Aquatico

Aquatico

View Stats:
Barbarian Jan 15, 2023 @ 5:29pm
Need more post-apocalyptic vibes
I think the game maps needs more signs of disaster. I have seen sunken ships here and there but would like to see buildings, cars and junk in the ocean.
< >
Showing 1-9 of 9 comments
cobra_overseergames  [developer] Jan 15, 2023 @ 5:53pm 
Thank you for your suggestion, we will see if we can put some more debris on the seabed. 🙂
Tyrax Jan 15, 2023 @ 6:01pm 
Also it would be nice to be able to interact with them, see Floodlands for a similar game idea, but above water :D
The Dude Jan 15, 2023 @ 7:55pm 
Originally posted by Tyrax:
Also it would be nice to be able to interact with them, see Floodlands for a similar game idea, but above water :D

Yes, adding specific wrecks or ruins that given specific bonuses would be cool. You just have to explore them or add a specific building to gain the bonus.
cobra_overseergames  [developer] Jan 15, 2023 @ 8:13pm 
Originally posted by Tyrax:
Also it would be nice to be able to interact with them, see Floodlands for a similar game idea, but above water :D

There is a Expedition House for you to explore the seabed, maybe you are thinking about this kinda interaction? 🙂 But Expedition House is leading you out side your current map that you are playing and into Expedition Map, where you send your submarine to explore what ever it may find. 🙂
Tyrax Jan 15, 2023 @ 9:57pm 
Originally posted by cobra_overseergames:
Originally posted by Tyrax:
Also it would be nice to be able to interact with them, see Floodlands for a similar game idea, but above water :D

There is a Expedition House for you to explore the seabed, maybe you are thinking about this kinda interaction? 🙂 But Expedition House is leading you out side your current map that you are playing and into Expedition Map, where you send your submarine to explore what ever it may find. 🙂

No, I mean the buildings that exist on the actual game map such as sunken ships and cargo on the seafloor. It would be nice to be able to "explore" them instead of them being just decoration for the map.

In floodlands you can send your workers to explore them, again, not talking about submarine (outside exploration), but the actual game map exploration.
Last edited by Tyrax; Jan 15, 2023 @ 10:26pm
LeftPaw Jan 16, 2023 @ 12:50am 
I would like to see all luxury goods converted to rags, baked beans, porn mags, cigarette buts, and meths. You know? All the stuff that would be important after the apocalypse.
Builder_of_Worlds  [developer] Jan 16, 2023 @ 1:07am 
Is a matter in fact, we just had an interesting conversation regarding something very similar, maybe not to such extreme, but still... :)
Denveldon Jan 16, 2023 @ 3:53am 
or just make it possible to scrap them for metal/plastic/stone

another possibility would be to change the scavanging fields on the ocean floor to some kind of small ruins/wracks
Boralis Jan 16, 2023 @ 5:35am 
yeah, this games feels like its been decades after the post apocaliptic event. Everything is so smooth. food is in abundance. there is no survival aspect in this game. There is even a HQ that sends you things at the start to make it even easyer.

To me this is just some underwater simcity. No way did i feel any stress like in frostpunk, ixion, floodlands, etc. In no way can i see my city collapse due to low food/power/fuel unless the map becomes to full and you cannot build any more buildings.

The search for survivors seems trivial as the game feels like its been decades and not just recently humanity had to flee under the sea.

Wrecks and cargo on the seabed should be scavenged for the starter resources so start a base. Tech should not be looking to slick. It should be manking fleeing underwater not expand an already underwater civilisation thats more concerned about luxuries then food.
< >
Showing 1-9 of 9 comments
Per page: 1530 50