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for a lot of player it's not the feeling they get arriving to eigong, personnaly i don't want to spend 15% more time on the game JUST for a final fight, it's just not worh it.
so after a few tries, i switched to story mode without any regrets, but it's kinda sad to arrive into such a wall only for the final fight of this game.
gg to you though
Well, I get you what you mean. I had a lot more desire to finish the game for the story, than I did in ER.
As I said I do think this boss is just flatout too hard as the endboss, specially for people who want to see the ending.
Like the encounters are miles apart and I doubt a lot of people have the patience to actually beat Eigong. You really have to just sit there and endure getting abused till you figure out each of her moves and how to counter it. Its not a really fun journey.
boy are you in for a treat
Sounds absolutely miserable.
Although it's a moldy statement, but it's not about destination, but about process. Notice how you got first phase downloaded by this point and focus on that. Find satisfaction there and you'll get there. And stop thinking about fairness or why it's a bad fight, that will just unbalance you further.
It's not just that she's difficult for the gameplay, it's for the whole narrative experience which I loved.
I had more of bone to pick with the twin fight, where randomness would cause both bosses to attack at the same time sometimes making the counters impossible to do.
I think she is extra annoying because if you make a mistake, it's difficult to recover from as many attacks follow right after each other. This makes losing not just feel like a regular loss, but outright frustrating as you're furiously trying to get back at it but attack after attack follows you up
All else fails, watch someone else on YouTube and how they manage to counter her attacks, then try to replicate those moves.
Some bosses in this game have been extremely hard, nothing has been nearly as hard as Eigong. It's tempting to say she's too hard, and she probably is, but at the end of the day I guess I'm not asking for a nerf or anything. It just makes me wonder what the hell they were thinking when they designed these super hard fights. Also, perfect parry should have like 1 more frame on it, because some of these whiffs are total bs. I'm saying all this as someone who learned to speedrun hollow knight, has thousands of hours across all souls games, and plays the final boss of Sekiro whenever I feel like turning my brain off and having fun with a fight - this fight is ridiculous if it's taking me hours just to learn and I guarantee the the average player won't even get to her in the first place.
Eigong difficulty is far too big of a leap. Hell I think most people would've been fine if it were just phase 1 and 2, the other ending isn't so bad.