Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Regardless, I'd prefer to keep this discussion related to the game. The differences between reaction time based on genetics probably don't matter as much as the ones caused by conditioning/training (except for fringe scenarios I suppose), so I don't think it's fair to assume that every man should have an easier time performing successful unbounded counters.
I only started using it consistently around the Fengs, and didn't "master" it until Eigong. The two most important things to incorporate it successfully imo:
- You can just keep holding the parry button down after a regular parry to go into the stance in one fluid input. So if you're not comfortable trying to do it "Raw" this helps.
- You shouldn't force yourself to use it unless either the telegraph for a big red is incoming, or you know the enemies moveset well enough to know when exactly the next attack is coming. It's entirely optional, it just makes the game way easier.
The only fight in the game where it feels like disregarding UC entirely is a punishment is Eigong, and I'd argue as the final Boss having her be the "Final exam" of every mechanic up to that point is fair.
the unbound counter literally builds massive internal damage and if you use a talisman you can basically trivalize the game. what are you rambling about