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I found the talisman with delayed explosion (water flow was it's name I think) more useful for defensive play as after her dash-slash you can put one on her to trigger internal damage while also hitting her with your normal attack to patch up some of yours internal damage.
Also I used the bow with seeking arrows to remove a chunk of her 3rd phase HP because the less time you spend in it the less opportunities for you to get overwhelmed.
1. Talisman : Water Flow Talisman
I use this talisman as for me the delay for detonation always puts me in danger if Eigong decides to attack more during talisman. Removing detonation removes the danger. Plus After attaching talisman to Eigong ,you can also attack Eigong for few more times since you dont need to detonate it. (This window only exist for the jade build below)
2. Jades
This build doesnt really make use of the azure bow much ,the azure bow is really for emergency ,such as out of position breather or when you want to heal.
basically this is a very defensive build based on endurance and huge low risk attacks built up over time
the bow is usually used for emergency, if you need to heal in a pinch or during final phase to prevent the harder attacks from starting
1. Talisman : Water Flow Talisman
it is very convenient, i don't have to hold F
2. Jades
- Qi blade jade: i've already max out my skill tree so water flow only takes one charge, so the i have plenty of charges left to do this
- Hedgehog Jade: pretty much everyone has talked about this
- Divine hand jade: very usefull for her attack in phase 2 and 3 where she does that red slash attack. So basically u can just unbounded counter that whole attack sequence and deals alot of internal damage
- the last one is a jade of ur choice, i prefer quick dose jade for faster heal
Loadout 1: First playthrough
1. Talisman: Full control
Lots of damage, stuns the boss, very satisfying when you detonate. There's plenty of room to detonate it once you learn the boss patterns but it's very unforgiving, especially in phase 2 with the wake up delayed slashes that she does. This downside is negated with steely jade.
2. Jades:
- Steely Jade: Mentioned above. Also good for getting some extra internal damage which will be good for:
- Reciprocation Jade: 85 damage per unbound counter and heals you too. You can get from 1 health to full with the help of the next jade:
- Divine hand: 135 damage per unbound counter with the leverage skill. 220 with reciprocation if you have the internal damage to boot. A lot of places where you would want to unbound counter multiple times in a row.
- Swift blade: Fast slashing go zoom. Would also contribute to internal damage if not for:
- Breather Jade: Heals. Could also do Last stand but it's a little risky. Reciprocation and precise parries can definitely sustain you though.
Build 2: Hitless and no fire damage
1. Talisman: Water flow
Risk free, allows you to control your character while it's detonating so you get extra damage in with your blade.
2. Jades:
- Qi swipe: More qi, we do not care about the downside since we're doing it hitless. We'll be needing the extra qi for:
- Qi blade: Good damage (200 for every third hit) and you don't need to get close. You won't have much time to hit this unless you have:
- Swift blade: Swift blade. We don't care about the downside. People sleep on this but it's extremely fast.
- Last stand: Extra 20% damage on basically everything. Reciprocation or Divine Hand might have been better, I'm not sure, but it's still pretty good and gives you the adrenaline rush.
I don't use the bow that much (or at all for the hitless run) but Cloud piercer for the stun and homing arrows for the damage are all good choices. You can also change them mid fight so don't worry too much.