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The exploration, map design and traversal is more or less like Hollow Knight, the whole map is a bunch of interconnected areas that you will discover as you progress, new traversal modes unlock as you proceed with the story and that enables more exploration.
The basic melee combat is a 2D adaptation of Sekiro's deflection system, imperfect parries causes (temporary) chip damage and perfect parried block all damage and restores some of the chip damage. There are a few other combat mechanics/techniques that will allow you to deal with enemies.
Is this the most unique combat system out there? Probably not, but it is extremely satisfying to play once you master it. This game is one of the better example of the "easy to learn but hard to master combat" system and from my side, this game is an easy recommend to anyone looking for a game with an interesting story and amazing combat system.
In sols Parrying grants you charges which you then use to do big damage boom attacks. Instead of being in a constant defensive dance most bosses are more like taking turns. You do their dance to get a few charges then use the charges to break through and beat on them. If you need to back off to observe/heal then do it, you don't lose progress. The game is also a lot more open in build variety. Thanks to the different jades and the fact that everything is done on a healthbar so all attacks are progress you have a lot more options. You can run a build that's way less focused on deflection and building up a bunch of charges, instead opting for one that's more focused on just doing normal attacks and dodging. You'll still have to parry, just not nearly as much. Or you can go all out on a build where you pretty much never do your normal attack and make your counters super devastating.
I think a good simple way of putting it would be if you took sekiro's parry dance and put it in a game like dark souls where there's more build and mechanic variety. Instead of it being the sole focus and identity, it's just one mechanic that's part of a much bigger whole. There's 2-3 bosses that will really try to railroad you into a parry focused playstyle, but even those still feel better than sekiro imo since instead of working on a bar for 5 minutes to get that nice feeling of busting the bar you're getting that big bust constantly and always making progress.