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I guarantee you people would rather save more of what little free time they have, than have a small, insignificant lore reason for why you can't teleport from anywhere.
Regardless of what kind of "gameplay" you're into, loading screens are not gameplay. There won't always be new things to do in the pavilion when I need to teleport somewhere else.
...to think about it, the very last encounter w Lear could maybe upgrade the horn once more, for unlimited teleportation, as by that point you've likely already got most of pavilion interactions. But I dunno.
I don't know why you're focusing on the pavilion interactions more than the teleporting mechanic just being straight garbage. What if I don't want to do any of the optional stuff in the pavilion every time I go back there, but I just want to play the game and find hidden treasures? Treasure that are also not always available immediately when you enter an area for the first time, meaning you have to backtrack later on. I don't want to have to min/max all the gameplay mechanics in order to save time.
With a universal teleport, the people who want to interact with all that the pavilion has to offer, can do that any time they want.
And the people who just want to play the game for the gameplay, can equally benefit.
You guys already ruined the map progression with your whining, I don't want to hear anymore of it.
I'm genuinely confused about how removing an excess loading screen ruins the game.
So if I teleport from a low-tier node to another low-tier node, how is the progression being obstructed?
Also, if there's a lore reason for me wasting my time in a game, it better be some damn good lore.