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The whole game is a technical matter without Unity.
To call classic DF "one of the buggiest games ever released" is probably a matter of personal experience and repeating sentiments of others - all I can say is that for me classic DF has only one really severe bug, the so-called "void bug", which is a rare one (at least in my games) and for which an easy workaround is available. At any rate, it's fixed in DFU.
The main differences between DF and DFU are technical (DOSBox emulator vs. Unity frontend), UI (the DFU one is likely to appeal more to players used to today's game UIs), and moddability (DFU is highly moddable and there is a huge mod selection available).
I myself play classic DF when I want to play without mods, and DFU for enjoying and trying out mods - but I admit that I've played classic DF from the time it was released and am very familiar and used to its UI (and I still prefer it to DFU's in certain respects).
Even without mods it has some features that really makes the game more enjoyable to play from a modern perspective. Like click to attack, questlist for guilds and stuff, it uses topographical data that wasn't used in vanilla for some reasons... etc.
There is nothing wrong if you want to take the purist route but from my perspective there isn't much to gain from it outside an historical perspective.