Nine Sols

Nine Sols

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Ryuzaka Jan 17 @ 6:23am
Just finished - Eigong is so good
I just finished Nine Sols. As many games i did it 100% exploration and quests. I loved so much aspect of this game.
But i mainly want to talk about Eigong TrueEnding fight. I see so many people spitting on this fight but i think it's really good.
Yes it's way more difficult that the others but it's damn good when you master the fight.

In summary it took me about 30 minutes to arrive in P2.
Then two more hours to arrive in P3.
And after ~5-6h total hours i defeat her. So much adrenaline and rewarding i was so happy.
In the last hour i was constantly arriving in P3 with 7-8 healing pipe. You really feel the progression and knowledge of the fight with her.

I still think the "wide-screen dash-attacks" in P3 is difficult to read and i was only able to parry/dodge half of these. Thanks to the healing it was enough to finish her. It may be the only attack i may consider """not fair""".
And the other aspect i didn't like : to practice the P3 it takes many minutes on each try to arrive there... kind of tiring.
But yeah, thinking of it now, i really enjoyed it and wanted to give credits to this boss after seeing so many people ♥♥♥♥♥♥♥♥ on it :-)
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Showing 1-15 of 26 comments
Anyone who says that Eigong is poorly designed should just uninstall Steam. I'm glad you still enjoyed her after trying for so long—it seems like most who have major gripes with her just play like trash and then run to the discussion board to blame the game for it.
Last edited by SonicBoomNFA; Jan 17 @ 4:24pm
leo_gear Jan 17 @ 4:38pm 
Congrats.

I feel I was in a similar pace after phase 2, although reliably getting to that phase took more than 30 min for me. Coupled with the breaks I took and I'd say I didn't reliably get to phase 3 until 6 hours counting from the added playtime.

The last phase was actually my fastest, as it only took maybe 8 attempts by them, it was just the time to get there.

That said, I was constantly trying to evolve my strats to see what was the best option. For example, I went from using arrows to dodge-parry-parry-dodging her phase 2 initial volley to finally unbound parrying x4 that attack entirely. By the time I went from start to finish, I had adopted a "I wanna Unbound Counter everything" mindset which cost me a lot of damage but gained me some insight.

After beating her the first time, I took a break and decided to play through the whole game to get the bad ending instead of just loading up the old save. On the 3rd playthru, I 100% all achievements. Once you get it, it's just as satisfying as any other game like Lies of Pi or Thymesia.
Originally posted by SonicBoomNFA:
Anyone who says that Eigong is poorly designed should just uninstall Steam. I'm glad you still enjoyed her after trying for so long—it seems like most who have major gripes with her just play like trash and then run to the discussion board to blame the game for it.
Eigong is great. I actually wouldn't mind if she was even harder.
Just finished P3 of Eigong after missing one of the requirements earlier - and had a very similar experience. In my opinion, she is the most well-designed final boss I've ever had the joy of facing in any video game. Although I'm not a big fan of the game's soundtrack, except for 2-3 really good tracks, I loved how the music intensifies during Phase 3. Especially noticed this after wearing down Eigong's health bar halfway through Phase 3, with the goal right in front of my eyes and the music pushing me beyond what seemed humanly possible.

None of the phases felt unfair, particularly once you learn to read the patterns. Phase 3 might seem unfair because even after mastering P1+P2, your concentration has worn down somewhat, and then the game throws an unpredictable, seemingly unparryable/undodgeable move at you, followed by something from the already nightmarish moveset of P2. To actually learn how to parry/dodge this one, you need to be able to routinely make it through P1+P2 multiple times just to get a feel for the timing. Still, I don't consider P3 unfair in any way. All moves can be countered once you figure out how; it's just hard to gain experience when you need to fight through P1+P2 every time.

