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Regular parries don't have a cool-down time, so you technically CAN parry multiple attacks as long has you can handle the timing.
That's true, so you need to avoid such situations and deal them one by one.
You technically can dash-in and dash-out, only being limited in a two-dimensional space.
The movement speed of the two bosses are different, lure-out and deal with the faster one first.
Second, if you are talking about weaker foes, you can use Arrows to deal with multiple enemies quickly but you only get a limited amount of arrows and the chance to recover an arrow after a kill isn't guaranteed so you should attempt to avoid getting in a situation where you need the arrow to get you out.
Thirdly, you certainly can use stealth if you unlocked the Shadow Strike skill. This gives your arrows, charged attack, talisman or the 3rd hit on your combo a damage boost when attacking a foe from behind. Often you can kill standard enemies with a Shadow Strike.
Fourthly, kite. You can charge your charged strike while running, jumping, dodging and parrying. If you get hit or do an imprecise parry, it disrupts your charge, however. You can just run and kite that pair of bosses and just charge attack the one who gets close. I recommend trying to wear them both down but take them out one at a time so you maximize the time to hit Goumang when she starts ringing her bell.
With Guardian Ape's, they have set intervals where they each attack you separately while the other backs off. They also have attacks that fill in the blank parts of each other's combo. Even though it's ♥♥♥♥♥♥, you can still see effort put into making it a good duo fight. Goumang felt like they just threw Ornstein and Smough into a 2D room, but you can't use positioning or break them away from each other well because of the nature of a 2D game.
Also you can skip the duo ape fight.
The boss in the prison ended up being even worse, but thankfully I had the bow upgraded some at that point, and the enemies regularly dropped more charges.