Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OP how far into the game are you? A common (and reasonable) complaint is that the game takes far too long to to introduce enough mechanics and tools to keep the player engaged, something that I myself felt during my first playthrough and ended up putting the game down for a week. A lot of the satisfaction lies in using the many parry types the game's many excellent bosses warrant - this game is very engaging as far as defensive mechanics are concerned and you don't get all of them until around 40% of the way through the game, but if you're looking for character-action game combos you'll probably be left wanting for the entire run.
I'm trying to say you finish unlocking defensive mechanics just under halfway through the game.
Oof. Well, then I gotta progress further. Thanks.
Did people really think this was bait or something?
nah i just decided to answer this when I was moody af dw, glhf
If this still ends up not being very interesting i'd suggest trying Worldless, weird little metroidvania w/ turn-based fighting game combat, you straight-up have to do the daigo parry to 100% the game
but in his best moments Nine sol almost got the Sekiro flow
ALMOST. but still it is cool as heck
it is hard to copy from. really hard
I suppose you'd have to clarify what you mean by "best combat". It's very responsive with its parrying mechanics and a sort of counter attack using exploding talismans. It's quite engaging and the bosses are a test of mastery of the parry techniques.
If you're talking about combos, it's like a lot of metroidvania games where it's not focused on stringing button presses but rather positioning and movement. You get a 3-hit basic combo, a charged attack and a ranged attack on top of your exploding talisman counter attack. Jades, ammo and talisman choice varies it some, but it's basically the same.
If you want a fighting game-esque combo system, you might want to look for other games. F.I.S.T Forged in Shadow Torch is a metroidvania that does combos. The bosses aren't as meticulously designed but the normal enemies have a bit more bite. It suffers from being watered down so a player that hasn't mastered combos can still complete the game.
Guess it’s just difference of opinion.
I would wait till after the 4th and 5th Sol fights as that is when the game really hits its stride imo.
But I think what most most people find really satisfying is the challenge and fast pace of the game's parry based combat. It feels immersive as well to be doing more than just dodging and attacking like say Elden Ring. The 'flow state' I reach in Nine Sols bosses is more satisfying than just about any other game I can think of.
Also, 'best for a metroidvania' isn't saying much imo as personally I find the 'combat' in just about every metroidvania sans Nine Sols to be boring and much more basic.
I would say Tevi and Frontier Hunter have better combat even if they are worse games overall. The focus on parry gimmick in nine sols limits the combat while those other games allow for a lot of fun combos and movements
Depending on your previous experiences in gaming you can definitely say that nine sols lacks depth but I think it's fine for what it is