There are bosses in A, AA, and AAA games that I consider much more unfair, or downright broken, though I might be biased since I typically perform better in platformers.
Originally posted by TokTheGod:
Originally posted by SonicBoomNFA:
Anyone who says that Eigong is poorly designed should just uninstall Steam. I'm glad you still enjoyed her after trying for so long—it seems like most who have major gripes with her just play like trash and then run to the discussion board to blame the game for it.
Eigong is great. I actually wouldn't mind if she was even harder.
Yeah, this game really should have had a hard mode with new/faster attack patterns or something.
WorrKhan Jan 18 @ 2:19pm 
Just beat her myself. Very hard, but it's so satisfying once you master her attack patterns.
Defeating her was great. Took me about 2 hours to beat her, it was such a great feeling once it "clicked" and it all came together.
Kensei Jan 23 @ 12:42pm 
Just got to this fight. I was kind of dreading it given how salty everyone was on the forum, made sure I got all the jades and as much health upgrades, and azure bow upgrades as possible before even attempting it.

Just spent 15 minutes or so on phase 1, nearly beat it. But this is going to be a genuinely rewarding boss battle I can tell.
Groen90 Jan 23 @ 5:11pm 
Came to the forums with the intention to open a very similar thread, glad to see some people share the same thoughts. What a great boss. I agree about the screenwide multislash being hard to read though, AND I also think her talisman grab attack lingers too long; I lost count how many times I went for a jump counter only to miss her, land behind her a certain distance away after the attack seemingly went past me, and get teleported right into her arms.
Originally posted by Groen90:
I also think her talisman grab attack lingers too long; I lost count how many times I went for a jump counter only to miss her, land behind her a certain distance away after the attack seemingly went past me, and get teleported right into her arms.
Oh YEAH, that happened to me sometimes too. They should've fixed that. That's the one "unfair" thing I can think of, then.
3 phase fights in souls-ish style games are always just a slog... they reek of poor boss design. Make the attacks more punishing or threatening, not just drag the fight out for ♥♥♥♥♥♥♥ ever and give each phase a different move set. this isnt "hard" its just overlong, the fight isnt difficult because the attack patterns/spacing are difficult its because there are three entirely separate move sets to memorise, wherein if you die on any of these "sets" you restart. Sister friede is a perfect example of this, 3 phases, phase one is piss easy, phase two is simply annoying asf, difficult to see ground attacks, fire covering the entire camera, duo boss mechanics that DONT compliment eachother at all, ie sister firede doesnt play agro when big dude is taking a breather so if they end up together your risk getting 1 tapped by 1 attack from each, or you simply sit off to the side for 20 secs and wait (GREAT DESIGN BTW.) 3 phases is A. never warranted, make the first two phases more dangerous or challenging there is zero excuse... B. You could literally just make the first 2 phases tankier... is this a good solution? no but it has the same effect as 3 phases with LESS artificial difficulty which is frankly embarrassing, but whichever. C. 18thousand other game specific resolutions determined by game mechanics, there are many options for nine sols. Havent gotten to this boss, but ive cleared most "soulslike" games that have been released on one platform or another, and really 3 phase fights if you dont just take them out within say 10 tries, will always become frustrating, it is simply too much repetition without enough learning or development. reality is the 3rd OOOOH LOOK THE BOSS CAME BACK TO LIFE moment is ♥♥♥♥♥♥♥ lame and becomes tiresome if the boss is in fact difficult. based on the difficulty of the game so far it shouldnt take much more than 5 tries, but really this doesnt make the game design any less obnoxious and lame...
Originally posted by TWEAKER TWEAKER PUMPKIN EATER:
3 phase fights in souls-ish style games are always just a slog... they reek of poor boss design. Make the attacks more punishing or threatening, not just drag the fight out for ♥♥♥♥♥♥♥ ever and give each phase a different move set. this isnt "hard" its just overlong, the fight isnt difficult because the attack patterns/spacing are difficult its because there are three entirely separate move sets to memorise, wherein if you die on any of these "sets" you restart. Sister friede is a perfect example of this, 3 phases, phase one is piss easy, phase two is simply annoying asf, difficult to see ground attacks, fire covering the entire camera, duo boss mechanics that DONT compliment eachother at all, ie sister firede doesnt play agro when big dude is taking a breather so if they end up together your risk getting 1 tapped by 1 attack from each, or you simply sit off to the side for 20 secs and wait (GREAT DESIGN BTW.) 3 phases is A. never warranted, make the first two phases more dangerous or challenging there is zero excuse... B. You could literally just make the first 2 phases tankier... is this a good solution? no but it has the same effect as 3 phases with LESS artificial difficulty which is frankly embarrassing, but whichever. C. 18thousand other game specific resolutions determined by game mechanics, there are many options for nine sols. Havent gotten to this boss, but ive cleared most "soulslike" games that have been released on one platform or another, and really 3 phase fights if you dont just take them out within say 10 tries, will always become frustrating, it is simply too much repetition without enough learning or development. reality is the 3rd OOOOH LOOK THE BOSS CAME BACK TO LIFE moment is ♥♥♥♥♥♥♥ lame and becomes tiresome if the boss is in fact difficult. based on the difficulty of the game so far it shouldnt take much more than 5 tries, but really this doesnt make the game design any less obnoxious and lame...

