The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall

Duckenheart Apr 30, 2022 @ 1:10am
Original Graphics for Daggerfall Unity?
I really like the improvements made to the gameplay, but I miss the graphics of the DOS version as they had a charm all their own. Is there a way to restore those? Maybe a mod or something?

Solved! Thanks to fracs and Ralzar
Last edited by Duckenheart; Apr 30, 2022 @ 1:42am
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Ralzar Apr 30, 2022 @ 1:17am 
Don't need a mod really, just fiddle with the video settings. In particular quality and filters.

Try this:

Quality: Fastest
Filters: Point

Then when ingame, press ESC and click the little arrow up in the left corner.
Here you will find the settings for "Retro Mode". Set this to:

Mode: 640x400
Aspect Ration: 16:10 (assuming you are using a widescreen monitor)
Last edited by Ralzar; Apr 30, 2022 @ 1:20am
fracs Apr 30, 2022 @ 1:18am 
Retro Mode is a feature in Daggerfall Unity where camera renders to a 320×200 or 640×400 resolution target before scaling output into your display area. The feature also comes with postprocess settings for palettization or posterization to crush palette down to fewer colours with neat side-effects like colour banding from nearby light sources.

From 0.13.3, Retro Mode is now in the Game Effects UI. You can access these settings from drop-down arrow at top-left of screen when game is on pause menu.

In addition to previous settings for retro mode and postprocess, you now have the option to adjust render scale into 4:3 or 16:10. Enabling either of these settings will scale output to selected aspect ratio inside your actual screen area. If you have a wider screen, e.g. 16:9, then vertical pillarbox bars are added.
Previously this aspect correction was only available as a hacky workaround by fiddling with resolution and UI scaling settings, which was error prone and didn’t work under all platforms. Now with this in Game Effects UI, you can switch around these settings at runtime without restarting game.

If you’re coming from an older version of Daggerfall Unity and have already setup Retro Mode based on the old hacky method, please reset your game resolution back to something with correct aspect ratio for your monitor. For example, if you have a 1920×1080 monitor and set your game resolution to 1280×960 to force the aspect change, please set your game resolution back to 1920×1080 or some other 16:9 resolution. You also no longer need to enable “FreeScaling” option, which has been removed from 0.13.3. This is now all handled automatically in-game from checkboxes shown above, along with fixes for problems created by the old FreeScaling option.

One final note about Retro Mode – now that you can switch settings at runtime and change aspect ratio, not all mods will support runtime switching of resolution or aspect. Any mods rendering to a stacked camera (e.g. Enhanced Sky, Distant Terrain) will need added support for runtime resolution switching (update: Enhanced Sky has this support from v3.0.2). Also custom UI mods might need to add aspect handling based on how they calculate screen position. If you have problems with a mod in Retro Mode, try restarting game, switching off aspect correction, or switching off Retro Mode entirely.
Duckenheart Apr 30, 2022 @ 1:41am 
Originally posted by Ralzar:
Don't need a mod really, just fiddle with the video settings. In particular quality and filters.

Try this:

Quality: Fastest
Filters: Point

Then when ingame, press ESC and click the little arrow up in the left corner.
Here you will find the settings for "Retro Mode". Set this to:

Mode: 640x400
Aspect Ration: 16:10 (assuming you are using a widescreen monitor)


Originally posted by fracs:
Retro Mode is a feature in Daggerfall Unity where camera renders to a 320×200 or 640×400 resolution target before scaling output into your display area. The feature also comes with postprocess settings for palettization or posterization to crush palette down to fewer colours with neat side-effects like colour banding from nearby light sources.

From 0.13.3, Retro Mode is now in the Game Effects UI. You can access these settings from drop-down arrow at top-left of screen when game is on pause menu.

In addition to previous settings for retro mode and postprocess, you now have the option to adjust render scale into 4:3 or 16:10. Enabling either of these settings will scale output to selected aspect ratio inside your actual screen area. If you have a wider screen, e.g. 16:9, then vertical pillarbox bars are added.
Previously this aspect correction was only available as a hacky workaround by fiddling with resolution and UI scaling settings, which was error prone and didn’t work under all platforms. Now with this in Game Effects UI, you can switch around these settings at runtime without restarting game.

If you’re coming from an older version of Daggerfall Unity and have already setup Retro Mode based on the old hacky method, please reset your game resolution back to something with correct aspect ratio for your monitor. For example, if you have a 1920×1080 monitor and set your game resolution to 1280×960 to force the aspect change, please set your game resolution back to 1920×1080 or some other 16:9 resolution. You also no longer need to enable “FreeScaling” option, which has been removed from 0.13.3. This is now all handled automatically in-game from checkboxes shown above, along with fixes for problems created by the old FreeScaling option.

One final note about Retro Mode – now that you can switch settings at runtime and change aspect ratio, not all mods will support runtime switching of resolution or aspect. Any mods rendering to a stacked camera (e.g. Enhanced Sky, Distant Terrain) will need added support for runtime resolution switching (update: Enhanced Sky has this support from v3.0.2). Also custom UI mods might need to add aspect handling based on how they calculate screen position. If you have problems with a mod in Retro Mode, try restarting game, switching off aspect correction, or switching off Retro Mode entirely.

Awesome. That's just about what I was going for. Thank you both.
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Date Posted: Apr 30, 2022 @ 1:10am
Posts: 3