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After you acquire the Totem, you can potentially receive a letter from each major faction in the Iliac Bay, except Gothryd, provided you have a high enough reputation with them.
Each letter sender promises you a great reward if you present them with the Totem. Decide who is worthy to bear the Totem, it is entirely your decision. Essentially, this decision determines which faction will "win" in the end, so choose wisely.
That said, one reason I asked is that I think I might have made a(n expensive, but fixable) mistake.
I went nuts Enchanting items with "Extra Spell Pts: During" and I chose all four seasons for a permanent Magicka boost. I have some jewels that have no disadvantages, or I chose "Weaken Armor" since I don't wear any armor anyway. But I put "Bad Reputation With: All" as a disadvantage for all my clothes and armor, because it was the easiest and I thought it didn't affect anything.
I ONLY wear that armor during dungeons, and I can survive fine without that set as well. As far as I know, the negative reputation is only active when the items are actually equipped (evidenced by the fact that nobody wants to talk to me if I accidentally wear even just one of the dungeon items). I'm afraid that by wearing that armor set during that last quest, that I receive NO letters and hence can't choose any endings (or I can only choose one). Am I OK if I just unequip that set? Or should I pick a different disadvantage (like "Player takes damage in Sunlight"?).
You can give the totem to Brisienna (Uriel VII) or Gothryd since they require no rep
You want to use Health Leech: Whenever Used on wearable gear (not weapons). This is a loophole because 'when worn' is not the same as 'whenever used'. This gives tons of enchantment points.
The 'weakens armor' is said to not stack so only works against you once when used on all gear.
The section of inventory on the left that has rings and such provides 10 extra slots to wear enchanted gear and you can put multiple enchantments on each piece.
If you are running Daggerfall Unity (that fixes a glitch) you can stack Dodge on stuff and it is like an armor boost, and great for unarmored. You can stack stuff passed 100% for skills, but 100 is max for attributes. (there is a cheat to repeatedly get a book that gives you +30 points for attributes, it's console command: addArtifact 5). Hand To Hand increases damage when stacked, use with Speed attribute for quicker/more attacks.
Stacking magic schools drives down the casting cost and allows you to use the most powerful spells you can make. You can add up to 3 effects, and the duration of spells can be up to 60 secs + 60 secs per level, a whopping 11 minutes at 10th level. This is good for 3 effect spells like regeneration+shield+spell reflection. Can also make 3 effect destruction spells with massive damage. It's overkill. (gets pricey, there's an add gold command if you don't want to wait)
With Enchanting and Spellmaking this becomes one of the most OP games I have played.