

Now try make custom class thats not OP or piick one of the premade classes
PhamTrinli Dec 3, 2024 @ 9:58am 
I found out that I actually kind of nerfed my character without knowing it. I didn't realize how important talking to NPCs could be in this game (outside of using online guides for everything which I am trying to avoid doing).

I put PER at 30 to start and didn't take etiquette or streetwise, so everyone ended up hating me. I think maybe also my race had something to do with it because everyone kept referring to me as a dirty redguard or similar types of racially based insults.

So I re-rolled my character much the same, but chose Nord and started with 65 PER and etiquette and streetwise skills as well.

It has been working a lot better to get work/quests and directions to places.
lonetrav Dec 4, 2024 @ 12:54am 
Personaiity, streetwise and etiquette have notjhing to do with "breezing through all the dungeons" or killing giants.
In your first post you said the game "seems super easy", now you say the new game with a different character "has been working a lot better to get work/quests and directions to places". Was your first game not so "super easy" after all?
Please try to be clearer and more consistent when describing your issues.

Originally posted by fracs:
Originally posted by PhamTrinli:
I just made a really good custom class
Thats why.
Please give an example of a custom class which admits "breezing through all the dungeons" (without additional "help").
fracs Dec 4, 2024 @ 7:29am 
Originally posted by lonetrav:

Originally posted by fracs:
Thats why.
Please give an example of a custom class which admits "breezing through all the dungeons" (without additional "help").
https://www.youtube.com/watch?v=Ku1LHNFwCXg&t=692s
PhamTrinli Dec 4, 2024 @ 9:11pm 
Originally posted by lonetrav:
Personaiity, streetwise and etiquette have notjhing to do with "breezing through all the dungeons" or killing giants.
In your first post you said the game "seems super easy", now you say the new game with a different character "has been working a lot better to get work/quests and directions to places". Was your first game not so "super easy" after all?
Please try to be clearer and more consistent when describing your issues.

Originally posted by fracs:
Thats why.
Please give an example of a custom class which admits "breezing through all the dungeons" (without additional "help").

It was super easy in the sense that I was killing everything easily, getting tons of loot, money, gear, leveling up fairly quickly, etc.

Where it fell apart was when I started to try to pursue the MSQ - which basically just involves a lot of talking to people to get information (again, if not using online guides). With my original character - no one would tell me anything. Everyone hated my guts lol. So I couldn't figure anything out related to the MSQ. Even finding directions to someone's house for a side quest was a chore because I would have to check every single house in a city one at a time because no one would tell me ANYTHING.
lonetrav Dec 5, 2024 @ 2:18am 
Originally posted by fracs:
https://www.youtube.com/watch?v=Ku1LHNFwCXg&t=692s
Thanks - but I refuse to register to youtube (seems to be a new requirement). I'd still be interested in a few essentials of your build (if it doesn't mean to much work for you).

Originally posted by PhamTrinli:
Originally posted by lonetrav:
Please give an example of a custom class which admits "breezing through all the dungeons" (without additional "help").
...
Thanks for your clarification. Would it be possible to describe how you defined your custom class?

The reason is that I have experimented with custom classes myself a lot over all the years, but never managed to get a character fitting your description (with respect to fighting),
I can complete the starter dungon easily with more or less every character, due to my experience, but most other dungeons are tough for my characters, especially the side quest dungeons with their unpredictable enemies (the main quest ones are hand-designed and often more predictable).
On the other hand, there are ways to make fighting easier, especially in DFU ...
If I may ask, what level is your character?
PhamTrinli Dec 5, 2024 @ 8:43pm 
race
Redguard

custom class name
"Warrior"

starting attributes
75 str
10 int
10 wil
75 agi
75 end
30 per
75 spd
50 luc

max hit points per level
15

primary skills
long blade
critical strike
medical

major skills
mercantile
running
climbing

minor skills
jumping
lockpicking
backstabbing
stealth
swimming
hand-to-hand

special advantages
rapid healing: general
bonus to hit: humanoid
bonus to hit: undead
immunity to disease
regenerate health: general

special disadvantages
darkness-powered magery: unable to use magic in daylight
light-powered magery: unable to use magic in darkness
inability to regen spell points

reputations
merchants + 10
underworld -10

final starting attributes, post-dice-roll
str 85
int 18
wil 11
agi 85
end 85
per 38
spd 84
luc 58

misc bonuses post-roll
dam +7
max enc 127
spell pts 9
magic resist 1
to hit +3
hit pts +3
healing rate +3

final starting skills %, post-distribution of points
long blade 37%
critical strike 31%
medical 28%
mercantile 20%
running 23%
climbing 31%
jumping 20%
lockpicking 21%
backstabbing 15%
stealth 13%
swimming 20%
hand-to-hand 14%

reflexes setting chosen
High

my original redguard warrior character was level 4 before I re-rolled as nord, I think
Last edited by PhamTrinli; Dec 6, 2024 @ 9:25am
trading all magic for max physical stats and multiple advantages does work but none of your chosen advantages are important and without magic you're going to get killed by poison, paralysis, and stamina drains

you can join Julianos and access magic items at a pretty low rank to cast free action, heal, cure poison, levitate, stamina

the free action, cure poison and stamina will be mandatory
lonetrav Dec 6, 2024 @ 1:48pm 
Originally posted by PhamTrinli:
race
Redguard ,,,
Thanks - I'll start a game with a character similar to yours, and try a few dungeons. May take some time before I post my experiences :-).
Zsrai Dec 6, 2024 @ 5:30pm 
Originally posted by PhamTrinli:
<snip>

Yeah you min-maxed the absolute ♥♥♥♥ out of that character, no wonder it's OP early on.
let me know how the vampires go :)
Zsrai Dec 7, 2024 @ 8:17am 
Originally posted by The Great Cornholio:
let me know how the vampires go :)

I'm more curious how it goes without any Mark & Recall or Levitate, honestly.
you dont need Recall, Levitate there is almost always a different way to reach where you are trying to go
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