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https://steamcommunity.com/sharedfiles/filedetails/?id=2991658448
Still pretty bad either way though.
It's less good now that they let you skip taking treasures, though. Also, because of the way charms work, cards without attack symbols can't be used with cake charm.
Saying that it's a deck-thinner is kind of an overstatement, because if you put it on a bad card you wouldn't want to play that bad card in the first place, not even once.
The reward to opportunity cost ratio compared to visiting a muncher is abysmal.
The other part of this is that the only reason any of this is relevant is because the majority of charm selection is done randomly. You should absolutely never buy a bread charm from the charm merchant. There are just a few decent options if you're given one that can make it better than nothing, though only marginally. I wouldn't complain if it was removed, but it is not entirely without value.
-you need to draw the card
-you need to play the card
-it only affects 1 card
-you could have gotten a much better charm
I feel robbed when I draw a bread charm in the early game.
I still think bread might be better with its effects reversed though, apply it to a consume card to remove the consume effect, the one case where I found it useful isn't enough to call it good really.
Bread charm is indeed underwhelming... the only time I recall where I liked using it was on the Soulbound Skulls, since I'd usually fire those off during the crown phase and not bother gambling with their pre-rework randomness effect.
I wish the charm gave you some blings when the card is consumed, and maybe have a special interaction with the muncher if you feed it a card with bread charm on it.
It's currently worthless unless maybe in some extremely niche situation.