Aquatico

Aquatico

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Zoombie_™ Jun 16, 2023 @ 8:25am
Normalizing Resource Usage Values
When i fist started playing I was really confused about how many resources I was getting per cycle. the numbers and calculations didn't seem to add up and I was often left guessing.
After doing some digging I figured out why. I have 2 Suggestions to help ease peoples confusion and better enjoy the game.

1. Top Bar Resource Information

The Top bar shows your net resources by a per Month usage, This includes any resources you spend to build and upgrade buildings in that month. Which is not clearly Labeled or Noted. As an example, you produce 100 sponges but 50 of them get used by other factory's netting you a positive of 50 sponges per month but then you spend 30 on a building. The top bar will tell you that you produce 50 sponges that month and consumed 80 that month. This led me to believe that I was losing resources almost every month and I would always end up building way too many buildings.

Current display
Monthly Produced: 50
Monthly Used: 80

Proposed Updated Display
Monthly Produced: 50
Spent on Buildings/ Upgrades : 30
Monthly Used 80

Alternatively dont track or factor in what is spent on buildings and upgrades
Monthly Produced: 50
Monthly Used: 50


2. Resource Cycle Count

Why do we have resources Cycles in both Monthly and Yearly. That do not correlate the same in the different systems and mechanics in the game. Ill give another Example to explain better. The Top Bar shows Resources per Month but any Building Info Panel shows consumption and production per year whether your building a new building or upgrading an existing one. Thus requiring me to multiply or divide to figure out what my actual resource production per month or year respectively.

I looked through the options and did not find a way to show both systems with the same Resource Cycle Count. Being able to just glance at the Building Info Panel without have to convert from monthly to yearly or the reverse just makes the game more enjoyable. so can we please have all resources and in game systems follow the same monthly or yearly cycle count. That would be awesome.

Thanks for taking the time to read this
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Showing 1-2 of 2 comments
cobra_overseergames  [developer] Jun 16, 2023 @ 10:29am 
Thank you for sharing your thoughts with us, we appreciate it!🙂

We know that people do have some issues with tracking their production rate and expenditure rate (monthly & yearly) so these are really good suggestions that we will put in our "notebook" and see what can be done about it in the future updates.
Zoombie_™ Jun 16, 2023 @ 1:34pm 
your welcome, thank you for taking the time to read through my message and respond
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Showing 1-2 of 2 comments
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