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reading skills matter
Yeah, a game which only gameplay element is to make choices - really absurd to think that would have any influence on the story or ending...
Assume I liked "Choose your own adventure" games like "Choice of Robots" (text only) or "The Life and Suffering of Sir Brante" I won't like it?
How many different endings? How many main plot lines?
Just to make sure if i understood right the end ^^
I really enjoyed it
I did do X but the voice acted lines say I didn't... What?
That didn't make sense as a storyteller nor gamer.
I have a theory about this ending. The hero was actually a jerk, and he failed his promise to Clara so that he could earn the chance to go to the Antarctica. From this result, it is safe to say that he was another beneficiary in the male-dominated society, but he never realized that reality. He thought he has done his best to help Clara and her fellow women, but instead he made no effort, or his efforts were shallow and pretensions. Therefore, he could never truly sympathize with women.
See what confused me about the ending is that I went down the path to keep her name on the paper.
I steered the conversation to recognize her work and all that. And I was still accused of siding with "the boys club".
I figured I would pick the shared accomplishment (because it's the decent thing to do as she did wrote half the thing) and pick the love and life together over career.
Obviously Peter went to Antarctica, but I figured they would just agree on it like "Oh, I will be gone for a bit to go to the Artic for this research".
At no point did I actually threw her under the bus or betrayed her. So that came out of nowhere. Maybe you were supposed to be ruthless or something?
I don't know. There are three versions of how the conversation with the ending plays out (where you make the decision to credit her in the paper). Slight variations in the dialog but in all three the same conclusion. I'm actually confused with their ending I guess.
Also how the ♥♥♥♥ is the way you introduce yourself at the beginning or how much sugar goes into your tea actually significant or how were you supposed to know that it was. She and the choice system are grasping at straws to make it seem like any of that mattered.
Clara at the end of the game seems to be deliberately written to oppose every choice you made. She is wearing the same sweater not a new one, gets the house colour wrong and how the conversation about it went, thinks you "betrayed" her even if you make sure she is credited on the paper, complains no matter what you did with the lecture and the march. She even gets the sugar thing wrong.
It's just weird.
If it's all meant to be because you didn't invite her on the mission, we've got no influence over that and there's no scene that directly involves a discussion about it, and from what you see with the government dude, it's likely that:
1) They wouldn't want more than one person on the mission because it's classified.
2) It's a very remote area where logistics and transport are a major issue so only having the one person involved makes sense.
3) Clara has a link to the Russians that makes it better for her to not be involved, and the Government would never let her go anyway.
Unless it's something weird like "it's a dying dream and you actually did do the wrong things and betrayed her in reality".. it makes no sense, but that doesn't make sense anyway because that's just poor deus ex machina style writing obliterating what the player has seen & done.