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The "Soul Bound" enchantment is considered a disadvantage, whereby the enchanted item is bound to a non-human creature's soul (as listed here). The more powerful the creature, the more powerful the enchanted item may be (as most creatures' souls will apply a negative modifier to the enchanted item's total enchantment point capacity, thus increasing the item's net available capacity). Moreover, certain creatures' souls apply additional advantages and disadvantages to items enchanted with them. If the enchanted item breaks, the creature is released and will attack you. Applying this enchantment requires you to have a soul gem in your inventory containing a creature's soul.
To acquire a non-human creature's soul, you must buy a soul gem and have a spell with the effect "Soul Trap". Cast the spell on a creature, then kill it before the spell's duration expires. If you are successful, one of your soul gems should indicate in the info tooltip that it contains a creature's soul. An easier way to trap creatures' souls is to have Azura's Star: whenever you kill a creature, if Azura's Star is currently empty, the creature's soul will be trapped inside the Star. Details regarding the effects related to the use of various creatures' souls in the Soul Bound enchantment are provided here, along with the monetary value of soul gems containing each type of creature's soul.
https://en.uesp.net/wiki/Daggerfall:Enchantment_Power#Soul_Bound_Table
But the 'monetary value' seems to be zero no matter the bound soul; As you can't sell the gems to anyone. Pawn shops don't take 'em. Jewelry shops don't take 'em. General stores don't take 'em. And there's no place to sell in temples or mages guilds.
So unless you are looking to use them directly for an enchantment that you want, the entirety of the spell, and gems, seems to have no purpose. Correct?
Gods I miss the 'every shop buys everything' from the newer TES games already.
Even in Skyrim you need a perk in Speechcraft tree if you want to sell any item to the trader. Not sure about ESO though.
But still:
Can they be sold anywhere?
Is there any place that will buy them?
Or are they a complete waste of gold if you don't want/need/plan on using them yourself?
Because as the old quote goes:
"Everything is worth what it's purchaser with pay for it." ~ Publilius Syrus
And if no shop, or NPC in Daggerfall, or the entire Iliac Bay will buy them; They are worthless to those who don't plan on using them personally.
Anyway... Thanks for answering that series of questions.
It's no wonder there is very little information about them out there; As in this early version of TES, they are a pretty 'bare bones mechanic'; And not really worth even paying attention to; As my 'Bow Singer' custom archer/mage has maxed her stats without any 'bound soul' enchantment.
Edit: A picture as proof:
https://steamcommunity.com/sharedfiles/filedetails/?id=3074257313
You can literally buy them from (most) Temples and the Dark Brotherhood.
What's that you say? I can't? So they are worthless.
Example:
It's like buying a freakin' NFT. You bought one great! Now who the frak is gonna wanna buy it from you? No one! That's who. It's a waste of money.
End example.
And we got mods to update the graphics, the controls, the engine itself, and so on; But not a single one that makes potions/potion recipes, soul gems, and other 'money pits' sellable.
Making a good portion of the dungeon loot, worthless.
Just because you can't sell them doesn't mean they are worthless. Maybe you could, you know, USE them? I've never even found that many potions in the first place, so I dunno where you are getting "a good portion of the dungeon loot" from.
Stop moving the goalposts and stop arguing in bad faith.
Recipes, potions, both which I seem to find a lot more than 'normal', but only because they are worthless to me.
If anything, it's you who is doing that.
Well, perhaps someone picks up the idea and creates a mod adding potions to the list of stuff a merchant wants to buy, in DFU, for example (if this is possible at all).
All TES games support very different gamestyles. This includes offering several options to do the same things in very different ways. Some players use potions, others spells or scrolls ... To say, for example, that healing potions are worthless because you yourself use healing spells means such potions may be worthless for you indeed, but not for many other players who can't or don't use healing spells.
By the way: You can't sell spells either. Does this mean they are worthless, too? And can you sell scrolls? I never thought about this until now.
Well one good thing about Daggerfall is that every merchant has infinite gold by default. Why the more recent games got rid of that, I'll never know.
Maybe. It'd be better than having unsellable 'inventory fillers'.
True, and that's exactly what that other dude couldn't seem to accept.
How would you even do that? Tear the page out of your spell book?
Obviously not. But they are not technically listed with a monetary value. Yes, you have to pay to scribe/create/learn one. But after that, there is no value listed on it in your spell book.
You've seen spell scrolls in game? I've not seen a single one yet. Leading me to believe that they don't exist.
Still not worthless, you just don't find a use for them. Entirely different things.
You can sell recipes and ingredients. Not really worthless, but you could also just not pick them up at all if it bothers you so much.
Oh, so you don't know what those words mean. Gotcha.