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Before I get hit with the “git gud” and “skill issue” feedback: I 100%ed Sekiro and got thru everything in Nine Sols until Eigong w/ little issue. I have nothing to prove. I can do hard. Eigong is not hard — she is imbalanced and tedious.
I expect most players will do the Grotto before the pleasure quarters, but for those who don’t they’ll be going from Ji to Eigong. Ji — who literally has infinite healing windows and restores your ammo — to Ms. Nonstop Two Dozen Different Attacks at Irregular Pacing with Massive Hitboxes. Lady E is the only other boss that poses a similar relative difficulty spike, but she’s a cakewalk when her pace is so much slower and her later phases reincorporate attacks you’ve learned (save the Spirit Bomb, which can be consistently countered). NOTHING in Eigong’s first two phases will prep you for the screenwide instakill nonsense.
I genuinely think Eigong is worse than Isshin. At least with Isshin you can space yourself to influence the pace of battle. Spacing is barely a valid tactic in Nine Sols given the limited 2D field of battle, and it’s a non-starter against Eigong’s telefragging. You’re forced to go at her pace the whole time — no cheese here. Eigong’s tells are clearer than Isshin’s (as is true of most enemies in Nine Sols vs. Sekiro) but this is the first battle in which my parrying feels as much of a gamble as it did in Sekiro. I can only chalk it up to the nonstop pace. It’s basically impossible to reset the flow mid-combo when a few hits kill you at max health.
Story Mode exists, and I’ll credit Red Candle more than FromSoft for including basic difficulty selection in their Soulslike, but compromising my run for one fight at the very end feels unearned. Moreover, that’s tacitly admitting that Eigong is “normal” as it stands, and I say that’s bull. Current Eigong should be the final boss of a Hard Mode. That would satisfy all the tryhards acting like she’s nothing special and any fine-tuning of her is sacrilege. Give us something more readable with clearer hitboxes to actually finish this otherwise solid game and experience its excellent story.
If every boss in the game was closer to Eigong's difficulty and ramped up to it more smoothly, she'd be completely fine as is.
For full context it was my second play through, but it was my first time seeing the third phase.
It took me like maybe an hour to manage to go to phase 2, another hour to learn the moves of phase 2 to eventually go to phase 3. Phase 3 (optional) is relatively much easier compared to phase 2, because her moves are more repetitive and her hp is also smaller. So properly timed talisman attacks worked like a charm, and I managed to beat her once I learnt how to dodge her slash attacks in phase 3.
All in all, NO, Eigong doesn't need to have a tone down in her fight. If people are struggling and simply dont want to learn how to beat her, then switch to story mode and beat her on easier difficulty. No need to specifically reduce her difficulty in standard mode when there is an option to reduce difficulty (unless it starts hurting your egos for switching mode, that is a different issue then).
not counting phase 3, I felt this was a culmination of everything learned and didn't feel like a sharp difficulty spike.
I should add. I was really struggling to get any damage in until I switched to water style. That was the key for me. After that it felt like a perfectly rhythmic fight that I got to show the mastery of all the skills I learned up until that point.
I beat eigong months ago so who knows if they buffed or nerfed her.
At the end it took me longer to beat her than the game.
There is nothing as complicated compared to her in the game and the fight is very unforgiving.
this is for the complete ending not the normal ending (which i find kind of dumb you cant switch once you pick one)
the normal ending is doable and i wouldve finished it in my second tryish? (sure maybe out of luck but still wouldnt have spent as many hours as i did)
Nothing has pissed me off as much as eigong did.
should she be nerfed idk... i dont think so but i do feel like everything leading up to her was way easier
WITH ON EXCEPTION: sometimes her own talisman / dash move still catches you after dodging through it. it seems the hurtbox extends too far behind her back or the active frames are too long. or both. that's kinds infuriating, but apart from that i'm having a good time. :)
Don't dodge through that, use a Tai Chi Kick. No risk and you stagger her massively
Eigong is not easy but it is NOT unfair, all 3 phases are learnable and they teach parts of the next one. It's about being able to keep up and stay patient, kind of abandoning some habits you may have picked up as you play.
I think the difficulty is more because you had to adapt to basically a whole new type of fight as you fought her, not her natural difficulty.
Anyway yeah.
As for the difficulty spike, it isn't the only one. I found the first boss, Yingzhao, quite difficult since I hadn't gotten used to the combat just yet, and Lady Ethereal really upped the ante by requiring quick consecutive reactions. By the end of those fights, I was really happy with it, and the victories were much sweeter.
As for Eigong, has the most movesets of any boss in the game, but they are all quite clearly telegraphed. The only exception would be phase 3's 3-slash across the screen. It isn't instant, but the window here is very tight.
Once you know learn what move she is about to do by the stance she takes, you know exactly how to counter it. The real difficulty is how she chains them; your need to be quick to adapt. That said, what she can chain is actually limited as well. For example, after her screen-wide slashes, she can only do 3 things; it's not her entire moveset that is available at all times.
After many attempts, the challenge is actually to get through it. When to parry, when to jump parry, when to charge parry, when to dash, when it'd be safe to heal or use your talisman, when to use your bow to stun her out of an annoying attack you don't like, when you can take swings at her; it all comes down to stringing everything together.
It's a hard fight, but it's genuinely fair, since there is an answer for every move she throws at you. I was really annoyed at the suddenly difficulty spike, but when I hunkered down and studied it just like I did with the other bosses, after a while, I thoroughly started to enjoyed the fight. Any time I died, I knew it was my mistake, and not some bs the game threw at me.
If you are ever having trouble with understanding her movesets and how to best counter them, you can always check out a YT video or something since it's easier to digest when you can see it. But if you want the pointers in written form instead, feel free to ask.
As a sidenote, here is an actual bs "boss" for you. Once you can use the charged counter, you can go left from the base to fight an unnamed enemy that wields 2 axes and has 2 of the crimson turrets at the top of the arena. That fight is genuinely bs because of how the boss can not only fly across the arena to hit you, but it can change directions quite instantly. You think his hit will miss because you managed to dash through, but nope, he just suddenly turns and smacks you anyway. Now raging on that "boss" I totally understand. lol