Wildfrost

Wildfrost

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Jeshrack Apr 21, 2023 @ 12:08am
Due to Snow, it feels like Snoof is my only viable choice
Given the importance of snow, I have a very hard time picking any pet other than Snoof.

I'd love to see the mandatory of nature of snow eased off a bit.

Most of my lost runs (the ones that aren't instantly ruined by enemy teeth) are due to not having enough snow options offered to me.

On the flip side, any run with Snoffel is an almost automatic win.

It's quite a drastic change of experience. Seemingly impossible on one side, and too easy on the other.

I think there's probably a middle ground somewhere in the balance of the game where snow could be less required.

Either that or introduce some kind of always-available hero-power style of ability where you can simply activate a snow effect on a target every X turns.

The impact of snow's presence meaning the difference between losing or winning all by itself seems a bit too intense at the moment.
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Showing 1-5 of 5 comments
Argile Apr 21, 2023 @ 2:10am 
Is Snoffel that good? I feel like unless you find a way to make him better with charms, 1 snow every 4 turns just isn't worth the companion slot. I guess he can help enable Yuki, but I would rather have a snow globe or snow cake.

Honestly snoof at 3 turns is more reliable even if he doesn't hit every enemy. Especially in certain fights with snow resistant enemies. Like the final fight has enemies with snow resistance besides the boss.

Maybe that's a hot take.
Kuut Apr 21, 2023 @ 3:16am 
I think you're overvaluing snow over other options. And doesn't every tribe start with a snow item in deck anyways? Snoof applying single snow to a front target is not that useful. Yes it can save you sometimes but I think it's better to tank or block some of the incoming damage since this resets the enemy's turn counter instead of just delaying it by one. I much prefer Loki myself since doubling damage output is a huge buff. Aimless might seem scary but since you'll be able to take enemies out much faster there's usually just 1 or 2 in a row.

It's much better to save unit slots for damage output and strong debuffs. If you're having trouble pulling the snow item(s) out of your deck you have too many cards. Just munch your scrappy swords and the like and avoid treasures if you don't need new cards. First bell get the one that allows you to pull more cards. You can essentially guarantee snow and/or blocking item every other hand. If you're desperate you can redraw before the counter is reset.
Ssjbryando Apr 21, 2023 @ 3:44am 
I usually pick the healer pet actually, then the 5/2 double damage pet, THEN snoof.

It always feel weird having snoof in my deck late game though.. like he's a tad too weak for it.
Last edited by Ssjbryando; Apr 21, 2023 @ 3:46am
CrimsenOverlord Apr 21, 2023 @ 5:13am 
You gotta get out of the stall deck mentality. Snow synergy is powerful, but it's pretty easy to win with most synergies. The lost runs for a lot of players I've watched comes from not having enough synergy regardless of strategy. Overburn can make bosses trivial. Sacrifice can really ramp up. Nut Armor is great for slow and steady. (I'm on the fence for poison.) There's a lot to be gained just from reordering your units every turn if you're struggling.
Tubers Apr 21, 2023 @ 5:39am 
Snow is important, but one snow every 3 turns is really nothing to write home about. If anything, I'd argue that the +1 attack pet is the most powerful, although I'm quite fond of Spike as well.
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Date Posted: Apr 21, 2023 @ 12:08am
Posts: 5