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报告翻译问题
You can parry all of his attacks, which is definitely a better option than trying to dodge. What also helps is to unlock the “Swift Rise” skill - this means you can get up straight back after a hit and are not helpless against your opponent's attacks.
Good luck!
It has nothing to do with dodging. In this game you will die from taking multiple hits in quick succession, with no possibility to escape and even losing your respawn along the way. That is bad. I often felt like the respawn didn't even work because it didn't seem to do anything.
It makes surviving a battle feel luck-based because if you're lucky, you won't miss a parry at a point where it will cause you to get hit 5+ times and die.
To solve this problem, most games give you i-frames on getting hit and when respawning. I don't know why the devs chose not to do that in this game, but I don't think it was a good idea. It feels unfair and adds a lot of unnecessary frustration to an already difficult game.
That's why there's the Swift Rise skill, it gives you the possibility to escape. Reducing your vulnerable frames is as helpful as giving you invincibility frames for no logical reason.
This isn't a common issue. I think only 2-3 side bosses in the game have an arena where this can happen and it's pretty rare to run into with normal enemies, but having a short bit of iframes, at least until the black fades away and you can actually see the game, would be nice.
Swift rise solves nothing, because the problem is not about getting knocked down. It's about getting stunlocked from consecutive hits. And it's not just pits either. There can be bombs, multiple rockets, that slow moving "fire", etcetera all at the same time and instakill you. You don't even hit the ground at any point if you are caught in that in midair.
A combination of no contact damage (most enemies), most attacks knocking you away from the source, strategic i-frames (your air-dodge cooldown resets if you touch the ground) and focus on maneuverability (tai chi kick resets your jump, you have double jump, you can hang in the air with arrows, talisman launches you in the direction you're facing) means there is danger in letting yourself get multi-struck BUT you have tools to escape and prevent that.
If you really wanted, you could equip the Steely jade and you won't get stunned out of normal hits after using a talisman so long as you're not using Water Flow. Should let you use your talisman button as another stunbreak on top of immortal dodge.
I'm tired of fanboys coming up with excuses. None of these things matter. There need to be i-frames just like in ANY OTHER GAME. Getting bounced around by explosions and losing your respawn like it wasn't even there is indefensible.
It is impossible to lose from internal damage.
Internal damage is fully restored over time.
You are literally invulnerable as long as you block in any way.
i-frames take away the ability to block in a blocking game.
This will literally destroy the game core mechanics.
After respawn (Revival Jade), health is not restored immediately.
This is purposive.
Dodge has i-frames.
Falling into traps is skill issue
Would you rather I just say your ideas are bad and you suck? I was just pointing to things that could mitigate your problem.
Unlike other soul games, falling into spike pits doesn't instantly kill you. The stake is low enough imo.
It's just as reasonable as saying "Just don't play the game, then it won't happen"
Nope.