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Definitely a pretty niche charm regardless.
If you are confident in your ability to get a true victory, then the downside is non-existent. If you do end up dying after the frost guardian, you can still easily work around the charm knowing that you either put it on a unit with relatively low attack to begin with as per my mentioned strategy, or plan ahead to counter it as you would any other standard win.
Yeah, again I am not denying that the charm itself is rather niche; if I feel like I would be in the situation where I would hit the three charm limit on a companion, I would not haphazardly slap this charm on said unit since many other charms are more beneficial.
That said, when putting charms on stuff, I tend to prioritize items over companions whenever possible anyways, so I don't run into the limit issue much.
I really don't like the design of this charm. Not only for the reasons you've listed, but as other folks have said, this charm is way more powerful on enemy units.
I made the mistake of putting this charm on my leader once. I misread it, and assumed it was "Whenever anything is snowed."
With my leader having this charm, their boss version is absolutely obnoxious do deal with.
Enemy versions of your team shouldn't keep charms. They already get a massive buff when they become enemies, but letting them retain charms actively disincentives their use throughout your run.
Charms are a fun part of the game, but it's telling us not to use them because it will make subsequent runs more annoying.
The Teeth charms are absolutely unusable due to this problem since enemy version of your team have massively boosted health values.
I had a super broken run with 6 charms on my leader, including the penguin, barrage, frenzy and teeth charms, hiding behind a Berry Sis with a health charm. Didn't stand a chance, but turns out you swap frost guardians after reaching the fight; so even if your party is super overpowered, you only have to reach the Eye battle once to reset it.