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It is said that if you ask the same person that gave a direction over and over again they will eventually tell map location. I just tried that with a new char and it didn't work, perhaps that needs better etiquette, streetwise, reputation, or persuasion with to work.
(if you use Unity there is a console command called fastflying that will get you across town far quicker than a horse, use the same command to turn it off; there is also an airship mod with adjustable speed that is also very fast). For fastflying you need a mod called useful console commands.
Like the person above me said, you can spam left click on the buildings if you're in a small town, if not you just have to ask people until they mark it on your map.
Also any quest house will have a unique name instead of just "residence", something like "Heartwing Residence" for example.
And as for quest locations, if you press L you get quest log so it will always tell you where to go.
I did end up finding an NPC that marked it on the map for me, I just didn't know I had to keep asking around for it.
Not modding DF takes away the potential, vanilla game is good, but with mods it really shines, and installing mods is as simple as dropping a single file into the mods folder with few exceptions.
There are commands I don't use that get best gear and artifacts and gold but fastflying is just too much fun and handy (but lag-crashes the game in wilderness; it also flies through wall which is annoying but quite handy in dungeons since you can see dungeon from inside void). Stuck in a dungeon and tired of looking at levers to pull for quest item try tele2qmarker it works on many quests. Forget to set a recall anchor and don't want to trudge back through a dungeon to exit try tele2exit. You can also dungeon crawl and use these as a backup plan.
The mods have a whole lot to offer as well and after you play vanilla for awhile you should check DaggerfallUnity Nexus (browse all option) and Daggerfall Workshop for what can be added. You can even get mods that make the game harder. The airship mod is cool and can be manually flown. Hotkeys is good. Wildrness npc with enemy infighting can be fun to watch and lucrative to loot, as well as fighting and spell xp. Training overhaul, tool tips, archery, roads.
I was gung-ho at the start as well and then the game started to drag on me. "intended experience" of a game that was not done quite well enough? Remember that Elder Scrolls was young back then and things had not been honed down so while Bethesda didn't stay true to Daggerfall they did develop new things and learn from their mistakes and this game was a big learning lesson no doubt. The mods actually help complete the game in some ways.
Also use Blunt for peasants and commoners, Polite for nobles, Normal for the rest.
Finally, if you're REALLY lucky they can outright mark the target on your map.