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The game is structured like a metroidvania (you can revisit every area if you want to find every items). But you almost never have a choice to make regarding where to go next, the game guide you via ''quest'' the whole game.
There is some platforming but nothing major, the fighting system is the main sell of the game. (and it's exellent imo).
Added bonus : the game has a story that you have role to fill, it's nothing crazy but it's
a refreshing change from the usual cryptic lore we get from the likes of hollow knight or elden ring.
Things probably start to become structured for Jiequan and after (so the last 4 bosses) but things are pretty open for the 1st half of the game.
As for this game being a metroidvania or not? I've heard people argue up and down that it's not while others say it is. I have no idea what convoluted metrics people use now a days to categorize games lol. I've even heard people say games like FIST isn't a metroidvania because of its combat which seems crazy to me.
I don't typically take the type of combat into account. So like metroid dread is a metroidvania, but something like Rayman legends does not seem to be.
So yeah, there is exploration, map is fully connected and besides one section you aren't locked into a single level.
No, I haven't found a way.
Also OP, it's appropriate to think of this game as a metroidvania-lite or metroidvania-flavour. You almost never have to return to previous areas you explored to get new things, it's possible to get everything on your first run through of 4 of the major zones in the game (out of 6/7). You have to intentionally play out of the order the game gives you as it very strongly steers you in a set direction, but you can do it. You always have to do the major bosses in the following grouping though: [1, 2, 3}, [4], [5], [6, 7], [8]. As you can see from the boss and exploration examples, this game is a far cry from the openness of Hollow Knight or its Castlevania inspirations, or even the PoP game that came out earlier this year.
It is very light on platforming and has almost no puzzles in it, but its focus on story and combat is exceptional and it's brilliant in those regards. I highly recommend it but realize that what you are signing up for is a story-driven combat heavy 2D game.