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Difficulty is subjective, but in my experience I'd say yes, at least in the bosses department, I had to give more tries to some Nine Sols bosses than I had to in Sekiro. But it's true that I had a really strange way to play Sekiro, which was a source of laughter among friends, and it was that I played jumping a lot, while blocking/parrying and chipping damage airborne (we called it "the way of the monkey"), so my experience was different to others who played more with the feet on the ground
I mean, I downed almost every boss in Sekiro in a few attempts, only Demon of Hatred and Isshin took a bit more tries, but around 10-15, while many people I know had to give them a gazillion attempts to take those down. Meanwhile, Nine Sols final boss ("true ending") took me like 30-40 tries, and it was an absolute blast (as also said, maybe I'm just older now haha).
Both Sekiro and Nine Sols are my only platinum games in Steam, so that's why I brought the comparison, and it's true that I remember my last hours of Sekiro (hunting the last locked challenges) being a breeze, so maybe my memories are a little altered compared to my first time playing, but again, it wasn't such a nightmarish experience (difficulty-wise) in my book haha
In Sekiro you can block, which allows you to learn attack patterns in relative safety before you start trying to parry them. Also in Sekiro, stealth blows instantly kill any enemy. You can also break enemy posture and then death blow them with a push of a button. It’s also easy to kite around most enemies by spamming dodge and utilizing the 3D environments.
In Nine Sols, you cannot block, only parry. Without this safety net, you basically need to learn enemies and bosses through trial and error. Stealth blows only instantly kill basic enemies. This game’s version of death blows, talismans, are not instant kills and must be well-timed to take full advantage of. Your dodge has a long cooldown, and it’s harder to kite enemies in 2D. Also, I am finding that enemies are more aggressive and faster in Nine Sols than in Sekiro.
Nine Sols is easier in other ways, though. You don’t have posture, talismans are much quicker to charge than Sekiro’s death blows, and there are a LOT more shortcuts to make it easier to get back to where you died. You also have a “nope” button (the bow).
Yeh, pretty good analysis on harder/easier aspects of each game (again, considering both are really hard). I'd add internal damage to the difficult points in Nine Sols: it was one of the things that made me a bit anxious at first, but it's true that the game does really well when giving you tools to neutralize or get advantage of your own internal damage, props on that too.
One of the things I also enjoyed a lot in this game is that it does so well about giving you the tools/QoL changes that you are begging for ("man, I wish I could do X thing", "this is really annoying, wish I had some way to bypass this..." and then suddenly the game delivers with an upgrade/new stuff that solves that, I really loved some of those).
I am a gameplay-over-story person (outside of visual novels), so I was annoyed by Nine Sols’ slow start. That said, after it picks up I appreciate that most of the dialog is optional events in your home base that you can do at any time. Checking back on your room mates is a nice break from the brutal difficulty of the rest of the game. More games should provide these chill moments.
I'd say that beyond the story itself, the narrative style is VERY different. Nine Sols story begins pretty obscure, but it's pretty "straight forward" and much easier to understand than Hollow Knight. On the other hand, you can complete Hollow Knight and not have understood anything, cause there's no clear narrative, just pieces around there (that sometimes are easy to skip) and you have to do a lot of research to join all the pieces of the puzzle.
The thing is, when you solve the puzzle, and understand/realize the level of detail, how deep and rich it gets, while being absolutely beautiful (almost always with a bit of sadness in the mix), that's when you fall in love with Hollow Knight's story. It gets a lot of effort, but I'd say it's my favorite story not only in videogames, I'd even go and say in any type of media. It's funny cause some friends thought I was exaggerating when I said this (cause they are of those who played the game, but didn't get anything about the story), and one day I started to explain some things, details, etc. about Hollow Knight story/setting and they were absolutely speechless
Well, that's the easy workaround, to each one what they like the most