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https://www.dfworkshop.net
It's the definitive way to play. Truuuust me.
Well it's esentially a remake of the game in a much more modern and stable engine, less bugs and crashes, better visuals and rendering. On top of all that, being made in such a standardised and widely-used engine means there was a LOT of mod support[www.nexusmods.com] for Daggerfall such as new quests, 3D models, better rendering/lighting, distant terrain.
Daggerfall Unity, like the UPP for Bloodlines, is the only recommended way to play.
Just look at how fantastic it looks modded visually:
https://www.youtube.com/watch?v=bHnRDj-yt0Y&t=5s
Crashes fixes
Better dungeon crawling with the smaller dungeon option
Mods
Mods
Mods
@HunterN:
One of the main reasons to play DFU is the availability of a huge number of very diverse mods (see nexus site). Many prefer it because of the graphics (have a look yourself), some claim it has fewer bugs (the common debate: these bugs of classic DF seem to hit some players more than others, whatever this means - I myself get only one problem occasionally, caused by the "void bug", and there is a workaround ...). And finally, some players prefer DFU because of its "modern" interface - again, have a look yourself.
In addition, DFU claims to fix a number of exploits and to make many things work which don't work in DF - some players are of the opinion that these changes go beyond what a "remake" should do though. I doubt that this matters (either way) for someone who has never played Daggerfall before (you wouldn't notice the difference).
My personal recommendation is to play classic Daggerfall first. There are 3 common releases (all identical, as far as the original game goes, the DOSBox configuration is slightly different, all 3 work equally well), from Steam, GOG, and then there is DaggerfallSetup from wiwiland. I prefer DaggerfallSetup, for two reasons: The wiwiland site is very informative, and it comes bundled with a big number of interesting mods (of DF, not of DFU), which can be installed or not: additional quests (some of which are available for DFU, too - as mods, I believe), gameplay changes, and a tool to improve the viewing distance. For example you can play as a werewolf, if you like. These reasons are not really relevant for first time players though (except possibly the utility extending the viewing distance).
As someone who has played classic DF from the time it was released, I'm very familiar with the UI (and see advantages and disadvantages compared with DFU's), but it takes some getting used, too, initially (not more than the UI of the old games you mentioned above).
After a while I'd have a look at DFU, too, and then decide - or play both in parallel (it's what I do - play DF for the normal gameplay, and DFU when I want to use mods). It's your choice.
Wiwiland is DaggerfallSetup's homepage, and here is the direct link: https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN.
You're welcome.
The workaround for the void bug (a graphics glitch) I mentioned is ALT-F11, the official desciption is
"if you fall into the void, pressing this will take you back to the previous object you were standing on. This can help you get out of the void when you fall into it."
Have fun!
Many games especially Bloodlines are janky and broken on release. Modders in the community fix them with unoffiacial patches so it gets closer to the original vision. Why would you say no to that? Cant see the logic. Daggerfall Unity is smooth and not janky. Thats why you should play that instead of Dosbox. New quests and content are optional mods that you obviously dont have to download. Daggerfall unity is a more stable vanilla game
So you prefer janky, buggy, broken, unstable games? You make no sense. Daggerfall unity can be played in retro mode. That means the original resolution but with a stable engine, no crashes and no bugs. How is that bad?
No, I don't "prefer janky,... games". Please read my posts: For me Daggerfall is not "buggy, broken", or whatever you call it. Having played the fully patched game for 100's of hours, I never had a single real crash - the "void bug" is a bug, a graphics glitch, but no crash, it appears occasionally, and you can work around it. Like I said, from reading forum posts I have the impression that DF crashes hit some players more than others.
I have read the documentation describing the differences between DF and DFU on dfworkshop (and uesp), and DFU seems to fix a number of DF issues indeed - issues I'm aware of, but which are not gamebreakers for me. On the other hand, DFU changes a couple of things, too, which, in my opinion, are not DF bugs, but (perceived) "improvements". There is nothing I find unacceptable, but nothing which would motivate me to play DFU rather than DF either.
DFU's UI is described as "more modern". Fine with me, but again no reason to prefer DFU over DF. I'm familiar with DF's UI, and, again like I said earlier, for me there are advantages and disadvantages of both UI's. In addition, I have no problem with DF's graphics.
This leaves the DFU mods, some of which I do like - mainly because they let me turn DF into a very different game, gameplay- and mechanics-wise, and thus extend the scope of DF considerably.
That's it in a nutshell. Like I said earlier, I play (and like) both DF and DFU, for different reasons. And I don't tell others what to do - it's their choice. In this thread I replied to someone who mentioned DF in the context with other older games and expressed interest in playing the original versions of games. In this case I do recommend to play DF and not DFU (at least initially).
PS: Regarding Bloodlines, I would never play it without the unofficial patch, but this is a different story.
You may feel the way you do, ok, but please don't expect everyone else to feel the same way or call others "uncapable of change", just because they have an opinion different from yours. Believe it or not, there are people who are incapable of accepting and tolerating views which are not their own.