Wildfrost

Wildfrost

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TechnoIvan Apr 23, 2023 @ 1:49pm
Pengu Charm
As some of you may know, this charm reads:
When ⚪'d gain equal Attack.

This means your Hero/companion needs to be either ⚪'d by an enemy, or yourself to gain this benefit. But that also means that you need to sit out X turns before being able to reap the benefit of X bonus attack.

The way I see it, this charm is only useful in two ways:
To intentionally get snowed into oblivion and recall the unit, placing it with bonus attack later on, or:
To crown a high dps unit and a snowcake, put the unit down, snow your own unit for +12 attack, and then recall it immediately, so that the next time you draw it, it has 12 extra attack power... but do you really want to do this?

Is it really worth sacrificing 2 crowns for this benefit that you may, or may not draw AND paying it with a highly valuable consumable card plus leaving your hero defenseless for a while?

I'm not so sure. Seems like a huge risk for such a reward. Has anyone tried/managed to make this charm work?

Personally I'd rather wish if it had the snow bosses effect of "When Anything is ⚪'d gain 1 attack"
Or it could even be nerfed to When an ENEMY is snowed gain 1 attack. Less attack gain - granted, but much more reliable and easier to utilize.
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Showing 1-13 of 13 comments
Dlanor Apr 23, 2023 @ 1:58pm 
Yeah this charm is a trap in like 99% of cases. Sadly enough it's not even worth equipping on the off chance you do get snowed, because when you beat the run this charm stays on the next boss and this effect is much scarier on an enemy than an ally.
Altivu Apr 23, 2023 @ 8:46pm 
As is, not accounting for the meta concept of non-vanquish wins, the charm doesn't have any drawbacks, so there isn't really any harm putting it on something for the small chance of benefit when using it to block snow attacks. It has a bit more usage if the unit in question is something like Tinkerson Jr./Van Jun, where their attack benefits something else but their actual counter at base stats doesn't really matter.

Definitely a pretty niche charm regardless.
Dlanor Apr 24, 2023 @ 10:55am 
Originally posted by Altivu:
As is, not accounting for the meta concept of non-vanquish wins, the charm doesn't have any drawbacks, so there isn't really any harm putting it on something for the small chance of benefit when using it to block snow attacks. It has a bit more usage if the unit in question is something like Tinkerson Jr./Van Jun, where their attack benefits something else but their actual counter at base stats doesn't really matter.

Definitely a pretty niche charm regardless.
When you have to say "not accounting for the thing that makes this untrue" it really is pointless. I've had runs where the best play way absolutely no equipping the charm. So have plenty of other people, for example Retromation is one of the very high tier players that winstreaks and he refused to put this charm on in a run and even directly said this is the reason why. It does more harm than good over the long run, because it does little to no good but can potentially do a lot of harm.
Altivu Apr 24, 2023 @ 1:16pm 
Originally posted by Totopo:
When you have to say "not accounting for the thing that makes this untrue" it really is pointless. I've had runs where the best play way absolutely no equipping the charm. So have plenty of other people, for example Retromation is one of the very high tier players that winstreaks and he refused to put this charm on in a run and even directly said this is the reason why. It does more harm than good over the long run, because it does little to no good but can potentially do a lot of harm.

If you are confident in your ability to get a true victory, then the downside is non-existent. If you do end up dying after the frost guardian, you can still easily work around the charm knowing that you either put it on a unit with relatively low attack to begin with as per my mentioned strategy, or plan ahead to counter it as you would any other standard win.
Osmium Night Apr 24, 2023 @ 3:00pm 
Originally posted by Altivu:
As is, not accounting for the meta concept of non-vanquish wins, the charm doesn't have any drawbacks, so there isn't really any harm putting it on something for the small chance of benefit when using it to block snow attacks. It has a bit more usage if the unit in question is something like Tinkerson Jr./Van Jun, where their attack benefits something else but their actual counter at base stats doesn't really matter.

