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Yes, adding specific wrecks or ruins that given specific bonuses would be cool. You just have to explore them or add a specific building to gain the bonus.
There is a Expedition House for you to explore the seabed, maybe you are thinking about this kinda interaction? 🙂 But Expedition House is leading you out side your current map that you are playing and into Expedition Map, where you send your submarine to explore what ever it may find. 🙂
No, I mean the buildings that exist on the actual game map such as sunken ships and cargo on the seafloor. It would be nice to be able to "explore" them instead of them being just decoration for the map.
In floodlands you can send your workers to explore them, again, not talking about submarine (outside exploration), but the actual game map exploration.
another possibility would be to change the scavanging fields on the ocean floor to some kind of small ruins/wracks
To me this is just some underwater simcity. No way did i feel any stress like in frostpunk, ixion, floodlands, etc. In no way can i see my city collapse due to low food/power/fuel unless the map becomes to full and you cannot build any more buildings.
The search for survivors seems trivial as the game feels like its been decades and not just recently humanity had to flee under the sea.
Wrecks and cargo on the seabed should be scavenged for the starter resources so start a base. Tech should not be looking to slick. It should be manking fleeing underwater not expand an already underwater civilisation thats more concerned about luxuries then food.