The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall

Daggerfall Unity: How the heck do I find quest locations?
I get a quest and the NPC refuses to speak again and doesn't tell me where they want me to go. Okay weird but start asking other NPCs the location and eventually get told the resident I am looking for is "Southeast of here" which doesn't narrow it down at all. So I just marched South East and info checked every door but nothing says anything useful.

How am I meant to find quest locations?
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Showing 1-8 of 8 comments
76561199273953362 Jun 15, 2022 @ 9:32am 
Eventually you will get a person that marks it on your map instead of just telling you the direction or insulting you.

It is said that if you ask the same person that gave a direction over and over again they will eventually tell map location. I just tried that with a new char and it didn't work, perhaps that needs better etiquette, streetwise, reputation, or persuasion with to work.

(if you use Unity there is a console command called fastflying that will get you across town far quicker than a horse, use the same command to turn it off; there is also an airship mod with adjustable speed that is also very fast). For fastflying you need a mod called useful console commands.
Last edited by Golden Dawn; Jun 16, 2022 @ 9:09am
NiX Jun 15, 2022 @ 10:10am 
https://www.nexusmods.com/daggerfallunity/mods/285 I recommend this mod.

Like the person above me said, you can spam left click on the buildings if you're in a small town, if not you just have to ask people until they mark it on your map.

Also any quest house will have a unique name instead of just "residence", something like "Heartwing Residence" for example.

And as for quest locations, if you press L you get quest log so it will always tell you where to go.
Last edited by NiX; Jun 15, 2022 @ 10:13am
IndustryStandard Jun 15, 2022 @ 3:48pm 
I ain't gonna mod it out or use console commands lol

I did end up finding an NPC that marked it on the map for me, I just didn't know I had to keep asking around for it.
NiX Jun 15, 2022 @ 4:05pm 
Originally posted by IndustryStandard:
I ain't gonna mod it out or use console commands lol

I did end up finding an NPC that marked it on the map for me, I just didn't know I had to keep asking around for it.

Not modding DF takes away the potential, vanilla game is good, but with mods it really shines, and installing mods is as simple as dropping a single file into the mods folder with few exceptions.
IndustryStandard Jun 15, 2022 @ 5:33pm 
I'd rather stick to the intended experience. So far I've found little need for any of the mods I looked at.
76561199273953362 Jun 15, 2022 @ 5:41pm 
Console commands can ruin the game, sure, but in this game stuff can get annoying and some of the commands are too much fun or helpful. I like to fight and loot for gold and gear and that is how I preserved the fun and dictated which commands I chose not to use again after trying.

There are commands I don't use that get best gear and artifacts and gold but fastflying is just too much fun and handy (but lag-crashes the game in wilderness; it also flies through wall which is annoying but quite handy in dungeons since you can see dungeon from inside void). Stuck in a dungeon and tired of looking at levers to pull for quest item try tele2qmarker it works on many quests. Forget to set a recall anchor and don't want to trudge back through a dungeon to exit try tele2exit. You can also dungeon crawl and use these as a backup plan.

The mods have a whole lot to offer as well and after you play vanilla for awhile you should check DaggerfallUnity Nexus (browse all option) and Daggerfall Workshop for what can be added. You can even get mods that make the game harder. The airship mod is cool and can be manually flown. Hotkeys is good. Wildrness npc with enemy infighting can be fun to watch and lucrative to loot, as well as fighting and spell xp. Training overhaul, tool tips, archery, roads.

I was gung-ho at the start as well and then the game started to drag on me. "intended experience" of a game that was not done quite well enough? Remember that Elder Scrolls was young back then and things had not been honed down so while Bethesda didn't stay true to Daggerfall they did develop new things and learn from their mistakes and this game was a big learning lesson no doubt. The mods actually help complete the game in some ways.
Last edited by Golden Dawn; Jun 16, 2022 @ 11:05am
Rastrelly Jun 16, 2022 @ 6:53am 
Originally posted by IndustryStandard:
I get a quest and the NPC refuses to speak again and doesn't tell me where they want me to go. Okay weird but start asking other NPCs the location and eventually get told the resident I am looking for is "Southeast of here" which doesn't narrow it down at all. So I just marched South East and info checked every door but nothing says anything useful.

How am I meant to find quest locations?
Ever heard of triangulation?
Also use Blunt for peasants and commoners, Polite for nobles, Normal for the rest.
Finally, if you're REALLY lucky they can outright mark the target on your map.
press L
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Date Posted: Jun 14, 2022 @ 12:01am
Posts: 8