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I found it much easier to dodge through the crimson parts of the quad-slashes than doing the charge counter on them. You still need to parry the white slashes though, because the dodge cooldown is too high.
If you are going to rely on imperfect parries, I highly recommend jades that make internal damage easier to recover. The jade that heals you every time you deal damage was a lifesaver for me, and I kept it on for pretty much the whole game.
That's how I initially got the 2nd phase down but as I struggled through the 3rd phase, I eventually learned to Unbound Counter the red and parry the white. Eventually I did some jade swapping and I just Unbound Countered the entire 3-4 hit combo.
It's definitely the third phase that is unreasonably difficult and unfun. It's incredibly frustrating to have such a difficult moveset that you can't even really "see" to counter so late in the fight, because it takes so long to get there.
I'm sure I'll get her eventually... I can do the first two phases without taking damage at this point, but I really am not enjoying the third at all.
For the poke attacks, you can actually fit exactly one slash in between the pokes (except for the triple poke ending obviously). You can do this to time your parries to get perfect parries. After she thrusts, you attack, then instantly parry. You'll get it every time after you get the rhythm down.
Oh damn, didn't figure that out but that actually makes some sense, cause I know you can only animation cancel the end of a slash based on how it feels but didn't know there was enough time to do that.
Though I also chunked her for half her health with arrows so 🤷♂️
Also anyone saying play story mode, that means starting over, kind of ♥♥♥♥♥♥♥♥ answer.
I completely agree with this. I'm working on Eigong's phase 3, and I'll get it in another hour or two, but hot damn is she terribly balanced on the difficulty curve. No boss in the game took me longer than an hour to beat, and the previous two were way quicker than that. It'll probably end up taking me about four hours to get her down in total, and that's absurd in the context of the game as a whole. The Fengs and Ji should've been about twice as hard as Lady Ethereal to make Eigong feel like a natural escalation. There are tons of fun parts to her boss fight, but they really dropped the ball with the pacing at the end of the game.
I'm also not a fan of having to slog through phases you can already beat consistently before getting to practice the part that's giving you trouble. It always feels like such padding in these types of games.
So like, for every time you reach phase 3 so you can practice how to deal with everything there, you have to slog through phase 1 and 2 again, it becomes kind of tedious.
Lady Ethereal also had 3 phases, but she had a smaller healthpool, so once you got the hang of phase 1 and 2 you could get through them reasonably fast, and then focus on phase 3.
If anything, I would have wished that the "true ending" bossfight had a slightly smaller healthpool , as it wouldn't make the fight any easier, just a lot less time consuming
You have to learn how to parry her attacks and properly counter attack.
And lol, I too have a full time job and still managed to beat her. See, I have a life and can still finish the game. If you are facing difficulty, are unwilling to adapt to her moves and just want to get done with the game, switch to story mode with reduced difficulty.
I agrree that the difficulty spike is insane compare to the rest of the game. I'm not talented at those games but I get there eventually (beaten all the dark souls, bloodborn, sekiro and elden ring. I even made a SL1 in dark soul 3 winning against all the bosses, dlc included.). So far I think I do not exagérate if I say I spend more than double or triple the time on that boss that any other of that game (and I didn't manage to kill it yet).
Like some other, my main concerne is how long it takes to get to phase 3. The first two phase I can handle but when I get to phase 3 I don't really have the time to really learn what is going on before getting killed and have to redo the 2 first phase again.
I just timed myself.
first phase 1m37seconde.
second phase 2m22seconds.
third phase before dying. 18 seconds. 18 second of everything going all over the place. Not really great to learn anything. (I started the phase at full health by the way)
For a total of 4m and 18 second basically. And now I get to try again and it will take 4 minutes to get to third phase a gain and hopefully I will understand how to deal with her a little more.
It's a good fight but it's badly design within that game. It took way too much time to get to phase 3 and you can get killed before having trully learn anything.
It's like night and day compare to the other bosses. Some people doesn't seem to have experience a difference (maybe they are really good at those types of games) but average people like myself see it really well. The jump in difficulty shouldn't be that high.
I wish there was a training mode were you could train on bosses outside of your save file and chose the phases you want to start at. (say, so unclock this phase in training only if you saw reached it first in real savefile). That way I wouldn't struggle that much just to see the third phase.
I do not want to go to story mode, I beat the rest of the game normaly.
I will win eventually though. I'm not like OP using life as an excuse, a game doesn't have to be finish right away, it's fine if it's take a while.
Update: 2 days after. I beat her. Using water flow style was key for me. To get more opportunity to touch her phase 3. But damn, it was still a mess. I still think the phase 3 difficulty is overtune. the first 2 phases are much better tuned.
The truth is Nine Sols, just like the Souls games, is a game of pattern recognition. Some players will be quicker to pick up on the move set than others, and most of the time it is not a matter of intelligence.
Unfortunately there is no exact guide that can tell you step-by-step how to defeat her, watching a guide on "How to beat Eigong" could only give you advise on what to do for certain moves, only you can teach yourself the muscle memory. Of course your Jades load out and strategies will give you a better chance.
Ultimately for most players it will come down to banging your head against the wall until you get there. It could take you one try, ten tries, or even a hundred tries - no matter how long it takes you don't let anyone invalidate that achievement when it happens.
Of course this is all assuming the sentiment of completing the game at standard difficult matters to you. If not, just slap on story mode and adjust to your comfort.
Best of luck!