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I think teeth just needs to be reduced on the enemies overall, so they can't get more than 1 per hit. If allies were able to build up 30 plus hp, it wouldn't be as big an issue, but its hard enough to get a unit to just 10 hp, let alone worry about an enemy that has 6 teeth on it.
Teeth is a pure fun-killer.
I've yelled about this a lot, but it needs repeating until something is done about it.
Good post.
Only thing I can think of that's viable against teeth are the big nukes, but the teeth units have very high HP often times and many big damage nukes (if you roll one) require setup which punishes your tempo like crazy.
Makokos with +4 teeth are the bane of my existence.
BIgfoot does blow
Bigfoot is kinda nasty that I agree, mostly because he has some amazing stats backing up the Aimless 'threat'
Against teeth you either tank up your units or you slow like crazy and deal with spells damage. I like that not all fights can be solved by "ME SMASH BIG NUMBERS OF DAMAGE ON ENEMIZ*SMOrc*"-strategy.
Perhaps teeth could change in the following way: each time the unit takes damage, it loses one stack, and so its damage is reduced. In this way direct damage items can still help deal with it, without being too strong at removal. Of course you would have to change the "add 1 teeth when attacked" enemies because it wouldn't make sense anymore, but those can be balanced in another way.
No... it would put teeth exactly in line with every other type of ability in the game. You can choose to expend turns to kill, buff, or lower enemy effects. Teeth is the only ability in the game you have zero options on, other than withdrawing an attacker. If it's your hero, you cannot avoid it at all other than to snowball your own hero. This is nonsensical.
It's not as simple as "duh don't smash big numbers". You cannot "slow like crazy" when it can't be given more than 1 snow at a time, you cannot "tank up" against that much blue fire in a barrage, and you're not going to survive the 39 turns needed to kill the boss with scrappy swords.
https://cdn.discordapp.com/attachments/1090960729240248381/1097797977466216558/SPOILER_image.png
Tha'ts quite similar to what my current boss looks like... except mine also has smackback. XD
Needed a lot of healing + HP increase that could be used frequent. Also had to play the fight around that unit. Clearing all units before even interacting with the teeth high HP unit (i think it had 40~ HP, not so high. but anyway) and then control the battle by healing units with recall/skills. Also, focused on big single damage instead of multihitters,
But the problem with this image is not teeth, it is how the boss are generated with such crazy amount of HP + teeth. The change that should be made is: if the hero/unit created to the boss squad has teeth, it should have less value of HP. Because that unit with 40~50 that i played against + teeth was already pretty hardcore, I can't imagine. Maybe have a hard Cap on how high a unit/heroboss HP can be.
Also mine was not paired with overburn, so that is pretty hard to beat, probably only ink + all the above in order to have a chance. But again, I don't think the problem is Teeth, is Teeth + A LOT of hp (more than 50) + extra juice.