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It can do massive amounts of internal dmg and there is even a jade which makes continuous unbound counter a thing. Since it is maybe the strongest parry in the game, I feel it is fair to make it a bit harder to get the timing down.
You really need to use it tho. It stops some moves that are just total BS is you let them happen.
Also yes, the timing actually feels generous on this move.
The fact that is is somewhat a harder move to do should mean a defelct mean serious damage for the enemy but it does nothing. So runnig in and just attack is a better choice.
It's really not very well integrated into the system.
I don't agree with this. Have you ever tried using it together with the hedgehog jade?
Lady ethereal became much easier after learning that you can easily unbound counter her drop attacks - I only needed to hit her twice or so with a talisman per phase.
It might be that the unbound counter feels intuitive and therefore people stop experimenting with it. However, it is in fact a very strong tool that not only feels satisfying to use correctly but also bears a lot of dmg potential.
No i havent. Without it it's underwhelming. And using a charm for it feels like a waste because it is not really needed. There are not that many range enemies of this type.
So it's no big deal but it would be fair enough if it was an insta kill just like it is for these turrets that block your way into some sections.
I'm not disagreeing with you because I personally don't use the mechanic, but it is a one hit kill on those archer robots that have the powerful telegraphed beam attack.