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Gambling is in CS:GO, TF2, Apex Legends and many more.
I don´t think you understand.
DDA is EA specific, there is no DDA in CS:GO or any other non EA game.
Gambling is another thing, but it is the DDA that we focus on here.
Read my post and understand what DDA is.
The issue is not the cards statistics, the problem is that the players agency is taken out of the equation, meaning that they actively hinder your performance, so it is not about "skill" anymore, but instead about "profit" in an essence, one could argue, that you don´t actually play or win/lose due to your talent/skill. but rather because of patterns in their data collection.
Somebody has to be the top dog.
You can always equate the whiners and complainers to being losers. As you probably know, gamers never blame themselves when they lose. They always find an excuse. They often blame the developer. They never take responsibility for their actions.
In real life sports, I never did that. I always blamed myself if I lost a triathlon.
I'm sure Nevermore, I think his name is, will magically appear to chime in on this matter. I'm pretty sure it was he who was bragging recently about being one of the top 5 players. It's not easy. He practices a lot.
I don´t think you understnad.
Last year, there was exposed data on some people given buffs as well, some of them paying 1000 of euro´s for packs and some "known" players.
Everyone just below that state or not investing, all complain about this issue and they know it is there, because they are not hiding this.
Some abuse the system (some versions ago, people used bronze subs and the best silver team) then they would let the opponent socre fast and then just defend, then strike first 20 mins before time and often score 2-3 goals in that period, often via weird defender, goalkeeper stuff from the opponent.
This happens becuase they try to made "tension" and "even" out the playing field.
This is also why, if you score, the opposide players has stats and responsiveness declining right after a goal scored, so you often see goals "ping pong"
Ofc.. some people are so clueless to how the game works and how to exploit mechanics, that they can´t win, even with the other person "handicapped" by the DDA.
People that are awful in FUT, sometimes win (by ease also) larger tournements, mainly because there is no DDA in kick off (SP/FO)
To sum it up, basically whenever you launch the game at different times, you can get good gameplay where your players feel fast and responsive or they feel slowed down like they are playing in mud. You can usually tell straight away if you have good gameplay or bad gameplay from kick off if your player does a heavy touch and turns like a truck when he receives the first pass (and I'm talking about offline here, obviously its in online as well).
The gameplay is supposed to be arcady and that is something many people don´t understand, Fifa is not a realistic simulator of football (far from it)
Reponsiveness is not the best, granted (even outside our DDA talk)
RNG is in everything.
Fifa is an arcade game and I really see a lot of people, that don´t understand this. It is not based on realism and it is not in any particular way, friendly to actual skills.. again.. today MP games are data based, they look at what makes people quit, pay for content/gambling/etc and what makes them stay...
Everything is adapted to that.
I am merely showcasing information about the game.
It is not like you actually engage in debate, most likely because you know you can´t counter the evidence provided (everybody knows about the DDA ie, it is officially patentet by EA....)
No they are not.
PES have no DDA. DDA is a patentet feature by EA... just that I expect you to understand what a Patent is and why others can´t just openly use it in their games.
Old Fifa games had no DDA and it is pretty evident in them, even the first version with FUT had no DDA (and it was a lot different, obviously)
But what you are saying, is that you don´t think people should play, it should just be a matter of data, that determinates if you win or lose.. not what you do.. then why play at all? if there is no player agency?
It's quite funny because each paragraph of your answer requires some basic clarification to you but still you have the courage to write that i am the person who doesn't understand something.
Despite the fact that DDA is patented for Electronic Arts it is not mean that other companies can not use some type of coding to get same effect in their games. Yes, EA patented their version of this type of algorithm under specific name but they not patent possibility to creating same thing in another way. It's enough to read Wikipedia page about DDA (https://en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing) which describe this type of algorithm and you will be know that this type of algorithm is used also by other gaming producers to achieve same or similar effect.
By saying that the DDA is necessary in football simulations i got on mind that this type of game must have some coding for preventing gamers against using AI limitations and achieve high results in their matches. You must understand that a little difference in skills and experience it's eough to achieve huge advantage in the match. If not this type of algorithm, results in almost every match would be very high and then game would be not a simulation but arcade. Programmed construct of AI behavior in football games is very limited in comparison of what a real human can do or think in real world. Thats why if not DDA in FIFA or PES the match would be only a better version of what you had in Sensible World of Soccer for example - matches with a unreal results thanks to many goals scored.