Definitely a pretty niche charm regardless.
I mean, taking up one of 3 slots can sometimes be a pretty big drawback too - you usually won't find 3 other charms you'd want to put on specifically that one unit, but if you do... oof. Might be a better charm if there were more units like those two, but there just really aren't enough that care about the attack stat, but not about attacking. I mean, it can be sweet then, but plenty of things are good in their exact optimal situation.
Altivu Apr 24, 2023 @ 3:06pm 
Originally posted by Osmium Night:
I mean, taking up one of 3 slots can sometimes be a pretty big drawback too - you usually won't find 3 other charms you'd want to put on specifically that one unit, but if you do... oof. Might be a better charm if there were more units like those two, but there just really aren't enough that care about the attack stat, but not about attacking. I mean, it can be sweet then, but plenty of things are good in their exact optimal situation.

Yeah, again I am not denying that the charm itself is rather niche; if I feel like I would be in the situation where I would hit the three charm limit on a companion, I would not haphazardly slap this charm on said unit since many other charms are more beneficial.

That said, when putting charms on stuff, I tend to prioritize items over companions whenever possible anyways, so I don't run into the limit issue much.
Jeshrack Apr 24, 2023 @ 4:21pm 
I was just about to make a thread on this exact charm.

I really don't like the design of this charm. Not only for the reasons you've listed, but as other folks have said, this charm is way more powerful on enemy units.

I made the mistake of putting this charm on my leader once. I misread it, and assumed it was "Whenever anything is snowed."

With my leader having this charm, their boss version is absolutely obnoxious do deal with.

Enemy versions of your team shouldn't keep charms. They already get a massive buff when they become enemies, but letting them retain charms actively disincentives their use throughout your run.

Charms are a fun part of the game, but it's telling us not to use them because it will make subsequent runs more annoying.

The Teeth charms are absolutely unusable due to this problem since enemy version of your team have massively boosted health values.
Duz Apr 24, 2023 @ 6:28pm 
Originally posted by Jeshrack:
I was just about to make a thread on this exact charm.

I really don't like the design of this charm. Not only for the reasons you've listed, but as other folks have said, this charm is way more powerful on enemy units.

I made the mistake of putting this charm on my leader once. I misread it, and assumed it was "Whenever anything is snowed."

With my leader having this charm, their boss version is absolutely obnoxious do deal with.

Enemy versions of your team shouldn't keep charms. They already get a massive buff when they become enemies, but letting them retain charms actively disincentives their use throughout your run.

Charms are a fun part of the game, but it's telling us not to use them because it will make subsequent runs more annoying.

The Teeth charms are absolutely unusable due to this problem since enemy version of your team have massively boosted health values.

I had a super broken run with 6 charms on my leader, including the penguin, barrage, frenzy and teeth charms, hiding behind a Berry Sis with a health charm. Didn't stand a chance, but turns out you swap frost guardians after reaching the fight; so even if your party is super overpowered, you only have to reach the Eye battle once to reset it.
TechnoIvan Apr 25, 2023 @ 3:53pm 
Yeah, after reading your responses - I am even more in favor of reworking this charm's effects. If it had the "when the enemy is Snowed gain 1 attack" effect, I think it would be perfect - because you'd have to be the one doing the snowing AND once you face off against that team, it's that team that has to snow YOU for that unit to get buffed, and the buff isn't even that significant for the enemy, but can benefit the player greatly.
thebadman Apr 25, 2023 @ 7:25pm 
Its for offensive clunkers, about it really.
Caveretien Apr 26, 2023 @ 12:25am 
not all charms have to be good but ya this one is horrible, also the Increase charm limit charm is kinda useless.
Cyan_Cephalopod Jun 30, 2024 @ 8:59am 
Yeah this charm only serves to make the frost guardian’s first phase harder. I never use it
Grrwaaa Jun 30, 2024 @ 6:58pm 
Yeah, hard to use, but there is a heal+cleanse card that works with it. +10 attack on a multi or a 1 or 2 countdown unit is pretty solid. Now the yank charm; that is pure garbage.
Last edited by Grrwaaa; Jun 30, 2024 @ 6:58pm
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