The 3 phases are there to make the true ending have a greater impact. The final phase looks hectic but is simpler than those before.
I can see why people were mad at this boss, seeing as it took me 5 hours to beat her. But once overcome, the challenge felt right for the endgame boss.

That said, I see no shade in telling people not enjoying the boss to reduce the difficulty... it was extremely frustrating to the point that I can see some people ignoring the Standard difficulty altogether.

And for some commenters saying she has different move sets after each phase: that's simply a lie. The move set gets expanded with every phase and not changed completely. For example, the multi slash / thrust combo continues to be there in phase 3, the red white white red / rush combination remains there after 2nd phase, and the talisman + double vertical attack + red down attack is in phase 3 as well.

Lastly, my only issue with the boss is that only certain combinations of talisman/arrows/jades worked for me. Without the quick heal, it would have been impossible directly, without the arrow + talisman that gives you arrow shots, or the boosted charged attack... I feel like it would have been much more annoying.

For those still struggling there are a couple things that are useful to know:
- Parrying in the air helps parry in both directions, which is useful when you are not sure where the attack is coming from.
- The charged initial arrow stuns the boss for half a second and stops the combo, in case some people struggle with the super charge.
- From the 2nd phase, she will use the ranged slash combo which she intermitently finishes with a last red shot, or the dash + rush attack. Keep that in mind.
- For the last phase, her rush attacks are more easily parried in the air since you cover both directions. And if you see red, dash instead.
- Also, in the Sol ending, she only has 2 phases. That or that's what Story mode causes.
Last edited by Clead HeavenHell; Jan 25 @ 10:09am
3rd phase has attack that is unique for the whole game. You have no prior experience, no chance to learn. On the other hand, all 3 phases do not require using unbound counter at all. Could be better.

Also, 2nd phase is too damn long for 3 phase fight. It's ok for 2 phases, though.
Last edited by [OPG] Vacuum Cleaner; Jan 30 @ 7:04am
Originally posted by TWEAKER TWEAKER PUMPKIN EATER:
3 phase fights in souls-ish style games are always just a slog

I agree completely with this. I thought this whole game was tuned pretty perfectly, until the last boss. After like 20 minutes of banging my head against phase 1, and knowing phases 2 and 3 are each exponentially harder, I just walked away. I might have stuck around if there were just 2 phases. Maybe for the true ending, they should have replaced phase 2 with phase 3, instead of adding a third phase, or something. Maybe after you get to phase 3 for the first time, it skips phase 1 from then on. Eliminate the walk-back and fight start animation. Anything to make it seem like less of a slog.

Everyone is talking about taking 5 to 10 hours to beat her, like that's a good thing, and I just think about what else I could be doing with those 5 to 10 hours. I could play a complete other game. Watch several movies or a whole series. Read a book. Anything but banging my head against the same mechanics 1000 times. But everyone has their own idea of fun.
Last edited by DiscoZombie; Jan 31 @ 7:11am
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