Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I feel I was in a similar pace after phase 2, although reliably getting to that phase took more than 30 min for me. Coupled with the breaks I took and I'd say I didn't reliably get to phase 3 until 6 hours counting from the added playtime.
The last phase was actually my fastest, as it only took maybe 8 attempts by them, it was just the time to get there.
That said, I was constantly trying to evolve my strats to see what was the best option. For example, I went from using arrows to dodge-parry-parry-dodging her phase 2 initial volley to finally unbound parrying x4 that attack entirely. By the time I went from start to finish, I had adopted a "I wanna Unbound Counter everything" mindset which cost me a lot of damage but gained me some insight.
After beating her the first time, I took a break and decided to play through the whole game to get the bad ending instead of just loading up the old save. On the 3rd playthru, I 100% all achievements. Once you get it, it's just as satisfying as any other game like Lies of Pi or Thymesia.
None of the phases felt unfair, particularly once you learn to read the patterns. Phase 3 might seem unfair because even after mastering P1+P2, your concentration has worn down somewhat, and then the game throws an unpredictable, seemingly unparryable/undodgeable move at you, followed by something from the already nightmarish moveset of P2. To actually learn how to parry/dodge this one, you need to be able to routinely make it through P1+P2 multiple times just to get a feel for the timing. Still, I don't consider P3 unfair in any way. All moves can be countered once you figure out how; it's just hard to gain experience when you need to fight through P1+P2 every time.
There are bosses in A, AA, and AAA games that I consider much more unfair, or downright broken, though I might be biased since I typically perform better in platformers.
Just spent 15 minutes or so on phase 1, nearly beat it. But this is going to be a genuinely rewarding boss battle I can tell.
The 3 phases are there to make the true ending have a greater impact. The final phase looks hectic but is simpler than those before.
That said, I see no shade in telling people not enjoying the boss to reduce the difficulty... it was extremely frustrating to the point that I can see some people ignoring the Standard difficulty altogether.
And for some commenters saying she has different move sets after each phase: that's simply a lie. The move set gets expanded with every phase and not changed completely. For example, the multi slash / thrust combo continues to be there in phase 3, the red white white red / rush combination remains there after 2nd phase, and the talisman + double vertical attack + red down attack is in phase 3 as well.
Lastly, my only issue with the boss is that only certain combinations of talisman/arrows/jades worked for me. Without the quick heal, it would have been impossible directly, without the arrow + talisman that gives you arrow shots, or the boosted charged attack... I feel like it would have been much more annoying.
For those still struggling there are a couple things that are useful to know:
- Parrying in the air helps parry in both directions, which is useful when you are not sure where the attack is coming from.
- The charged initial arrow stuns the boss for half a second and stops the combo, in case some people struggle with the super charge.
- From the 2nd phase, she will use the ranged slash combo which she intermitently finishes with a last red shot, or the dash + rush attack. Keep that in mind.
- For the last phase, her rush attacks are more easily parried in the air since you cover both directions. And if you see red, dash instead.
- Also, in the Sol ending, she only has 2 phases. That or that's what Story mode causes.
Also, 2nd phase is too damn long for 3 phase fight. It's ok for 2 phases, though.
I agree completely with this. I thought this whole game was tuned pretty perfectly, until the last boss. After like 20 minutes of banging my head against phase 1, and knowing phases 2 and 3 are each exponentially harder, I just walked away. I might have stuck around if there were just 2 phases. Maybe for the true ending, they should have replaced phase 2 with phase 3, instead of adding a third phase, or something. Maybe after you get to phase 3 for the first time, it skips phase 1 from then on. Eliminate the walk-back and fight start animation. Anything to make it seem like less of a slog.
Everyone is talking about taking 5 to 10 hours to beat her, like that's a good thing, and I just think about what else I could be doing with those 5 to 10 hours. I could play a complete other game. Watch several movies or a whole series. Read a book. Anything but banging my head against the same mechanics 1000 times. But everyone has their own idea of fun.