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the difficulty spike combined with lots of broken hitboxes makes it really frustrating to actually play
The three phase fight is a clear step up in difficulty from the rest of the game, especially if you're still having problems with the first 2 phases since it takes so long to get any practice on phase 3.
I also kind of wish you could skip phase 1 if you did well enough on it, that would also help with iterating. But it's not really a thing the genre does.
It really sucks because everything up until that point was fantastic to me. Most of the latter bosses took a couple tries but I could feel myself improving with each attempt. I now have 5 hours into Eigong alone and I can't even get to Phase 3 on most attempts, she's just way too overtuned compared to the rest.
There is a story mode, if Eigong is too difficult, use it to make the fight manageable, then on subsequent runs you'll find your skill has improved. Try swapping out your jades...the jades are pretty well balanced in this game to allow for different playstyles; I think too many players are afraid of trying them out because of downsides some jades have to balance them.
Eigong's boss difficulty is both rewarding as a final fight and narratively...as her last quote before the fight says, "No master likes to kill their student...don't make me do it twice." She's powerful, overbearing, and a force of nature in the Solarian world. And the fight makes you feel that fact.
Players who like the narrative set up and the difficulty shouldn't be penalized because other players don't want to explore the options the game has for allowing you to overcome its challenges - either through build changes or through story mode.
That's EXACTLY the problem with Eigong. The game allowed different playstyles and jades up to this point. I found it somewhat fun to try different jades combinations for previous bosses. However, this boss doesn't allow any variability and forces you into ONE particular playstyle with only ONE viable jade combination.
That's because boss doesn't have any openings to attack her. She spams attacks without rest, there's no posture or balance concept. The only way to deal damage to her is by 1) parry; 2) unbounded counter.
This forces you to use: HEDGEHOG jade to be able to deal at least some damage without attacks (as I said there are no openings) and RECIPROCATION JADE for unbounded counter. That's it. You either master unbounded counter - which was introduced late in the game and was not necessary to deal with bosses - or you don't beat this boss.
You lost your freedom of playstyle at this stage of the game.
I beat this boss once without using unbounded counter and the other 4 times only using unbounded counter on her second phase opening attack (the wind slash style attack). I did not use any parry damaging jades in my victories. You can get a full combo off + bow shot + talisman charge after each "iaido" whirlwhind blade attack. You can fit a single sword slash in between each slash of the basic slash combo (this in fact helps time perfect parries on those slashes) plus punish afterward if do you quickblade + bearing jade setup. The talisman dash leaves her open in the first phase and the talisman + follow up gives you a few openings in the second and third. I've beaten this boss running different jades (quickblade setup, charge attack setup as two mains).
So, imo, Eigong's difficulty makes her fight the perfect, challenging finisher for this generally tough game. All of the other bosses in this game have essentially been preparing you for this final fight, for it acts as the ultimate test of skill and what you have learned while playing. I certainly don't think that she's the best boss though. I actually don't find her fight all that fun despite being challenging, and there's some jank/unfairness in her hitboxes and timings. If the devs do choose to tweak her fight in the future, I hope they make some of her attacks easier to telegraph instead of nerfing her heavily. Had she been an easier fight, beating her would not have been as rewarding.
TLDR; I like her how she is. The devs could fix some of the unfairness present in the fight, but I don't see the need to heavily nerf her.
As for fun? Not so much. So it's probably better for developers to introduce another difficulty level between "story" and "normal" with nerfed bosses and mini-bosses (not only Eigong).
Funny thing is that I was stuck at 2/3 of he life bar for a loooong time - but then I decided to turn off vibration for the game, and suddenly I beat her in 2 tries.
Remember to turn it off if you're having problems - might help!