Wildfrost

Wildfrost

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ZetDerp Apr 15, 2023 @ 8:29am
Reward Bell Picks
Curious to see what reward bells people go for. For me I always take the bell of the bell first because I find having a charged bell can give you some much needed options when you have nothing good and then I go for the bell of fellowship since by this point I should have at least 4 companions. Never take the bell of hands since I find it much less impactful then the other two. What bells and what order do you pick them?
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Showing 1-8 of 8 comments
Soter - Dave Apr 15, 2023 @ 8:32am 
I take hands if I am going the shadow tribe to try an maximize the damage from the card that bases it on the number of copies of it you have in your hand. Otherwise always refresh hand.
DiamondInTheRough Apr 15, 2023 @ 8:42am 
I've started going for the Bell of Hands first more often since it gives more leeway in having a thicker deck while still having my best cards come up every time I refresh. Bell of the Bell might let me get a free refresh quicker if I have multiple cards I want to play but what if I don't want to wait that long? What if I want to spam out a Fallow every two turns? That's a lot of Fallows.
Firellius Apr 15, 2023 @ 9:33am 
I always go Bell of the Bell first, and most of the time take Bell of the Hand second. The restriction of six spots on the field makes having more companions not necessarily an advantage. Some treasures can be worth more than companions, like my last win was banking on Crono and the Pepperflag. (Which sounds like a nifty band name)

Cycling a large hand makes it easier to control the battlefield by giving you more versatility in options. You're more likely to have snow, or ink, or a bit of direct damage in your hand at all times, and that's hard to beat.
The Fool Apr 15, 2023 @ 10:14am 
Originally posted by Firellius:
I always go Bell of the Bell first, and most of the time take Bell of the Hand second. The restriction of six spots on the field makes having more companions not necessarily an advantage. Some treasures can be worth more than companions, like my last win was banking on Crono and the Pepperflag. (Which sounds like a nifty band name)

Cycling a large hand makes it easier to control the battlefield by giving you more versatility in options. You're more likely to have snow, or ink, or a bit of direct damage in your hand at all times, and that's hard to beat.
This is pretty much exactly my thought process. It's pretty rare that I have 4 companions that I actually want to play all of them, as well as not having any good use for the last 2 slots outside of them - plus unless you have 4 crowns on all of your companions, you have to wait to draw and play them before they have any impact. Bell of the Bell seems more useful to me than bell of the hand, so I usually take it first, but I'm still trying to figure out if that's actually true.
mcflux101 Apr 15, 2023 @ 10:29am 
I think there are just more options necessary to make runs feel different. having 3 out of x to chose from. not the same 3
zenflight Apr 15, 2023 @ 10:33am 
I almost always go bell of hand size into the companion bell second. Taking the refresh bell pulls you towards playing scrappy swords and tar swords to get to the free refresh, which is only really helpful for the first few fights where 2 damage makes a big difference. Id rather take the turn to redraw my hand so that i can get companions down as fast as possible and start looping my strong cards. Though i haven't played much of the clunkmasters yet so they could be different.
MyCabbages Apr 15, 2023 @ 3:18pm 
Contrary to most other answers here, I've started taking the companion bell first and found myself actually winning a lot more.

The benefit of additional companions isn't necessarily to have all four on the field at once (though if you can get a round where all four and your leader go it's extremely powerful), it's the following:

- When you withdraw one, there's a good chance you will have another in your hand to replace them, so you can treat companions like re-usable clunkers and rotate them to heal more often
- It let's you take a high impact, low health specialised companions like Pootie or Shelly and still have four characters on the board whilst they're dead/recovering/avoiding a big hit.

The danger of it is that you might simply not get any good companions before the second boss, and then you're in a pickle.
Last edited by MyCabbages; Apr 15, 2023 @ 3:37pm
Loop_Stratos Apr 15, 2023 @ 5:32pm 
Bell counter > Companion >>> Draw

Bell is good to increase consistency and reuse powerful cards, but I pick companion if I don't have any cards I want to actively reuse yet. +1 draw just feels bad, I never pick draw unless I'm running a summon heavy deck or a clunker heavy deck that probably wants three clunkers active at all times.
Last edited by Loop_Stratos; Apr 15, 2023 @ 5:35pm
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Date Posted: Apr 15, 2023 @ 8:29am
Posts: 8