Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Slimmer male characters would be nice too.
No VR since the older builds. It is supposedly coming out "soon" in the next couple updates but the demo is a tiny shell what it is currently. Campaign is not even mentioned for a long while now...
Note that I would like to be transparent (more than the devs at least) and say I don't have concrete evidence, BUT, considering this ♥♥♥♥ HAS happened already (twice?), the fact they really don't bother with communicating (they don't read steam discussions because they can't "moderate" it) and the aggressive changes towards money miking systems doesn't instill any faith.
And as ShmegehAika puts it, sex sells and this is unfortunately a good recipe whether we like it or not. The porn industry and myriad of jank hentai games on steam being churned out supports this. I mean, we all got baited.
I pledged ~£30 - Cleric and have received all characters so far without the need for paying any more. I also put in loads of hours in this levelling-up JUZI, Celia, Dr Anya and Elizabeth. Yeh I wish things would move quicker, but I got other games I can be playing in the interim. People who toss the "cash-grab" label on this know very little about game development when it's just a few people. Obviously, they can do better and get the game fully done within a year on their own.
The game is advertised as a "roguelike strategy game featuring squad tactics and deck building". There is nothing of those "genres" or "mechanics" as of now in the game. It's been 3 years since they moved from the "galery demo" to beta. Helius been "working" on the game for nearly 8 years now which would be around 5 mln $ considering their Patreon site being in top 5 adult games and in top 50 overall project on Patreon with around 14k members and estimated earnings per month $32K - $91K . Subverse was founded for 1,6 mln £ with cutscenes, voice acting and actual story with combat misions. While I agree on UEVR working, it is not what was promised, it's 3rd party solution. But don't worry he is hard working on adding denuvo for last 15 months. Like imagine being fixated on adding denuvo on your memory leaking, core flooding game before actually putting any kind of gameplay in it.
The current model is too much of a grind fest, and I find a lot more joy in Wild Life's current Sandbox than all of Fallen Doll combined.
In addition, the next update will finally reduce the grindy nature by allowing dual ♥♥♥♥♥♥♥ characters contribute to the research pass progress. That in itself is quite a remarkable change of tack.
TL;DR A response to Robcram clarifying the reasons behind the 'cash-grab' label. For everyone else, it's just a rant/justification for rant lol.
There will probably be points of contention due to not enough information on my part, misinterpretation due to lack of information on the reader's part and general disagreement with my views. But I'm not interested enough to spend more than the few minutes I already have to further explain. If you manage to find something wrong then so be it, I am wrong. You can have the final say but just don't expect a reply.
Lmao, either you also don't know much about indie game dev or just completely missed my points. It's not a matter of speed, it's a matter of of direction. Yes, there's updates, but they've been primarily for a more aggressive monetization that not everyone is on board with ESPECIALLY when considering previous promises that have been ignored or delayed. No where have I stated businesses aren't allowed to make money, but when the customers have already put in money for previously agreed upon terms that have not been followed up on? Yea, that's scam territory.
On the topic of payroll, I've never viewed the numbers to be accurate, the finances are entirely guesswork AFAIK. We don't know if income is enough or not, how many paid developers are on the team and how much work is being done. Server costs probably take up a lot which is probably why they need a system for constant cash flow. That makes sense, but why aren't we told? And, specifically why such an awful system of battlepasses. Grinding isn't for everyone but that's a matter of preference. What is objectively a problem is now needing anti cheat in order to enforce it. Seeing as how you are a reviewer of games, I'm sure you understand the importance of differentiating between quality of the game and personal feelings on the game.
So now we have performance updates that have been pushed to fix problems from engine updates, anti cheats and the major changes to physics and lighting. Wonderful. Except it was working before. "We will have VR in 8 years", except it was working before. A gallery mode? And so on and so forth. Just because a game gets updates, doesn't mean it won't be abandoned. Like I said, this is an iterative process where once they work out what they can get away with, they don't have to keep this version running. Like it predecessors, we can very easily imagine ourselves with Fallen Doll 2.0. The same with modern call of duty. I'm sure you understand the word and promises of a game developer, what it means to break or uphold them and significance of consistency (or lack thereof).
Changes are necessary absolutely, but do we not get a say in the process? That's part of the reason for alpha early acess/patreon. That's the reason for the criticism, it's to voice our opinions. This is the pattern that isn't working, where changes that weren't asked for get pushed and updates to fix issues arising from those changes both of which take resources from development (a problem if you are on the side of them not making enough money), all the while we are left in the dark. Understand that this pattern isn't made up, it HAS happened before and the direction being taken NOW is in a similar trajectory. No one is talking about guesswork numbers to patreon income or running costs of development. We are talking about what has happened, and what is happening. I'm sure you understand the importance of transparency between business and customers.
You are free to enjoy whatever it is you like, more power to you. But it doesn't give you the right to invalidate criticism of the game in the same way the developers are dismissing rightful complaints. That's counter productive to you as a consumer regardless on what side you take. Advocate for the game all you want, but understand it's a business at the end of the day and absolving them from accountability means that one day, you too will ask "how many more years?" and the answer will be "just a few more don't worry". Just because we as consumers can't make the product doesn't mean we aren't allowed to criticize it. That's the same as the average person not knowing how to farm, logistically handle cargo and run a supermarket and therefore not allowed to complain about the prices. I know game development is hard. Most people know that. I'm sure that as a game reviewer, that you understand the importance of criticism and the rights and responsibilities of consumers.
Like I said, I'm happy to be proven wrong by the developers. But they won't know if they're right or wrong if we don't tell them.
They are just milking the subscribers and releasing content just in time so the playerbase doesn't get upset. Check out the patreaon page they make loads of cash from patrons, they have zero incentive to release a game any time soon.
This milking has been going on for over a decade.
They are Chinese developers. One employee costs between $1000 and maximum $2000 dollars a month and then I am being generous. Its very easy to hire 3D artists in China full time for $700 a month. That being said. With 50K a month they can hire atleast 10 tot 30 people and I am being generous again.
They are releasing bear minimum and are maximum milking the patrons. I am not saying this game is bad or no fun. For the $25 I spend this game is a good experience but in the large picture, these developers are scammers.
Remember that the early iterations was almost a complete game then they decided to complete trash everything they build and start over. Then they did the same thing again going from unreal 4 to unreal 5. That Piano level has been overhauld so many freaking times, why?
Introducing play cards and gambling mechanics? Why?
Its a fun game but the developers are scamming, freeloading money grubbing reptiles.
Go download version 4.9 and see for yourselves what I am talking about (as a patron you have right to earlier releases):
https://lewdzone.com/game/fallen-doll-operation-lovecraft/
The orginal game (which they completely abannoned and trashed) was called Fallen Doll.
Check it out here: https://lewdzone.com/game/fallen-doll/
That was almost a complete game. If you cant see these developers are cheesing every chance they get then I do not know what to tell you.